Sniper Joe: Difference between revisions

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===Returning Sniper Joe===
===Returning Sniper Joe===
{{Asset
{{Asset
|name=[[File:ReturningSniperJoeIcon.png|left]] Returning Sniper Joe [[File:ReturningSniperJoeIcon.png|right]]
|image=[[File:MM2SniperJoe.png|250px]]
|image=[[File:MM2SniperJoe.png|250px]]
|caption=Official artwork of a Returning Sniper Joe from ''[[Mega Man 2]]''
|caption=Official artwork of a Returning Sniper Joe from ''[[Mega Man 2]]''
|name=Returning Sniper Joe
|description=Stands behind a protective shield, lowering the shield to shoot at you.
|description=Stands behind a protective shield, lowering the shield to shoot at you.
|category=[[Enemies]]
|category=[[Enemies]]
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|damage=4 (contact)<br>2 (bullet)
|damage=4 (contact)<br>2 (bullet)
|game=''[[Mega Man 2]]''
|game=''[[Mega Man 2]]''
|appears=''[[Mega Man: The Wily Wars]]''
|version=[[1.0.0]]
|version=[[1.0.0]]
}}
}}


The '''Returning Sniper Joe''' is an enemy from ''[[Mega Man 2]]'', originating from Flash Man's stage as well as the first and fourth Wily stages. It is featured in ''[[mega Man Maker]]'' as of version [[1.0.0]].
The '''Returning Sniper Joe''' (referred simply as '''Sniper Joe''' in the editor) is an enemy from ''[[Mega Man 2]]'', originating from Flash Man's stage as well as the first and fourth Wily stages. It is featured in ''[[mega Man Maker]]'' as of version [[1.0.0]].


It mostly stays behind its shield, occasionally shooting bullets in volleys of three. Unlike its predecessor from ''[[Mega Man 1]]'', it will not chase the player if they go behind it.
It mostly stays behind its shield, occasionally shooting bullets in volleys of three. Unlike its predecessor from ''[[Mega Man 1]]'', it will not chase the player if they go behind it.
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===Hammer Joe===
===Hammer Joe===
{{Asset
{{Asset
|name=[[File:HammerJoeIcon.png|left]] Hammer Joe [[File:HammerJoeIcon.png|right]]
|image=[[File:HammerJoe.png|250px]]
|image=[[File:HammerJoe.png|250px]]
|caption=Official artwork of a Hammer Joe from ''[[Mega Man 3]]''
|caption=Official artwork of a Hammer Joe from ''[[Mega Man 3]]''
|name=Hammer Joe
|description=Swing their mighty hammer around before throwing it. Weak when their eye is open.
|description=Swing their mighty hammer around before throwing it. Weak when their eye is open.
|category=[[Enemies]]
|category=[[Enemies]]
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|damage=4 (contact)<br>2 (hammer)
|damage=4 (contact)<br>2 (hammer)
|game=''[[Mega Man 3]]''
|game=''[[Mega Man 3]]''
|appears=''[[Mega Man II]]''<br>''[[Mega Man III]]''<br>''[[Mega Man: The Wily Wars]]''
|version=''[[1.0.0]]
|version=''[[1.0.0]]
}}
}}
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===Skeleton Joe===
===Skeleton Joe===
{{Asset
{{Asset
|name=[[File:SkeletonJoeIcon.png|left]] Skeleton Joe [[File:SkeletonJoeIcon.png|right]]
|image=[[File:SkeletonJoe.png|250px]]
|image=[[File:SkeletonJoe.png|250px]]
|caption=Official artwork of a Skeleton Joe from ''[[Mega Man 4]]''
|caption=Official artwork of a Skeleton Joe from ''[[Mega Man 4]]''
|name=Skeleton Joe
|description=Throws bones at you. Falls apart when hit, becoming invincible temporarily.
|description=Throws bones at you. Falls apart when hit, becoming invincible temporarily.
|category=[[Enemies]]
|category=[[Enemies]]
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|damage=4 (contact)<br>2 (bone)
|damage=4 (contact)<br>2 (bone)
|game=''[[Mega Man 4]]''
|game=''[[Mega Man 4]]''
|appears=''[[Mega Man III]]''
|version=[[1.0.0]]
|version=[[1.0.0]]
}}
}}
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===Crystal Joe===
===Crystal Joe===
{{Asset
|name=[[File:CrystalJoeIcon.png|left]] Crystal Joe [[File:CrystalJoeIcon.png|right]]
|image=[[File:CrystalJoe.png|250px]]
|caption=Official artwork of a Crystal Joe from ''[[Mega Man 5]]''
|description=Summons a large, reflective crystal, then fires it forwards.
|category=[[Enemies]]
|hp=3
|damage=6 (contact)<br>8 (crystal)
|game=''[[Mega Man 5]]''
|appears=''[[Mega Man IV]]''
|version=[[1.0.0]]
}}


The '''Crystal Joe''' variant first appeared in [[Mega Man 5]] [[Crystal Man]]'s stage.  He was included in the release of [[Mega Man Maker]] in version [[1.0.0]].  Impervious to attacks when creating crystal shard projectiles.  When a crystal shard is fully created it fires the shard at the player that can continue to deflect player shots.  Crystal Joe is vulnerable to attacks only in the brief moment it's not creating it's crystal shards.
The '''Crystal Joe''' variant first appeared in [[Mega Man 5]] [[Crystal Man]]'s stage.  He was included in the release of [[Mega Man Maker]] in version [[1.0.0]].  Impervious to attacks when creating crystal shard projectiles.  When a crystal shard is fully created it fires the shard at the player that can continue to deflect player shots.  Crystal Joe is vulnerable to attacks only in the brief moment it's not creating it's crystal shards.
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===Joe Classic===
===Joe Classic===
{{Asset
|name=[[File:JoeClassicIcon.png|left]] Joe Classic [[File:JoeClassicIcon.png|right]]
|image=
|caption=
|description=The classic green Joe, but equipped with a grenade.
|category=[[Enemies]]
|hp=5
|damage=4 (contact)<br>2 (shot)<br>4 (grenade)
|game=''[[Mega Man 8]]''
|appears=''[[Mega Man and Bass]]''
|version=[[1.5.0]]
}}


'''Joe Classic''' first appeared in [[Mega Man 8]] and returned in [[Mega Man & Bass]].  Joe Classic was added to Mega Man Maker in version [[1.5.0]].  Joe Classic stands still blocking the player's progress, using his shield for cover
'''Joe Classic''' first appeared in [[Mega Man 8]] and returned in [[Mega Man & Bass]].  Joe Classic was added to Mega Man Maker in version [[1.5.0]].  Joe Classic stands still blocking the player's progress, using his shield for cover
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===Returning Machine Gun Joe===
===Returning Machine Gun Joe===
{{Asset
|name=[[File:ReturningMachineGunJoeIcon.png|left]]Returning Machine Gun Joe[[File:ReturningMachineGunJoeIcon.png|right]]
|image=
|caption=
|description=Fires in two short bursts of three shots each. Learned to jump.
|category=[[Enemies]]
|hp=6
|damage=3 (contact)<br>2 (shot)
|game=''[[Mega Man 10]]''
|version=[[1.7.0]]
}}


'''Returning Machine Gun Joe''' is a variant debuting in [[Mega Man 10]].  Returning Machine Gun Joe was added to Mega Man Maker in version [[1.7.0]].  Returning Machine Gun Joe will block the player's progress standing resolute in it's assigned location with shield up to block player shots.  This Joe will lower it's shield to fire two short bursts of three shots each, and can jump to smash into any player that attempts to pass over them in close proximity.
'''Returning Machine Gun Joe''' is a variant debuting in [[Mega Man 10]].  Returning Machine Gun Joe was added to Mega Man Maker in version [[1.7.0]].  Returning Machine Gun Joe will block the player's progress standing resolute in it's assigned location with shield up to block player shots.  This Joe will lower it's shield to fire two short bursts of three shots each, and can jump to smash into any player that attempts to pass over them in close proximity.
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{{MM8}}
{{MM8}}
{{MM10}}
{{MM10}}
{{MMB}}
{{MMII}}
{{MMII}}
{{MMIII}}
{{MMIII}}
{{MMIV}}
{{MMIV}}
{{MMB}}


[[Category:Enemies]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 3 Assets]] [[Category:Mega Man 4 Assets]] [[Category:Mega Man 5 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man 10 Assets]] [[Category:Mega Man II Assets]] [[Category:Mega Man III Assets]] [[Category:Mega Man IV Assets]] [[Category:Mega Man & Bass Assets]]
[[Category:Enemies]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 3 Assets]] [[Category:Mega Man 4 Assets]] [[Category:Mega Man 5 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man 10 Assets]] [[Category:Mega Man II Assets]] [[Category:Mega Man III Assets]] [[Category:Mega Man IV Assets]] [[Category:Mega Man & Bass Assets]]

Revision as of 22:45, 8 June 2023

The Joes are a recurring enemy type in the Mega Man series. They mostly stay protected behind their shields, occasionally lowering their guard to attack. As of 1.7.5, seven Joes are available in Mega Man Maker if including Sniper Armor as a Joe variant.

List of Joes

Returning Sniper Joe

Returning Sniper Joe
Official artwork of a Returning Sniper Joe from Mega Man 2
Information
Level Builder
Description: Stands behind a protective shield, lowering the shield to shoot at you.
Category: Enemies
Game information
HP: 10
Damage: 4 (contact)
2 (bullet)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 2
Other appearances: Mega Man: The Wily Wars
Development
{{{sprite}}}


The Returning Sniper Joe (referred simply as Sniper Joe in the editor) is an enemy from Mega Man 2, originating from Flash Man's stage as well as the first and fourth Wily stages. It is featured in mega Man Maker as of version 1.0.0.

It mostly stays behind its shield, occasionally shooting bullets in volleys of three. Unlike its predecessor from Mega Man 1, it will not chase the player if they go behind it.


Hammer Joe

Hammer Joe
Official artwork of a Hammer Joe from Mega Man 3
Information
Level Builder
Description: Swing their mighty hammer around before throwing it. Weak when their eye is open.
Category: Enemies
Game information
HP: 8
Damage: 4 (contact)
2 (hammer)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man II
Mega Man III
Mega Man: The Wily Wars
Development
{{{sprite}}}


The Hammer Joe is an enemy from Mega Man 3, originating from Snake Man's stage and the first Wily stage. It is featured in Mega Man Maker as of version 1.0.0.

It constantly swings a hammer, occasionally throwing it. While it swings the hammer, its eyes stays closed, and it only opens just before it throws the hammer; this is the only moment where the player can land a few hits on it.


Skeleton Joe

Skeleton Joe
Official artwork of a Skeleton Joe from Mega Man 4
Information
Level Builder
Description: Throws bones at you. Falls apart when hit, becoming invincible temporarily.
Category: Enemies
Game information
HP: 3
Damage: 4 (contact)
2 (bone)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 4
Other appearances: Mega Man III
Development
{{{sprite}}}


The Skeleton Joe is an enemy from Mega Man 4, originating from Skull Man's stage. It is featured in Mega Man Maker as of version 1.0.0.

It stays still most of the time, occasionally throwing bones at the player. If if gets hit by a weapon, it will crumble before getting back up shortly after. While it is destroyed, it cannot be hit.


Crystal Joe

Crystal Joe
Official artwork of a Crystal Joe from Mega Man 5
Information
Level Builder
Description: Summons a large, reflective crystal, then fires it forwards.
Category: Enemies
Game information
HP: 3
Damage: 6 (contact)
8 (crystal)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development
{{{sprite}}}


The Crystal Joe variant first appeared in Mega Man 5 Crystal Man's stage. He was included in the release of Mega Man Maker in version 1.0.0. Impervious to attacks when creating crystal shard projectiles. When a crystal shard is fully created it fires the shard at the player that can continue to deflect player shots. Crystal Joe is vulnerable to attacks only in the brief moment it's not creating it's crystal shards.


Joe Classic

Joe Classic
Information
Level Builder
Description: The classic green Joe, but equipped with a grenade.
Category: Enemies
Game information
HP: 5
Damage: 4 (contact)
2 (shot)
4 (grenade)
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Other appearances: Mega Man and Bass
Development
{{{sprite}}}


Joe Classic first appeared in Mega Man 8 and returned in Mega Man & Bass. Joe Classic was added to Mega Man Maker in version 1.5.0. Joe Classic stands still blocking the player's progress, using his shield for cover and only lowering it to fire at the player. This Joe can also lie on his belly thus making himself vulnerable, but also harder to hit, and in this state can throw a grenade at the player that will explode shortly after being thrown.


Returning Machine Gun Joe

Returning Machine Gun Joe
Information
Level Builder
Description: Fires in two short bursts of three shots each. Learned to jump.
Category: Enemies
Game information
HP: 6
Damage: 3 (contact)
2 (shot)
Added in version: 1.7.0
Series information
Game of origin: Mega Man 10
Development
{{{sprite}}}


Returning Machine Gun Joe is a variant debuting in Mega Man 10. Returning Machine Gun Joe was added to Mega Man Maker in version 1.7.0. Returning Machine Gun Joe will block the player's progress standing resolute in it's assigned location with shield up to block player shots. This Joe will lower it's shield to fire two short bursts of three shots each, and can jump to smash into any player that attempts to pass over them in close proximity.


Mega Man 2
Weapons Mega BusterBubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic FireItem-1Item-2Item-3
Enemies Neo MetReturning Sniper JoeTellyCrazy CannonBattonRobbitHotheadBlockyPierobotCroakerCrabbotFly BoyFan FiendShrinkPipiMoleScwormAtomic ChickenBig FishSniper ArmorHot DogLantern FishSniper Armor
Level Objects Conveyor BeltForce BeamPressCrash LiftAcid Drop
Bosses Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Other Pages TilesetsBackgroundsMusic


Mega Man 3
Weapons
Mega BusterSpark ShockSearch SnakeNeedle CannonTop SpinShadow BladeMagnet MissileGemini LaserHard KnuckleRush CoilRush Jet
Enemies
PeterchyPottonHammer JoeMechakkeroPoleNew ShotmanPetit SnakeyKomasaburoHari HarryCannonWalking BombGyoraiboYambowMag FlyElectric GabyoallBubukanNitronElec'nBomb FlierHologranGiant SpringerTama
Level Objects
Moving CogLift PlatformDrop PlatformWanaanMagnetNeedle PressTop Lift
Bosses
Spark ManTop ManMagnet ManHard ManKamegoro Maker
Other Pages
TilesetsBackgroundsMusic


Mega Man 4
Weapons
Mega BusterRing BoomerangDive MissileSkull BarrierFlash StopperDust CrusherDrill BombRain FlushPharaoh ShotRush CoilRush Jet
Enemies
Skeleton JoeTogeheroShield AttackerSuper Ball Machine Jr.SkullmetTaketentoGachapponMinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyLadder PressHeliponRing RingBattanSea MineRattonWhopper
Level Objects
Dust BlockCossack PlatformRing PlatformCoil PlatformQuicksandFork Block
Bosses
Ring ManSkull ManToad ManPharaoh ManCossack CatcherWily Machine 4
Other Pages
TilesetsBackgroundsMusic


Mega Man 5
Weapons
Mega BusterPower StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge KickRush CoilRush JetSuper Arrow
Enemies
Train MetCrystal JoeShield AttackerPukapellyLyricKoukerBitterPower MusclerBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounderSumatranBombierCoccoJet BombV
Level Objects
Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Bosses
Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Other Pages
TilesetsBackgroundsMusic


Mega Man 8
Weapons
Mega BusterMega BallTornado HoldFlash BombThunder ClawFlame SwordIce Wave
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVBig TellySuccubattonShururunGori ThreeDodonpa CannonRomperHogaleHogale SpawnerAmmonerSydecka
Level Objects
Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockCount Bomb CDLift ElevatorShupponpon DoorFloating SpikeFloating Bubble GeneratorFlipping DoorsIce BlockIce Block SpawnerExplosive CratesBell Ringer
Bosses
Grenade ManAstro ManTengu Man
Other Pages
TilesetsBackgroundsMusic


Mega Man 10
Weapons
Mega BusterProto BusterBass BusterTriple BladeSolar BlazeThunder WoolCommando BombWater ShieldWheel CutterRebound StrikerMirror BusterScrew CrusherBallade CrackerRush CoilRush JetProto CoilProto JetTreble Boost
Enemies
Cargou QKaona GeenoPointanSola OOshitsu OsarettsuNumetallMerserkerBari III (Head)Bari III (Body)Mecha PitchanSearchySearchy SpawnerReturning Machine Gun JoeNeo Heli MetallMolmoleMomole SpawnerMomole Spawner (Random)DarspiderSuzak and FenixYonbain
Level Objects
Jumpthrough PlatformSheep BlockSheep SpikeChill BlockMoving ElevatorMoving Elevator Vertical StopSoccer Ball Jet
Bosses
Sheep ManPump ManStrike ManNitro Man
Other Pages
TilesetsBackgroundsMusic


Mega Man and Bass
Weapons
Mega BusterBass BusterIce WallWave BurnerCopy VisionSpread DrillTengu BladeMagic CardTreble Boost
Enemies (&Bass)
Gori ThreeDodonpa CannonPlasmaRomperSnolerMini SnowmanMini Snowman SpawnerBig TellyElectric GeneratorMokumokumoHogaleHogale SpawnerAmmonerOni RoboOni Robo CloudOni Robo WindSydeckaKamikamin
Enemies (8)
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVShururun
Level Objects
Ice BlockIce Block SpawnerExplosive CratesDynamo ConveyorMoving LightMoving Light RedirectorMoving Light TerminatorMoving Light DarknessFloating BalloonFloating Balloon SpawnerOni Cloud GeneratorOni Wind GeneratorPressurized Cracked BlockRotating Spike BoxBell RingerKamikamin ChestShupponpon DoorFloating Bubble Generator
Bosses
Cold ManBurner ManPirate Man
Other Pages
TilesetsBackgroundsMusic


Mega Man II
Weapons
Mega BusterAir ShooterLeaf ShieldClash BomberMetal BladeNeedle CannonTop SpinMagnet MissileHard Knuckle
Enemies
TellyCrazy CannonBattonRobbitFly BoyFan FiendPipiScwormAtomic ChickenHot DogNew ShotmanKomasaburoHari HarryCannonYambowMag FlyGiant SpringerTama
Bosses
Wood ManClash ManMetal ManTop ManMagnet ManHard Man
Other Pages
TilesetsBackgroundsMusic

Mega Man III
Weapons
Mega BusterSpark ShockSearch SnakeShadow BladeGemini LaserDive MissileSkull BarrierDust CrusherDrill BombScrew CrusherRush CoilRush Jet
Enemies
Petit SnakeyWalking BombYambowElectric GabyoallElec'nTogeheroSkullmetPakatto 24Ladder PressHelipon
Bosses
Spark ManSkull ManPunk
Other Pages
TilesetsBackgroundsMusic

Mega Man IV
Weapons
Mega BusterRing BoomerangFlash StopperRain FlushPharaoh ShotPower StoneNapalm BombCrystal EyeCharge KickBallade CrackerRush CoilRush Jet
Enemies
Press'nTaketentoMinoanGaryobyRing RingRattonBomb/Rock ThrownSubeilSumatranBombierCoccoJet Bomb
Level Objects
Shifting Falling StoneGuts HoverMove HoverNapalm Fire
Bosses
Ring ManToad ManPharaoh ManStone ManCharge ManNapalm ManCrystal Man
Other Pages
TilesetsBackgroundsMusic