Charge Kick: Difference between revisions

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{{Template:Asset
{{ImageNeeded|In-game images}}{{Template:Asset
|name=[[File:ChargeKickIcon.png|left]] Charge Kick [[File:ChargeKickIcon.png|right]]
|name=[[File:ChargeKickIcon.png|left]] Charge Kick [[File:ChargeKickIcon.png|right]]
|image=[[File:ChargeKick.png|250px]]
|image=[[File:ChargeKick.png|250px]]
|caption=Artwork for the Charge Kick in ''[[Mega Man 5]]''
|caption=Artwork for the Charge Kick from ''[[Mega Man 5]]''
|description=An invincible slide that hurts enemies. Slide in the air or double jump!
|description=An invincible slide that hurts enemies. Slide in the air or double jump!
|damage=2
|damage=2
|energy=1
|game=''[[Mega Man 5]]''
|game=''[[Mega Man 5]]''
|appears=''[[Mega Man IV]]''
|appears=''[[Mega Man IV]]''
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|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
Charge Kick is [[Charge Man]]'s signature weapon, originating from ''[[Mega Man 5]]'' and reappearing in [[Mega Man IV]]. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
'''Charge Kick''' is [[Charge Man]]'s signature [[weapon]] originating from ''[[Mega Man 5]]'' and reappearing in ''[[Mega Man IV]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


When either the attack key or slide key is pressed, the user will perform a damaging slide that can let them pass through all enemies, projectiles, and hazardous objects harmlessly with the exception of the [[Fire Wall]]. If the user attempts to slide into [[spikes]], they will stop just short of making contact with them. Sliding in midair is possible too, and there is a brief window at the end of the attack where the player can cancel it out into a jump (indicated by flashing and a sound effect). Normally, Charge Kick only lasts for half a second, but it can be extended by sliding into narrow passageways. Due to the nature of this weapon, it cannot interact with most solid objects, and it cannot hurt [[Bari III]] Heads or [[Gockroach S Nests]] (unless the latter is struck from above).
When either the attack key or slide key is pressed, the user will perform a damaging slide that can let them pass through all enemies, projectiles, and hazardous objects harmlessly with the exception of the [[Fire Wall]]. If the user attempts to slide into [[spikes]], they will stop just short of making contact with them. Sliding in midair is possible too, and there is a brief window at the end of the attack where the player can cancel it out into a jump (indicated by flashing and a sound effect). Normally, Charge Kick only lasts for half a second, but it can be extended by sliding into narrow passageways. Due to the nature of this weapon, it cannot interact with most solid objects, and it cannot hurt [[Bari III]] Heads or [[Gockroach S]] Nests (unless the latter is struck from above).
 
==Tutorial==
[https://www.youtube.com/shorts/kSnpk-Z9vBQ Charge Kick]


==Trivia==
==Trivia==
*Charge Kick allowing for jumping in midair was originally a bug, which later became a feature in subsequent updates.
*Charge Kick allowing for jumping in midair was originally a bug, which later became a feature in subsequent updates.
*The ability to slide and jump in midair with this weapon could be a reference to the romhacks ''Rockman 5: Air Sliding'' and ''Rockman 5: Double Jumper'', which made use of those abilities.


{{clr}}
==Navigation==
{{Weapons}}
{{v1.0}}
{{MM5}}
{{MMIV}}
[[Category:Weapons]] [[Category:Mega Man 5 Assets]]
[[Category:Weapons]] [[Category:Mega Man 5 Assets]]

Latest revision as of 21:57, 5 October 2024

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Charge Kick
Artwork for the Charge Kick from Mega Man 5
Information
Level Builder
Description: An invincible slide that hurts enemies. Slide in the air or double jump!
Game information
Damage: 2
Weapon energy per use: 1
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

Charge Kick is Charge Man's signature weapon originating from Mega Man 5 and reappearing in Mega Man IV. It is featured in Mega Man Maker as of version 1.0.0.

When either the attack key or slide key is pressed, the user will perform a damaging slide that can let them pass through all enemies, projectiles, and hazardous objects harmlessly with the exception of the Fire Wall. If the user attempts to slide into spikes, they will stop just short of making contact with them. Sliding in midair is possible too, and there is a brief window at the end of the attack where the player can cancel it out into a jump (indicated by flashing and a sound effect). Normally, Charge Kick only lasts for half a second, but it can be extended by sliding into narrow passageways. Due to the nature of this weapon, it cannot interact with most solid objects, and it cannot hurt Bari III Heads or Gockroach S Nests (unless the latter is struck from above).

Tutorial

Charge Kick

Trivia

  • Charge Kick allowing for jumping in midair was originally a bug, which later became a feature in subsequent updates.


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Mega Man 5
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Mega Man IV
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Mega BusterRing BoomerangFlash StopperRain FlushPharaoh ShotPower StoneNapalm BombCrystal EyeCharge KickBallade CrackerRush CoilRush Jet
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