Charge Kick: Difference between revisions
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{{Template:Asset | {{ImageNeeded|In-game images}}{{Template:Asset | ||
|name=[[File:ChargeKickIcon.png|left]] Charge Kick [[File:ChargeKickIcon.png|right]] | |name=[[File:ChargeKickIcon.png|left]] Charge Kick [[File:ChargeKickIcon.png|right]] | ||
|image=[[File:ChargeKick.png|250px]] | |image=[[File:ChargeKick.png|250px]] | ||
|caption=Artwork for the Charge Kick | |caption=Artwork for the Charge Kick from ''[[Mega Man 5]]'' | ||
|description=An invincible slide that hurts enemies. Slide in the air or double jump! | |description=An invincible slide that hurts enemies. Slide in the air or double jump! | ||
|damage=2 | |damage=2 | ||
|energy=1 | |||
|game=''[[Mega Man 5]]'' | |game=''[[Mega Man 5]]'' | ||
|appears=''[[Mega Man IV]]'' | |appears=''[[Mega Man IV]]'' | ||
Line 10: | Line 11: | ||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
}} | }} | ||
Charge Kick is [[Charge Man]]'s signature weapon | '''Charge Kick''' is [[Charge Man]]'s signature [[weapon]] originating from ''[[Mega Man 5]]'' and reappearing in ''[[Mega Man IV]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]]. | ||
When either the attack key or slide key is pressed, the user will perform a damaging slide that can let them pass through all enemies, projectiles, and hazardous objects harmlessly with the exception of the [[Fire Wall]]. If the user attempts to slide into [[spikes]], they will stop just short of making contact with them. Sliding in midair is possible too, and there is a brief window at the end of the attack where the player can cancel it out into a jump (indicated by flashing and a sound effect). Normally, Charge Kick only lasts for half a second, but it can be extended by sliding into narrow passageways. Due to the nature of this weapon, it cannot interact with most solid objects, and it cannot hurt [[Bari III]] Heads or [[Gockroach S | When either the attack key or slide key is pressed, the user will perform a damaging slide that can let them pass through all enemies, projectiles, and hazardous objects harmlessly with the exception of the [[Fire Wall]]. If the user attempts to slide into [[spikes]], they will stop just short of making contact with them. Sliding in midair is possible too, and there is a brief window at the end of the attack where the player can cancel it out into a jump (indicated by flashing and a sound effect). Normally, Charge Kick only lasts for half a second, but it can be extended by sliding into narrow passageways. Due to the nature of this weapon, it cannot interact with most solid objects, and it cannot hurt [[Bari III]] Heads or [[Gockroach S]] Nests (unless the latter is struck from above). | ||
==Tutorial== | |||
[https://www.youtube.com/shorts/kSnpk-Z9vBQ Charge Kick] | |||
==Trivia== | ==Trivia== | ||
*Charge Kick allowing for jumping in midair was originally a bug, which later became a feature in subsequent updates. | *Charge Kick allowing for jumping in midair was originally a bug, which later became a feature in subsequent updates. | ||
{{clr}} | |||
==Navigation== | |||
{{Weapons}} | |||
{{v1.0}} | |||
{{MM5}} | {{MM5}} | ||
{{MMIV}} | {{MMIV}} | ||
[[Category:Weapons]] [[Category:Mega Man 5 Assets]] | [[Category:Weapons]] [[Category:Mega Man 5 Assets]] |
Latest revision as of 21:57, 5 October 2024
This article needs an image or multiple images. Once suitable images are added to the appropriate section(s), remove this notice. Image(s) needed: In-game images |
Charge Kick | ||||||||||||||||||||||||||||||||
Artwork for the Charge Kick from Mega Man 5 | ||||||||||||||||||||||||||||||||
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Charge Kick is Charge Man's signature weapon originating from Mega Man 5 and reappearing in Mega Man IV. It is featured in Mega Man Maker as of version 1.0.0.
When either the attack key or slide key is pressed, the user will perform a damaging slide that can let them pass through all enemies, projectiles, and hazardous objects harmlessly with the exception of the Fire Wall. If the user attempts to slide into spikes, they will stop just short of making contact with them. Sliding in midair is possible too, and there is a brief window at the end of the attack where the player can cancel it out into a jump (indicated by flashing and a sound effect). Normally, Charge Kick only lasts for half a second, but it can be extended by sliding into narrow passageways. Due to the nature of this weapon, it cannot interact with most solid objects, and it cannot hurt Bari III Heads or Gockroach S Nests (unless the latter is struck from above).
Tutorial
Trivia
- Charge Kick allowing for jumping in midair was originally a bug, which later became a feature in subsequent updates.
Mega Man 5 | |
---|---|
Weapons | |
Mega Buster • Power Stone • Gravity Hold • Napalm Bomb • Gyro Attack • Crystal Eye • Star Crash • Water Wave • Charge Kick • Rush Coil • Rush Jet • Super Arrow | |
Enemies | |
Train Met • Crystal Joe • Shield Attacker • Pukapelly • Lyric • Kouker • Bitter • Power Muscler • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder • Sumatran • Bombier • Cocco • Jet Bomb • V | |
Level Objects | |
Falling Platform • Rotating Platform • Rolling Drill • Teckyun • Steam • Low Grav Section | |
Bosses | |
Stone Man • Crystal Man • Napalm Man • Charge Man • Dark Man 3 • Dark Man 4 • Big Pets | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man IV | |
---|---|
Weapons | |
Mega Buster • Ring Boomerang • Flash Stopper • Rain Flush • Pharaoh Shot • Power Stone • Napalm Bomb • Crystal Eye • Charge Kick • Ballade Cracker • Rush Coil • Rush Jet | |
Enemies | |
Press'n • Taketento • Minoan • Garyoby • Ring Ring • Ratton • Bomb/Rock Thrown • Subeil • Sumatran • Bombier • Cocco • Jet Bomb | |
Level Objects | |
Shifting Falling Stone • Guts Hover • Move Hover • Napalm Fire | |
Bosses | |
Ring Man • Toad Man • Pharaoh Man • Stone Man • Charge Man • Napalm Man • Crystal Man | |
Other Pages | |
Tilesets • Backgrounds • Music |