Super Arm: Difference between revisions

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Plushies to Super Arm interactions, added link
 
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|spriter=[[Luigi]] (blocked sign)
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'''Super Arm''' is Guts Man's signature weapon, originating from ''[[Mega Man 1]]'' and reappearing in ''[[Mega Man: The Wily Wars]]'' and ''[[Mega Man Powered Up]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]]. The weapon allows the user to pick up Super Arm Blocks.  
'''Super Arm''' is Guts Man's signature weapon, originating from ''[[Mega Man 1]]'' and reappearing in ''[[Mega Man: The Wily Wars]]'' and ''[[Mega Man Powered Up]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]]. The weapon allows the user to create Super Arm Blocks or lift the Super Arm Block Level Object.  


Pressing the attack key when in front of a Super Arm Block will allow the user to pick it up, and pressing it again will make them throw it in an arc. If the block can be picked, it will shine. A Super Arm Block being lifted loses tangibility while the player is carrying it, but it breaks upon contact with a target when released. Upon contact with an enemy or solid surface, it will break into four smaller pieces that can pass through terrain and enemies. Ladders cannot be climbed while holding a block. Attempting to climb ladders, changing weapons or sliding or dashing movements will cause it to be thrown immediately. Every member of the [[Spine]] family can be defeated instantly with Super Arm.
Pressing the attack key when in front of a Super Arm Block will allow the user to pick it up, and pressing it again will make them throw it in an arc. If the block can be picked up it will flash when the Player stands beside it. A Super Arm Block being lifted loses tangibility while the Player is carrying it, and will break on contact when striking an [[Enemies|Enemy]] or surface whenever thrown. A thrown Super Arm Block upon breaking becomes four smaller pieces that pass through terrain and Enemies traveling both vertically and horizontally. Ladders cannot be climbed while holding a block. Attempting to climb ladders, changing weapons or sliding/dashing/rolling will cause it to be thrown immediately. Every member of the [[Spine]] family can be defeated instantly with Super Arm.


In addition to its usage to carry existing blocks, it was given the function to let the user spawn Super Arm Blocks in the area in front of them, a feature based off of Guts Man's own version of the weapon in ''Mega Man Powered Up''. Up to five blocks can be created, and they will not despawn if the weapon is switched. Blocks cannot be created if there is something obstructing the 2x2 area in front of the player. If dropped on top of an enemy, it will break instantly, dealing less damage in the process. It also breaks if it falls upon bosses, but it does not deal them any damage.
In addition to its usage of lifting existing blocks, the player can also spawn Super Arm Blocks in the area in front of them, a feature based off of Guts Man's own version of the weapon in ''Mega Man Powered Up''. Up to five blocks can be created, and they will not despawn if the weapon is switched. Blocks cannot be created if there is something obstructing the 2x2 area in front of the player. If dropped on top of an Enemy, it will break instantly, dealing less damage in the process. It also breaks if it falls upon bosses, but it does not deal them any damage. Unlike the level object, Player spawned blocks are different in that they have physics similar to a [[Push Block]], meaning created blocks can be used as barriers, platforms or even stacked; although once lifted a Player made block cannot be dropped only thrown.  The player can be instantly killed if a Super Arm Block falls on top of them, and bosses can be killed if they are crushed between a moving block and a wall despite being immune to them if it falls on them. This version uses the skin from ''Mega Man Powered Up''. 


Both creating blocks with Super Arm and throwing them costs 2 units of energy to perform.  
Both creating blocks with Super Arm and throwing them costs 2 units of energy to perform.  
==Tutorial==
[https://www.youtube.com/shorts/Hf4b3BLx04s Super Arm]


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{{Asset
{{Asset
|name=[[File:SuperArmBlockIcon.png|left]] Super Arm Block [[File:SuperArmBlockIcon.png|right]]
|name=[[File:SuperArmBlockIcon.png|left]] Super Arm Block [[File:SuperArmBlockIcon.png|right]]
|image=
|image=[[File:SuperArmBlocks1.8.png|250px]]
|caption=
|caption=All Super Arm Block variants version 1.8
|description=A big block to lift with Super Arm. Has many variants, but no gravity.
|description=A big block to lift with Super Arm. Has many variants, but no gravity.
|game=''[[Mega Man 1]]''
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man: The Wily Wars]]''
|appears=''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
''[[Mega Man Powered Up]]''
|version=[[1.7.0]]
|version=[[1.7.0]]
|programmer=[[Luigi]]
|programmer=[[Luigi]]
|spriter=[[BigMaster]] (additional particles and skins)
|spriter=[[BigMaster]] (additional particles and skins)
}}
}}
'''Super Arm Block''' is a level object that can be grabbed and thrown with Super Arm. It is fully solid in its initial state and is 2x2 tiles long.
'''Super Arm Block''' the [[Level Objects|Level Object]] is a stationary block that can be grabbed and thrown with the Super Arm Player Weapon. It is fully solid in its initial state and is 2x2 tiles in size.
 
It comes with multiple skins from various stages. Most skins come from its original appearance in ''Mega Man 1'', three skins are taken from ''Mega Man: The Wily Wars'' and one skin from ''Mega Man Powered Up''.  Most attributes and behaviors are the same between the Player made Super Arm Blocks and the Level Object version. The main difference for the Level Object version of Super Arm Block is that the Level Object has no physics and can only be used as a projectile.
 
 
 
 
 


It comes with multiple skins from various stages. Most come from its original appearance in ''Mega Man 1'', while there are two skins taken from ''Mega Man: The Wily Wars'' and the general one from ''Mega Man Powered Up''.


Unlike the level object, the version created by the player is different in that it acts like a moving platform similar to a [[Push Block]]. The player can be instantly killed if a Super Arm Block falls on top of them, and bosses can be killed if they are crushed between a moving block and a wall despite being immune to them if it falls on them. This version uses the skin from ''Mega Man Powered Up''.
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==Interactions==
* Super Arm can lift the lighter variant of the [[Push Block]].
* Super Arm can lift the [[Gori Three Rock]].
* Super Arm can lift and throw [[Plushies]].
* The Player Weapon [[Thunder Beam]] can shatter Super Arm Blocks just like it did in [[Mega Man 1]].
==Gallery==
==Gallery==
<gallery>
<gallery>
File:SuperArmClassic.png|thumb|Alternative artwork for the Super Arm
File:SuperArmClassic.png|thumb|Alternative artwork for the Super Arm
File:Gori3SuperArm.png|thumb|Super Arm picking up a Gori Three Rock
</gallery>
</gallery>


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{{Weapons}}
{{V1.7}}
{{MM1}}
{{MMPU}}
[[Category:Weapons]] [[Category:Level objects]] [[Category:Mega Man 1 Assets]]
[[Category:Weapons]] [[Category:Level objects]] [[Category:Mega Man 1 Assets]]

Latest revision as of 17:12, 27 September 2024

Super Arm
Artwork for the Super Arm from Mega Man 1
Information
Level Builder
Description: Pick up and throw blocks at enemies, or make your own in free space.
Game information
Damage: 1(if dropped overhead), 2(shrapnel)
Added in version: 1.7.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: The Wily Wars

Mega Man Powered Up

Development
Programmer(s): Luigi
WreckingPrograms (assistance)
Spriter(s): Luigi (blocked sign)
{{{sprite}}}

Super Arm is Guts Man's signature weapon, originating from Mega Man 1 and reappearing in Mega Man: The Wily Wars and Mega Man Powered Up. It is featured in Mega Man Maker as of version 1.7.0. The weapon allows the user to create Super Arm Blocks or lift the Super Arm Block Level Object.

Pressing the attack key when in front of a Super Arm Block will allow the user to pick it up, and pressing it again will make them throw it in an arc. If the block can be picked up it will flash when the Player stands beside it. A Super Arm Block being lifted loses tangibility while the Player is carrying it, and will break on contact when striking an Enemy or surface whenever thrown. A thrown Super Arm Block upon breaking becomes four smaller pieces that pass through terrain and Enemies traveling both vertically and horizontally. Ladders cannot be climbed while holding a block. Attempting to climb ladders, changing weapons or sliding/dashing/rolling will cause it to be thrown immediately. Every member of the Spine family can be defeated instantly with Super Arm.

In addition to its usage of lifting existing blocks, the player can also spawn Super Arm Blocks in the area in front of them, a feature based off of Guts Man's own version of the weapon in Mega Man Powered Up. Up to five blocks can be created, and they will not despawn if the weapon is switched. Blocks cannot be created if there is something obstructing the 2x2 area in front of the player. If dropped on top of an Enemy, it will break instantly, dealing less damage in the process. It also breaks if it falls upon bosses, but it does not deal them any damage. Unlike the level object, Player spawned blocks are different in that they have physics similar to a Push Block, meaning created blocks can be used as barriers, platforms or even stacked; although once lifted a Player made block cannot be dropped only thrown. The player can be instantly killed if a Super Arm Block falls on top of them, and bosses can be killed if they are crushed between a moving block and a wall despite being immune to them if it falls on them. This version uses the skin from Mega Man Powered Up.

Both creating blocks with Super Arm and throwing them costs 2 units of energy to perform.

Tutorial

Super Arm


Super Arm Block

Super Arm Block
All Super Arm Block variants version 1.8
Information
Level Builder
Description: A big block to lift with Super Arm. Has many variants, but no gravity.
Game information
Added in version: 1.7.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: The Wily Wars
Mega Man Powered Up
Development
Programmer(s): Luigi
Spriter(s): BigMaster (additional particles and skins)
{{{sprite}}}

Super Arm Block the Level Object is a stationary block that can be grabbed and thrown with the Super Arm Player Weapon. It is fully solid in its initial state and is 2x2 tiles in size.

It comes with multiple skins from various stages. Most skins come from its original appearance in Mega Man 1, three skins are taken from Mega Man: The Wily Wars and one skin from Mega Man Powered Up. Most attributes and behaviors are the same between the Player made Super Arm Blocks and the Level Object version. The main difference for the Level Object version of Super Arm Block is that the Level Object has no physics and can only be used as a projectile.





Interactions

Gallery



Weapons
Default Weapons Mega BusterProto BusterBass BusterRoll Swing
Mega Man Rolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Mega Man Powered Up Time SlowOil Slider
Mega Man 2 Bubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic Fire
Mega Man 3 Spark ShockSearch SnakeNeedle CannonTop SpinShadow BladeMagnet MissileGemini LaserHard Knuckle
Mega Man 4 Ring BoomerangDive MissileSkull BarrierFlash StopperDust CrusherDrill BombRain FlushPharaoh Shot
Mega Man 5 Power StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge Kick
Mega Man 6 Blizzard AttackWind StormFlame BlastSilver TomahawkKnight CrusherYamato SpearPlant BarrierCentaur Flash
Mega Man 7 Wild CoilNoise CrushDanger WrapFreeze CrackerSlash ClawScorch Wheel
Mega Man 8 Mega BallTornado HoldFlash BombThunder ClawFlame SwordIce Wave
Mega Man 9 Concrete ShotJewel SatelliteHornet ChaserLaser TridentMagma BazookaBlack Hole BombTornado BlowPlug Ball
Mega Man 10 Triple BladeSolar BlazeThunder WoolCommando BombWater ShieldWheel CutterRebound StrikerMirror BusterScrew CrusherBallade Cracker
Mega Man 11 Block DropperBounce BallPile DriverScramble ThunderAcid Barrier
Mega Man & Bass Ice WallWave BurnerCopy VisionSpread DrillTengu BladeMagic Card
Game Boy Grab BusterSalt WaterElectric ShockBreak DashSpark ChaserTango
Mega Man Maker NothingShineNadoCommand SelectionÜber Chain
Utility Rush CoilRush JetProto CoilProto JetTreble BoostTango JumpFlappy BeatMagnet BeamItem-1Item-2Item-3Super ArrowJet AdaptorPower AdaptorSuper Adaptor
Other 0Changes


Version 1.7
Characters
Roll
Bosses
Fire ManQuick ManYamato ManFreeze ManSplash WomanStrike Man
Enemies
PipiAtomic ChickenLadder PressBattanCoccoHologranSumatranSkull WalkerReturning Machine Gun JoeNeo Heli MetallMoleScwormSniper ArmorLantern FishElectric GabyoallElec'nBomb FlierNitronGiant SpringerVHotchkiss'nMolmoleMolierBrownBunby CatcherHeliponRing RingSubmarine FlierPropeller EyeSea MineBombierJet BombRatton
Weapons
Roll SwingTango JumpFlappy BeatSuper ArmTime StopperBubble LeadSpark ShockDust CrusherGyro AttackNapalm BombYamato SpearCentaur FlashFreeze CrackerTriple BladeSolar BlazeCommand Selection
Level Objects & Pickups
Music ChangerSuper Arm BlockFire WaveOn/Off SwitchOn/Off Switch TimerOn Switch BlockOn/Off Switch BlockOn Switch SpikeOff Switch SpikeOn Switch LadderOff Switch LadderTop LiftSplash PlatformBouncy BallFuse CrosserJumpthrough PlatformHornet RollAcid DropNeedle PressFork BlockSteamPlantformIce BarrierSpike PlatformSoccer Ball JetConcrete LiftFuse RailFuse CrawlerFuse Xtender?-Tank
Major Patches
1.7.11.7.21.7.31.7.41.7.5

Mega Man 1
Characters
Mega Man
Weapons
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder BeamMagnet Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholder
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Bosses
Cut ManIce ManBomb ManFire ManYellow Devil
Other Pages
TilesetsBackgroundsMusic

Mega Man Powered Up
Weapons (PU)
Proto BusterRoll SwingTime SlowOil Slider
Weapons (MM1)
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholderHotheadShield Attacker
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave SpawnerOn/Off SwitchOn Switch BlockOn/Off Switch Block
Bosses
Cut ManIce ManBomb ManFire ManTime ManYellow Devil
Other Pages
TilesetsBackgroundsMusic