Super Arm: Difference between revisions
Blue Bummer (talk | contribs) m →Super Arm Block: Confused. Why is there a Super Arm Block Level Object note in the Super Arm WEAPON page?!?? :\ Related yeah, but... |
Blue Bummer (talk | contribs) Plushies to Super Arm interactions, added link |
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|spriter=[[Luigi]] (blocked sign) | |spriter=[[Luigi]] (blocked sign) | ||
}} | }} | ||
'''Super Arm''' is Guts Man's signature weapon, originating from ''[[Mega Man 1]]'' and reappearing in ''[[Mega Man: The Wily Wars]]'' and ''[[Mega Man Powered Up]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]]. The weapon allows the user to | '''Super Arm''' is Guts Man's signature weapon, originating from ''[[Mega Man 1]]'' and reappearing in ''[[Mega Man: The Wily Wars]]'' and ''[[Mega Man Powered Up]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]]. The weapon allows the user to create Super Arm Blocks or lift the Super Arm Block Level Object. | ||
Pressing the attack key when in front of a Super Arm Block will allow the user to pick it up, and pressing it again will make them throw it in an arc. If the block can be picked | Pressing the attack key when in front of a Super Arm Block will allow the user to pick it up, and pressing it again will make them throw it in an arc. If the block can be picked up it will flash when the Player stands beside it. A Super Arm Block being lifted loses tangibility while the Player is carrying it, and will break on contact when striking an [[Enemies|Enemy]] or surface whenever thrown. A thrown Super Arm Block upon breaking becomes four smaller pieces that pass through terrain and Enemies traveling both vertically and horizontally. Ladders cannot be climbed while holding a block. Attempting to climb ladders, changing weapons or sliding/dashing/rolling will cause it to be thrown immediately. Every member of the [[Spine]] family can be defeated instantly with Super Arm. | ||
In addition to its usage | In addition to its usage of lifting existing blocks, the player can also spawn Super Arm Blocks in the area in front of them, a feature based off of Guts Man's own version of the weapon in ''Mega Man Powered Up''. Up to five blocks can be created, and they will not despawn if the weapon is switched. Blocks cannot be created if there is something obstructing the 2x2 area in front of the player. If dropped on top of an Enemy, it will break instantly, dealing less damage in the process. It also breaks if it falls upon bosses, but it does not deal them any damage. Unlike the level object, Player spawned blocks are different in that they have physics similar to a [[Push Block]], meaning created blocks can be used as barriers, platforms or even stacked; although once lifted a Player made block cannot be dropped only thrown. The player can be instantly killed if a Super Arm Block falls on top of them, and bosses can be killed if they are crushed between a moving block and a wall despite being immune to them if it falls on them. This version uses the skin from ''Mega Man Powered Up''. | ||
Both creating blocks with Super Arm and throwing them costs 2 units of energy to perform. | Both creating blocks with Super Arm and throwing them costs 2 units of energy to perform. | ||
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{{Asset | {{Asset | ||
|name=[[File:SuperArmBlockIcon.png|left]] Super Arm Block [[File:SuperArmBlockIcon.png|right]] | |name=[[File:SuperArmBlockIcon.png|left]] Super Arm Block [[File:SuperArmBlockIcon.png|right]] | ||
|image= | |image=[[File:SuperArmBlocks1.8.png|250px]] | ||
|caption= | |caption=All Super Arm Block variants version 1.8 | ||
|description=A big block to lift with Super Arm. Has many variants, but no gravity. | |description=A big block to lift with Super Arm. Has many variants, but no gravity. | ||
|game=''[[Mega Man 1]]'' | |game=''[[Mega Man 1]]'' | ||
|appears=''[[Mega Man: The Wily Wars]]'' | |appears=''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]'' | ||
''[[Mega Man Powered Up]]'' | |||
|version=[[1.7.0]] | |version=[[1.7.0]] | ||
|programmer=[[Luigi]] | |programmer=[[Luigi]] | ||
|spriter=[[BigMaster]] (additional particles and skins) | |spriter=[[BigMaster]] (additional particles and skins) | ||
}} | }} | ||
'''Super Arm Block''' is a | '''Super Arm Block''' the [[Level Objects|Level Object]] is a stationary block that can be grabbed and thrown with the Super Arm Player Weapon. It is fully solid in its initial state and is 2x2 tiles in size. | ||
It comes with multiple skins from various stages. Most skins come from its original appearance in ''Mega Man 1'', three skins are taken from ''Mega Man: The Wily Wars'' and one skin from ''Mega Man Powered Up''. Most attributes and behaviors are the same between the Player made Super Arm Blocks and the Level Object version. The main difference for the Level Object version of Super Arm Block is that the Level Object has no physics and can only be used as a projectile. | |||
{{clr}} | {{clr}} | ||
==Interactions== | |||
* Super Arm can lift the lighter variant of the [[Push Block]]. | |||
* Super Arm can lift the [[Gori Three Rock]]. | |||
* Super Arm can lift and throw [[Plushies]]. | |||
* The Player Weapon [[Thunder Beam]] can shatter Super Arm Blocks just like it did in [[Mega Man 1]]. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:SuperArmClassic.png|thumb|Alternative artwork for the Super Arm | File:SuperArmClassic.png|thumb|Alternative artwork for the Super Arm | ||
File:Gori3SuperArm.png|thumb|Super Arm picking up a Gori Three Rock | |||
</gallery> | </gallery> | ||
{{clr}} | |||
{{Weapons}} | |||
{{V1.7}} | {{V1.7}} | ||
{{MM1}} | {{MM1}} | ||
{{MMPU}} | {{MMPU}} | ||
[[Category:Weapons]] [[Category:Level objects]] [[Category:Mega Man 1 Assets]] | [[Category:Weapons]] [[Category:Level objects]] [[Category:Mega Man 1 Assets]] |
Latest revision as of 17:12, 27 September 2024
Super Arm | ||||||||||||||||||||||||||||||||
Artwork for the Super Arm from Mega Man 1 | ||||||||||||||||||||||||||||||||
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Super Arm is Guts Man's signature weapon, originating from Mega Man 1 and reappearing in Mega Man: The Wily Wars and Mega Man Powered Up. It is featured in Mega Man Maker as of version 1.7.0. The weapon allows the user to create Super Arm Blocks or lift the Super Arm Block Level Object.
Pressing the attack key when in front of a Super Arm Block will allow the user to pick it up, and pressing it again will make them throw it in an arc. If the block can be picked up it will flash when the Player stands beside it. A Super Arm Block being lifted loses tangibility while the Player is carrying it, and will break on contact when striking an Enemy or surface whenever thrown. A thrown Super Arm Block upon breaking becomes four smaller pieces that pass through terrain and Enemies traveling both vertically and horizontally. Ladders cannot be climbed while holding a block. Attempting to climb ladders, changing weapons or sliding/dashing/rolling will cause it to be thrown immediately. Every member of the Spine family can be defeated instantly with Super Arm.
In addition to its usage of lifting existing blocks, the player can also spawn Super Arm Blocks in the area in front of them, a feature based off of Guts Man's own version of the weapon in Mega Man Powered Up. Up to five blocks can be created, and they will not despawn if the weapon is switched. Blocks cannot be created if there is something obstructing the 2x2 area in front of the player. If dropped on top of an Enemy, it will break instantly, dealing less damage in the process. It also breaks if it falls upon bosses, but it does not deal them any damage. Unlike the level object, Player spawned blocks are different in that they have physics similar to a Push Block, meaning created blocks can be used as barriers, platforms or even stacked; although once lifted a Player made block cannot be dropped only thrown. The player can be instantly killed if a Super Arm Block falls on top of them, and bosses can be killed if they are crushed between a moving block and a wall despite being immune to them if it falls on them. This version uses the skin from Mega Man Powered Up.
Both creating blocks with Super Arm and throwing them costs 2 units of energy to perform.
Tutorial
Super Arm Block
Super Arm Block | ||||||||||||||||||||||||||||||
All Super Arm Block variants version 1.8 | ||||||||||||||||||||||||||||||
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Super Arm Block the Level Object is a stationary block that can be grabbed and thrown with the Super Arm Player Weapon. It is fully solid in its initial state and is 2x2 tiles in size.
It comes with multiple skins from various stages. Most skins come from its original appearance in Mega Man 1, three skins are taken from Mega Man: The Wily Wars and one skin from Mega Man Powered Up. Most attributes and behaviors are the same between the Player made Super Arm Blocks and the Level Object version. The main difference for the Level Object version of Super Arm Block is that the Level Object has no physics and can only be used as a projectile.
Interactions
- Super Arm can lift the lighter variant of the Push Block.
- Super Arm can lift the Gori Three Rock.
- Super Arm can lift and throw Plushies.
- The Player Weapon Thunder Beam can shatter Super Arm Blocks just like it did in Mega Man 1.
Gallery
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Alternative artwork for the Super Arm
-
Super Arm picking up a Gori Three Rock
Mega Man 1 | |
---|---|
Characters | |
Mega Man | |
Weapons | |
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam • Magnet Beam | |
Enemies | |
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder | |
Level Objects | |
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner | |
Bosses | |
Cut Man • Ice Man • Bomb Man • Fire Man • Yellow Devil | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man Powered Up | |
---|---|
Weapons (PU) | |
Proto Buster • Roll Swing • Time Slow • Oil Slider | |
Weapons (MM1) | |
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam | |
Enemies | |
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder • Hothead • Shield Attacker | |
Level Objects | |
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner • On/Off Switch • On Switch Block • On/Off Switch Block | |
Bosses | |
Cut Man • Ice Man • Bomb Man • Fire Man • Time Man • Yellow Devil | |
Other Pages | |
Tilesets • Backgrounds • Music |