Star Crash: Difference between revisions
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When activated, the user is surrounded by orbiting stars that can nullify one projectile or damage an enemy once before disappearing. Pressing the attack key while it's equipped will allow it to be thrown, slowly moving forward as it does. If it's still attached to the user, they experience lowered gravity as if they were underwater. This does not stack with [[Water]]'s low gravity, however. If the shield is removed by any means, the player's gravity returns to normal. This will work the other way around, if you use star crash in the middle of a jump the player will only be affected by what remaining upwards momentum their jump still has; This allows Star Crash to be paired with other weapons like [[Charge Kick]] to perform some tricky maneuvers. | When activated, the user is surrounded by orbiting stars that can nullify one projectile or damage an enemy once before disappearing. Pressing the attack key while it's equipped will allow it to be thrown, slowly moving forward as it does. If it's still attached to the user, they experience lowered gravity as if they were underwater. This does not stack with [[Water]]'s low gravity, however. If the shield is removed by any means, the player's gravity returns to normal. This will work the other way around, if you use star crash in the middle of a jump the player will only be affected by what remaining upwards momentum their jump still has; This allows Star Crash to be paired with other weapons like [[Charge Kick]] to perform some tricky maneuvers. | ||
Additionally, Star Crash only consumes energy when thrown or absorbed by enemies or objects. | Additionally, Star Crash only consumes energy when thrown or absorbed by enemies or objects. | ||
==Tutorial== | |||
[https://www.youtube.com/shorts/G9_P1Y6ym4Y Star Crash] | |||
==Glitches== | ==Glitches== | ||
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* If the player bounces on a striped [[Bouncy Ball]] while Star Crash is active, they can bounce up 27 tiles, or nearly the height of two screens. | * If the player bounces on a striped [[Bouncy Ball]] while Star Crash is active, they can bounce up 27 tiles, or nearly the height of two screens. | ||
* Originally, Star Crash used 3 units of energy if it contacts an enemy or projectile while still equipped. This was changed in ''Mega Man Maker'' to be 2 units so as to be consistent. | * Originally, Star Crash used 3 units of energy if it contacts an enemy or projectile while still equipped. This was changed in ''Mega Man Maker'' to be 2 units so as to be consistent. | ||
* Star Crash will effortlessly break through all [[Weapon | * Star Crash will effortlessly break through all [[Weapon Block]]s and [[Dust Block|Dust Blocks]] it touches without consuming any energy. | ||
{{clr}} | |||
{{Weapons}} | |||
{{v1.0}} | {{v1.0}} | ||
{{MM5}} | {{MM5}} | ||
[[Category:Weapons]] [[Category:Shield weapons]] [[Category:Mega Man 5 Assets]] | [[Category:Weapons]] [[Category:Shield weapons]] [[Category:Mega Man 5 Assets]] |
Latest revision as of 18:18, 18 June 2024
Star Crash | ||||||||||||||||||||||||||||
Artwork for the Star Crash in Mega Man 5 | ||||||||||||||||||||||||||||
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Star Crash is Star Man's signature weapon, originating from Mega Man 5. It is featured in Mega Man Maker as of version 1.0.0.
When activated, the user is surrounded by orbiting stars that can nullify one projectile or damage an enemy once before disappearing. Pressing the attack key while it's equipped will allow it to be thrown, slowly moving forward as it does. If it's still attached to the user, they experience lowered gravity as if they were underwater. This does not stack with Water's low gravity, however. If the shield is removed by any means, the player's gravity returns to normal. This will work the other way around, if you use star crash in the middle of a jump the player will only be affected by what remaining upwards momentum their jump still has; This allows Star Crash to be paired with other weapons like Charge Kick to perform some tricky maneuvers. Additionally, Star Crash only consumes energy when thrown or absorbed by enemies or objects.
Tutorial
Glitches
- If Bass or Roll goes above the screen while Star Crash is active, it will be removed from them.
Trivia
- If the player bounces on a striped Bouncy Ball while Star Crash is active, they can bounce up 27 tiles, or nearly the height of two screens.
- Originally, Star Crash used 3 units of energy if it contacts an enemy or projectile while still equipped. This was changed in Mega Man Maker to be 2 units so as to be consistent.
- Star Crash will effortlessly break through all Weapon Blocks and Dust Blocks it touches without consuming any energy.
Mega Man 5 | |
---|---|
Weapons | |
Mega Buster • Power Stone • Gravity Hold • Napalm Bomb • Gyro Attack • Crystal Eye • Star Crash • Water Wave • Charge Kick • Rush Coil • Rush Jet • Super Arrow | |
Enemies | |
Train Met • Crystal Joe • Shield Attacker • Pukapelly • Lyric • Kouker • Bitter • Power Muscler • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder • Sumatran • Bombier • Cocco • Jet Bomb • V | |
Level Objects | |
Falling Platform • Rotating Platform • Rolling Drill • Teckyun • Steam • Low Grav Section | |
Bosses | |
Stone Man • Crystal Man • Napalm Man • Charge Man • Dark Man 3 • Dark Man 4 • Big Pets | |
Other Pages | |
Tilesets • Backgrounds • Music |