Flash Stopper
![]() ![]() | ||||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||||
Artwork for the Flash Stopper in Mega Man 4 | ||||||||||||||||||||||||||||||||
|
Flash Stopper is Bright Man's signature weapon, originating from Mega Man 4 and reappearing in Mega Man IV. It is featured in Mega Man Maker as of version 1.0.0.
All enemies and objects will be stopped for 5 seconds upon activation, and the player is still capable of attacking with basic Buster shots that ignore any armor an opponent may have. Switching weapons will deactivate the weapon prematurely. Fuse Rails can be safely contacted while it's active, and shots will pass through Soccer Ball Jets as well. The initial flash cannot destroy Weapon Blocks marked with Flash Stopper, but the shots can. Against bosses, it will only stop them if set as a primary or secondary weakness, and the shots always deal 1 unit of damage unless a character's default weapon is set as the weakness. Flash Stopper can somewhat illuminate a room made dark by the Darkness Object from Mega Man & Bass but only in the instant that its flash is fired.
When the player uses Flash Stopper while a Camouflametall is hiding under its helmet, when time is unfrozen, it will remain stunned, exposing itself and rolling its eyes for five seconds. However, the player can still be damaged by contact with a Camouflametall while it is stunned.
Tutorial
Trivia
- As of version 1.9.4.3, Flash Stopper is one of only a few "screen wipe" weapons that can provide light in the dark, the other being Centaur Flash.
Gallery
-
Flash Stopper vs Camouflametall
Weapons |
---|
Version 1.0 |
---|
Mega Man 4 |
---|
Mega Man IV |
---|