Teck: Difference between revisions
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Tecks will slowly walk forward across their designated surface, turning around after reaching a gap, wall, or the edge of the screen, prompting them to walk in the other direction. If placed in midair, or otherwise dropped from a significant height, a Teck will not make an effort to continue moving until it falls to the ground to realign itself with its new surface and begin moving. This includes ceiling-mounted Tecks, who will automatically flip themselves back over to a floor-mounted state once they have landed. Once the [[player]] approaches the Teck and enters a specific range of [[tiles]], the Teck will fire a singular bullet from their cannon. They will remain perfectly still and fixed in place whilst doing so. Ceiling-mounted Tecks fire a bullet downwards, as opposed to the Floor-mounted Tecks which fire a bullet upwards. It will continue firing at frequent intervals until the player leaves the proximity of their detection field. | Tecks will slowly walk forward across their designated surface, turning around after reaching a gap, wall, or the edge of the screen, prompting them to walk in the other direction. If placed in midair, or otherwise dropped from a significant height, a Teck will not make an effort to continue moving until it falls to the ground to realign itself with its new surface and begin moving. This includes ceiling-mounted Tecks, who will automatically flip themselves back over to a floor-mounted state once they have landed. Once the [[player]] approaches the Teck and enters a specific range of [[tiles]], the Teck will fire a singular bullet from their cannon. They will remain perfectly still and fixed in place whilst doing so. Ceiling-mounted Tecks fire a bullet downwards, as opposed to the Floor-mounted Tecks which fire a bullet upwards. It will continue firing at frequent intervals until the player leaves the proximity of their detection field. | ||
The range that prompts a Teck to fire, oddly, differs between the two varieties - specifically in regards to the player's vertical position. Both ceiling-mounted and floor-mounted Tecks will only begin firing once the player is within a range of roughly 3 tiles away, horizontally. However, the ceiling-mounted Teck will only begin firing while the player is strictly beneath them, while the floor-mounted Teck can be prompted to fire when the player is above them or if they are directly one tile below them. | The range that prompts a Teck to fire, oddly, differs between the two varieties - specifically in regards to the player's vertical position. Both ceiling-mounted and floor-mounted Tecks will only begin firing once the player is within a range of roughly 3 tiles away, horizontally. However, the ceiling-mounted Teck will only begin firing while the player is strictly beneath them, while the floor-mounted Teck can be prompted to fire when the player is above them or if they are directly one tile below them on the vertical axis. | ||
Tecks placed on top of a [[Conveyor Belt]] will be affected by its movement, but not if they are placed on its underside. | Tecks placed on top of a [[Conveyor Belt]] will be affected by its movement, but not if they are placed on its underside. | ||
Revision as of 07:26, 28 July 2025
The Teck subclass is a recurring enemy type in the Mega Man series, debuting in Mega Man 6 with the normal variant of the Teck. Most varieties of Teck simply walk across the ceiling, with the only exception being the Wall Teck, introduced in Mega Man 8 which exclusively patrols walls. As of version 1.10.0, there are three types of Teck enemies currently available in Mega Man Maker: Teck, Icicle Teck, and Wall Teck.
List of Tecks
Teck
| Teck | ||||||||||||||||||||||||||||||||||||
| Official artwork of an Teck from Mega Man 6 | ||||||||||||||||||||||||||||||||||||
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The Teck is an enemy first introduced in Mega Man 6, appearing in Yamato Man's stage, as well as Tomahawk Man's and Blizzard Man's. Their appendages are designed in a similar manner to suction cups, with similar functionality, so that they can walk across flat surfaces - ceilings and floors alike - with ease.
Teck debuted in version 1.10.0 of Mega Man Maker.
Level Builder
The Teck is designated to the 5th layer of the editor. Its color can be customized and set to one of 5 preset palettes - light orange (with a blue cannon and appendages), purple (with a green cannon and appendages), light pink (with light blue), pink (with grey), and green (with light yellow). The selected palette has no impact on the Teck's behavior or attributes, and are solely cosmetic. Its initial facing direction can be set manually, and its designated surface can be toggled between floor or ceiling.
Behavior
Tecks will slowly walk forward across their designated surface, turning around after reaching a gap, wall, or the edge of the screen, prompting them to walk in the other direction. If placed in midair, or otherwise dropped from a significant height, a Teck will not make an effort to continue moving until it falls to the ground to realign itself with its new surface and begin moving. This includes ceiling-mounted Tecks, who will automatically flip themselves back over to a floor-mounted state once they have landed. Once the player approaches the Teck and enters a specific range of tiles, the Teck will fire a singular bullet from their cannon. They will remain perfectly still and fixed in place whilst doing so. Ceiling-mounted Tecks fire a bullet downwards, as opposed to the Floor-mounted Tecks which fire a bullet upwards. It will continue firing at frequent intervals until the player leaves the proximity of their detection field.
The range that prompts a Teck to fire, oddly, differs between the two varieties - specifically in regards to the player's vertical position. Both ceiling-mounted and floor-mounted Tecks will only begin firing once the player is within a range of roughly 3 tiles away, horizontally. However, the ceiling-mounted Teck will only begin firing while the player is strictly beneath them, while the floor-mounted Teck can be prompted to fire when the player is above them or if they are directly one tile below them on the vertical axis.
Tecks placed on top of a Conveyor Belt will be affected by its movement, but not if they are placed on its underside.
Icicle Teck
| Official artwork of an Icicle Teck from Mega Man 7 | ||||||||||||||||||||||||||||||||||||||
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Icicle Teck is an enemy originating from the game Mega Man 7. It was added in version 1.4.0 of Mega Man Maker.
Originating from Freeze Man's stage, the Icicle Teck is a robot that sticks upside down to ceilings and will intermittently slowly step horizontally left or right in its original set direction, turning in the opposite direction when it reaches a wall or the end of a ceiling. Once the player is 1.5 tiles or closer horizontally to an Icicle Teck, it will drop an icicle from the top of its head every four seconds in an attempt to hit the player.
When attached to the Icicle Teck, the icicle can also be destroyed if hit by a weapon and can be bounced by Proto Shield or a reflecting weapon. An Icicle Teck will also drop its icicle if it is destroyed before its icicle is destroyed. Unlike in Mega Man 7, the icicle does not break if it falls over the character.
Once the icicle has landed on a surface, it can safely be stood upon by the player but will despawn after three seconds. The Icicle Teck's icicle can be used in various ways including using it as a platform to cross spikes or temporarily freezing the Mega Man 11 Fire Wall. If an Icicle Teck's Icicle lands on a platform that moves or disappears, it will stay floating in the air and no longer obey gravity. This most commonly occurs when Yoku Blocks or Footholders are involved, or an Icicle Teck is quickly scrolled on and off screen in a tall vertical room causing a second Icicle to spawn and land on the not yet despawned first one.
Wall Teck
| Wall Teck | ||||||||||||||||||||||||||||||||||||||||
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Wall Teck is another variant of Teck that first appeared in Astro Man and Aqua Man's stages in Mega Man 8 and reappeared in Mega Man & Bass. It was added to Mega Man Maker in version 1.5.0.
Unlike other varieties of Teck, the Wall Teck cannot walk on ceilings and instead patrols walls in a set direction. When the Wall Teck's y-coordinate aligns with the player's y-coordinate, it will fire a projectile. The Wall Teck will even shoot if the player is behind them and their shots cannot harm the player. After shooting, the Wall Teck will resume its initial direction of movement; upon reaching a ceiling or a floor, it will turn around and move in the opposite direction.
If the Wall Teck has no walls to walk over, it will fall to the floor and be limited to shoot there, becoming a stationary enemy. Wall Teck can walk over solid level objects, including temporary ones like Count Bombs or Sheep Blocks.
In the Level Builder, the two arrows that appear when a Wall Teck is selected allow the designer to set its direction of movement (up or down) and the direction of the walls it climbs up (on its left or right).
Trivia
- The sound effect used for an icicle dropping from an Icicle Teck is the same as the one used for a Kouker dropping.
- Icicle Teck was one of the first Mega Man 7 enemies revealed in the anniversary teaser for the Mega Man Maker 1.4.0 update.
- Icicle Teck is the only variant of the Teck that is equipped with an object that is not a variant of blaster.
Navigation
| Version 1.4 | |
|---|---|
| Major Features | |
| Wily Challenge | |
| Bosses | |
| Wind Man • Flame Man • Spring Man • Shade Man | |
| Enemies | |
| Bubukan • Katonbyon • Curlinger • SRU-21/P • Gabgyo • Pooker • Cyber Gabyoall • Yaffu • Squidon • Tripropellan • Icicle Teck • Trio the Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Turbo Roader • Kaminari Kogoro • Cyorown • Gobots • Tsuranattori | |
| Weapons | |
| Shadow Blade • Blizzard Attack • Flame Blast • Knight Crusher • Wild Coil • Noise Crush • Danger Wrap • Jet Adaptor • Power Adaptor • Super Adaptor | |
| Level Objects & Pickups | |
| Cracked Block • Push Block • Oil • Fan • Floor Light • Jet Platform • Punch Block • Weapon Remover • Yashichi | |
| Major Patches | |
| 1.4.1 • 1.4.2 | |
| Version 1.5 | |
|---|---|
| Major Features | |
| Multiple bosses | |
| Bosses | |
| Grenade Man • Astro Man • Concrete Man • Tornado Man | |
| Enemies | |
| Shell'n • Bunby Tank DX • Joe Classic • Surumaker • Hannya Attacker • Crunchran • Fire Met • Wall Teck • Rabbiton • Penpen EV • Big Telly • Bombomboy • Flower Presenter • Fire Totem • Okosutobon • Diarn • Hoohoo • Kakinbatank • Adamski • Nombrellan • Sakrets • Caricarry • Petit Devil | |
| Weapons | |
| Mega Ball • Tornado Hold • Flash Bomb • Thunder Claw • Flame Sword • Concrete Shot • Jewel Satellite • Hornet Chaser • Laser Trident • Magma Bazooka • Black Hole Bomb • Tornado Blow | |
| Level Objects | |
| Reflecting Yoku Block • Thunder Claw Pole • TNT • Astro Gate • Astro Button• Astro Reset Button • Magma Beam Generator • Rain • Bokazurah • Illusian | |
| Major Patches | |
| 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 | |
| Version 1.10 | |
|---|---|
| Major Features | |
| Ability Capsules | |
| Bosses | |
| Guts Man • Shadow Man • Snake Man • Hornet Man • Gamerizer | |
| Enemies | |
| Sabotall • Kanigance • VAN Pookin • Fooley • Dompan • Teck • New Classical Cannon • 100 Watton • Jamacy • Tank Oven 1.10.3 Bomber Pepe | |
| Weapons | |
| Wire • Tundra Storm • Astro Crush • Remote Mine • Rush Bike • Rush Marine | |
| Level Objects | |
| Oil Canister • Truck • Slap Hand • Wave Pipe • Impact Rail • Character Block • Seesaw Rail • Light Trial Teleporter • Cracking Tile • Pukapucker Head 1.10.2 Time Block 1.10.3 Drop Brick • Teleporter | |
| Pickups | |
| Ability Capsule • Ability Remover • Pierce Protector • Beat Rescue • Key Spawner • Beat Spawner • Pierce Spawner • Eddie | |
| Major Patches | |
| 1.10.1 • 1.10.2 | |
| Mega Man 6 | |
|---|---|
| Weapons | |
| Mega Buster • Blizzard Attack • Wind Storm • Flame Blast • Silver Tomahawk • Knight Crusher • Yamato Spear • Plant Barrier • Centaur Flash • Jet Adaptor • Power Adaptor | |
| Enemies | |
| Colton • Shield Attacker • Fire Telly • Au Au • Ben K • Cannopeller • Twin Roader • Brain Break • Katonbyon • Curlinger • SRU-21/P • Gabgyo • Pooker • Cyber Gabyoall • Yaffu • Hotchkiss'n • Molier • Submarine Flier • Propeller Eye • Skull Walker • Brown • Squidon | |
| Level Objects | |
| Spring • Flip Platform • Cracked Block • Push Block • Oil • Fan • Plantform • Spike Platform • Ice Barrier | |
| Bosses | |
| Wind Man • Flame Man • Knight Man • Yamato Man • Plant Man • Wily Machine 6 | |
| Other Pages | |
| Tilesets • Backgrounds • Music | |
| Mega Man 7 | |
|---|---|
| Weapons | |
| Mega Buster • Wild Coil • Noise Crush • Danger Wrap • Freeze Cracker • Scorch Wheel • Rush Coil • Rush Jet • Super Adaptor | |
| Enemies | |
| Tripropellan • Icicle Teck • Trio the Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Gockroach S Nest • Turbo Roader • Kaminari Kogoro • Cyorown • Gabgyo • Gobots • Tsuranattori • Swim Metall DX • Astro Zombieg • Kanigance | |
| Level Objects | |
| Floor Light • Jet Platform • Punch Block • Junk Dropper • Cracked Ice Platform • Invisible Tile • Tel Tel • Burst Water | |
| Bosses | |
| Spring Man • Freeze Man • Shade Man • Burst Man | |
| Other Pages | |
| Tilesets • Backgrounds • Music | |
| Mega Man 8 | |
|---|---|
| Weapons | |
| Mega Buster • Mega Ball • Tornado Hold • Flash Bomb • Thunder Claw • Flame Sword • Ice Wave | |
| Enemies | |
| Shell'n • Bunby Tank DX • Joe Classic • Surumaker • Hannya Attacker • Crunchran • Fire Met • Fire Met Spawner • Wall Teck • Rabbiton • Penpen EV • Big Telly • Succubatton • Shururun | |
| Level Objects | |
| Thunder Claw Pole • TNT • Astro Gate • Astro Button • Astro Reset Button • Gori Three Rock • Count Bomb CD • Lift Elevator • Shupponpon Door • Floating Spike • Floating Bubble Generator • Flipping Doors | |
| Assets Listed Under Mega Man & Bass | |
| Gori Three • Dodonpa Cannon • Romper • Hogale • Hogale Spawner • Ammoner • Sydecka • Ice Block • Ice Block Spawner • Explosive Crates • Bell Ringer | |
| Bosses | |
| Grenade Man • Astro Man • Tengu Man | |
| Other Pages | |
| Tilesets • Backgrounds • Music | |
