Difference between revisions of "Bosses"
(→Mega Man 6)
|Line 189:||Line 189:|
Revision as of 17:04, 19 May 2018
Bosses are a category of placeable objects in Mega Man Maker, they are one out of three ways the player can beat the stage (the others being picking up an Energy Element and shooting a Party Ball). As of Version 1.3.6, there are currently 22 bosses. Creators can put one of these Robot Masters in a room for players to fight. You can only have 1 boss per stage, though with the help of some exploits there can be more. Even with this exploit, beating just one boss completes the stage.
List of Bosses
Currently there are Robot Masters from Mega Man 1 to Mega Man 6. There are 4 from each game excluding 6, which has 2 bosses.
Mega Man 1 / Mega Man Powered Up
|Cut Man||Throws his scissor blade like a slow boomerang. Flinches when hit.||1.0+|
|Ice Man||Fires off three freezing ice waves in a vertical column after jumping.||1.1+|
|Bomb Man||Takes long and short jumps while chucking bombs.||1.0+|
|Time Man||Slows down time while firing arrows at you, occasionally jumping as well.||1.1+|
Mega Man 2
|Bubble Man||Swims towards you, firing spurts and bubble leads. Said to be defective on land.||1.2+|
|Wood Man||Jumps, summons falling leaves and utilizes a throwable leaf shield.||1.2+|
|Crash Man||Jumps when you shoot and lobs explosives as a counter attack.||1.0+|
|Metal Man||Throws metal blades while hopping around to keep his distance.||1.0+|
Mega Man 3
|Spark Man||Fires a spread of sparks, followed by a giant volt ball aimed at you.||1.0+|
|Top Man||Spins across the room, then fires 3 spinning tops aimed at you and repeats.||1.0+|
|Magnet Man||Pulls you in with magnetic abilities and fires semi-homing missiles.||1.2+|
|Hard Man||Fires homing rocket punches and tries to crush you with ground pounds.||1.2+|
Mega Man 4
|Ring Man||Throws a boomerang ring, jumps to throw another, then runs to the other side.||1.3+|
|Skull Man||Kills. Waits for a move before striking, then fires some shots or uses a shield.||1.3+|
|Toad Man||Jumps when attacked, performs a screen-wide attack otherwise.||1.0+|
|Pharaoh Man||Jumps and fires magical pellets before landing to charge a wave attack.||1.0+|
Mega Man 5
|Stone Man||Jumps and stomps near you, sometimes sending out two orbiting stones.||1.0+|
|Crystal Man||Jumps around and shoots either a small shots or expensive bouncing crystals.||1.3+|
|Napalm Man||Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.||1.0+|
|Charge Man||Charges at you and sends down coals, causing confusion and delay.||1.3+|
Mega Man 6
|Knight Man||His shield protects him from harm. Who knew he had it in him?||1.0+|
|Plant Man||Makes a barrier, throws it, then walks a distance before reactivating it.||1.0+|
|Boss Door (horizontal)||A door which creates more tension when approaching a boss arena.||1.0+|
|Boss Door (vertical)||A door which creates more tension when approaching a boss arena.||1.0+|
|Energy Element||Touch this to end the level.||1.0+|
|Party Ball||Shoot this to end the level with some confetti.||1.0+|
These bosses are not normally selectable in the game, but can be seen through hacking.
- Prior to Version 1.3.3 of the game, Skull Man's description used to simply be Skull Man Kills, a reference to the Mega Man fangame of the same name. In Version 1.3.3, it was changed to be more consistent with the rest of the Robot Master descriptions, while still keeping in the reference.
- During the early development of MegaMaker, Guts Man was planned to be alongside Cut Man, but was in the end replaced with Bomb Man.