Shotman: Difference between revisions
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==Video Tutorials== | ==Video Tutorials== | ||
[https://www.youtube.com/shorts/F31JZQpk9hM Crazy Cannon] | [https://www.youtube.com/shorts/F31JZQpk9hM Crazy Cannon] | ||
[https://www.youtube.com/shorts/DE4BhgMi2DM New Shotman] | |||
==Trivia== | ==Trivia== | ||
*[[Shotman#Crazy Cannon|Crazy Cannon]]'s AI behavior in Mega Man Maker where each of the enemy's two sets of six shots are always shot at the same arced angle is likely based off how Crazy Cannon's AI shoots the same way in ''Mega Man II''. | *[[Shotman#Crazy Cannon|Crazy Cannon]]'s AI behavior in ''Mega Man Maker'' where each of the enemy's two sets of six shots are always shot at the same arced angle is likely based off how Crazy Cannon's AI shoots the same way in ''Mega Man II''. | ||
**By comparison, in ''Mega Man 2'', each shot in a set of six fired by Crazy Cannon can vary slightly in angle arc, with some shots traveling slightly farther horizontally than others. This variant of the Crazy Cannon AI is not used in ''Mega Man Maker''. | **By comparison, in ''Mega Man 2'', each shot in a set of six fired by Crazy Cannon can vary slightly in angle arc, with some shots traveling slightly farther horizontally than others. This variant of the Crazy Cannon AI is not used in ''Mega Man Maker''. | ||
*In ''Mega Man 3'', a New Shotman's arced shots could not travel through solid tiles and were instead destroyed on impact. In ''Mega Man Maker'', a New Shotman's arced shots travel through solid tiles and despawn when they travel off-screen. This change was supposedly done to make for more creative placement and usage of the enemy. | *In ''Mega Man 3'', a New Shotman's arced shots could not travel through solid tiles and were instead destroyed on impact. In ''Mega Man Maker'', a New Shotman's arced shots travel through solid tiles and despawn when they travel off-screen. This change was supposedly done to make for more creative placement and usage of the enemy. |
Latest revision as of 23:18, 27 August 2024
The Shotman series of robots are a type of enemy that fire a barrage of arced shots, pause, then repeat.
Variants
Crazy Cannon
Shotman / Crazy Cannon | ||||||||||||||||||||||||||||||||||
Artwork of a Crazy Cannon / Shotman from Mega Man 2 | ||||||||||||||||||||||||||||||||||
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The Crazy Cannon (or Shotman as it was originally called) is a small bipedal cannon robot that first appeared in Mega Man 2 and make an appearance in Mega Man II, Mega Man: The Wily Wars, and Mega Man Powered Up.
A Crazy Cannon fires six shots straight from its cannon, pauses to adjust its trajectory upwards, fires another six shots, then readjusts the cannon back to its initial position and starts the pattern again. The shots travel upwards slightly and then arc downwards—the angle of the arc of the shots depends on the position of its cannon. These shots also pass through solid tiles and objects and despawn when they travel off-screen.
Shotman can be assigned to face either left or right, and can be given two different color variations in the Level Builder—a blue face with a dark-pink and light-orange exterior or a dark-pink face with a blue and white exterior.
New Shotman
New Shotman | ||||||||||||||||||||||||||||||||||
Artwork of a New Shotman from Mega Man 3 | ||||||||||||||||||||||||||||||||||
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New Shotman are small bipedal robots equipped with three cannons built into their bodies. Based off their name, New Shotman are implied to be improved versions of the Crazy Cannon / Shotman. The New Shotman first appeared in Mega Man 3 and makes an appearance in Mega Man II and Mega Man: The Wily Wars.
If the player is farther than 4.5 tiles away from New Shotman horizontally, the enemy fires a barrage of three straight shots left and right from the rotating ring of cannons along the sides of his head, shortly pauses, then repeats. If the player comes within 4.5 tiles or closer to New Shotman horizontally, the enemy fires two arced shots from the cannon on the top the of its head along with the barrage of three straight shots from either side of its body. These shots will travel upwards briefly, and arc downward towards the player's location. A New Shotman's shots can travel through solid objects and tiles and despawn when they travel off-screen.
Video Tutorials
Trivia
- Crazy Cannon's AI behavior in Mega Man Maker where each of the enemy's two sets of six shots are always shot at the same arced angle is likely based off how Crazy Cannon's AI shoots the same way in Mega Man II.
- By comparison, in Mega Man 2, each shot in a set of six fired by Crazy Cannon can vary slightly in angle arc, with some shots traveling slightly farther horizontally than others. This variant of the Crazy Cannon AI is not used in Mega Man Maker.
- In Mega Man 3, a New Shotman's arced shots could not travel through solid tiles and were instead destroyed on impact. In Mega Man Maker, a New Shotman's arced shots travel through solid tiles and despawn when they travel off-screen. This change was supposedly done to make for more creative placement and usage of the enemy.
- Despite New Shotman being implied to be an upgraded version of the Crazy Cannon, the New Shotman looks nothing like its predecessor and instead resembles an oversized Met enemy.
- Additionally, despite seemingly being a new and improved model, the New Shotman has 2 less HP than its predecessor Crazy Cannon / Shotman.
Mega Man Powered Up | |
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Weapons (PU) | |
Proto Buster • Roll Swing • Time Slow • Oil Slider | |
Weapons (MM1) | |
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam | |
Enemies | |
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder • Hothead • Shield Attacker | |
Level Objects | |
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner • On/Off Switch • On Switch Block • On/Off Switch Block | |
Bosses | |
Cut Man • Ice Man • Bomb Man • Fire Man • Time Man • Yellow Devil | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man 2 | |
---|---|
Weapons | Mega Buster • Bubble Lead • Air Shooter • Quick Boomerang • Leaf Shield • Crash Bomber • Time Stopper • Metal Blade • Atomic Fire • Item-1 • Item-2 • Item-3 |
Enemies | Neo Met • Returning Sniper Joe • Telly • Crazy Cannon • Batton • Robbit • Hothead • Blocky • Pierobot • Croaker • Crabbot • Fly Boy • Fan Fiend • Shrink • Pipi • Mole • Scworm • Atomic Chicken • Big Fish • Sniper Armor • Hot Dog • Lantern Fish • Sniper Armor |
Level Objects | Conveyor Belt • Force Beam • Press • Crash Lift • Acid Drop |
Bosses | Bubble Man • Quick Man • Wood Man • Crash Man • Metal Man • Boobeam Trap |
Other Pages | Tilesets • Backgrounds • Music |
Mega Man 3 | |
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Weapons | |
Mega Buster • Spark Shock • Search Snake • Needle Cannon • Top Spin • Shadow Blade • Magnet Missile • Gemini Laser • Hard Knuckle • Rush Coil • Rush Jet | |
Enemies | |
Peterchy • Potton • Hammer Joe • Mechakkero • Pole • New Shotman • Petit Snakey • Komasaburo • Hari Harry • Cannon • Walking Bomb • Gyoraibo • Yambow • Mag Fly • Electric Gabyoall • Bubukan • Nitron • Elec'n • Bomb Flier • Hologran • Giant Springer • Tama | |
Level Objects | |
Moving Cog • Lift Platform • Drop Platform • Wanaan • Magnet • Needle Press • Top Lift | |
Bosses | |
Spark Man • Top Man • Magnet Man • Hard Man • Kamegoro Maker | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man II | |
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Weapons | |
Mega Buster • Air Shooter • Leaf Shield • Clash Bomber • Metal Blade • Needle Cannon • Top Spin • Magnet Missile • Hard Knuckle | |
Enemies | |
Telly • Crazy Cannon • Batton • Robbit • Fly Boy • Fan Fiend • Pipi • Scworm • Atomic Chicken • Hot Dog • New Shotman • Komasaburo • Hari Harry • Cannon • Yambow • Mag Fly • Giant Springer • Tama | |
Bosses | |
Wood Man • Clash Man • Metal Man • Top Man • Magnet Man • Hard Man | |
Other Pages | |
Tilesets • Backgrounds • Music |