Difference between revisions of "Sniper Joe"

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{{ImageNeeded|Joe Classic and Returning Machine Gun Joe in ''Mega Man Maker''}}
 
The '''Joes''' are a recurring [[Enemies|enemy]] type in the ''Mega Man'' series. They mostly stay protected behind their shields, occasionally lowering their guard to attack. As of [[1.7.5]], seven Joes are available in ''[[Mega Man Maker]]'' if including [[Sniper Armor]] as a Joe variant.
The '''Joes''' are a recurring [[Enemies|enemy]] type in the ''Mega Man'' series. They mostly stay protected behind their shields, occasionally lowering their guard to attack. As of [[1.7.5]], seven Joes are available in ''[[Mega Man Maker]]'' if including [[Sniper Armor]] as a Joe variant.


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The '''Returning Sniper Joe''' (referred simply as '''Sniper Joe''' in the editor) is an enemy from ''[[Mega Man 2]]'', originating from Flash Man's stage as well as the first and fourth Wily stages. It is featured in ''[[mega Man Maker]]'' as of version [[1.0.0]].
The '''Returning Sniper Joe''' (referred simply as '''Sniper Joe''' in the editor) is an enemy from ''[[Mega Man 2]]'', originating from Flash Man's stage as well as the first and fourth Wily stages. It is featured in ''[[mega Man Maker]]'' as of version [[1.0.0]].


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The '''Skeleton Joe''' is an enemy from ''[[Mega Man 4]]'', originating from [[Skull Man]]'s stage. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
The '''Skeleton Joe''' is an enemy from ''[[Mega Man 4]]'', originating from [[Skull Man]]'s stage. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


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The '''Crystal Joe''' variant first appeared in [[Mega Man 5]] [[Crystal Man]]'s stage.  He was included in the release of [[Mega Man Maker]] in version [[1.0.0]].  Impervious to attacks when creating crystal shard projectiles.  When a crystal shard is fully created it fires the shard at the player that can continue to deflect player shots.  Crystal Joe is vulnerable to attacks only in the brief moment it's not creating it's crystal shards.
The '''Crystal Joe''' variant first appeared in [[Mega Man 5]] [[Crystal Man]]'s stage.  He was included in the release of [[Mega Man Maker]] in version [[1.0.0]].  Impervious to attacks when creating crystal shard projectiles.  When a crystal shard is fully created it fires the shard at the player that can continue to deflect player shots.  Crystal Joe is vulnerable to attacks only in the brief moment it's not creating it's crystal shards.


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'''Joe Classic''' first appeared in [[Mega Man 8]] and returned in [[Mega Man & Bass]].  Joe Classic was added to Mega Man Maker in version [[1.5.0]].  Joe Classic stands still blocking the player's progress, using his shield for cover
'''Joe Classic''' first appeared in [[Mega Man 8]] and returned in [[Mega Man & Bass]].  Joe Classic was added to Mega Man Maker in version [[1.5.0]].  Joe Classic stands still blocking the player's progress, using his shield for cover
and only lowering it to fire at the player.  This Joe can also lie on his belly thus making himself vulnerable, but also harder to hit, and in this state can throw a grenade at the player that will explode shortly after being thrown.
and only lowering it to fire at the player.  This Joe can also lie on his belly thus making himself vulnerable, but also harder to hit, and in this state can throw a grenade at the player that will explode shortly after being thrown.
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'''Returning Machine Gun Joe''' is a variant debuting in [[Mega Man 10]].  Returning Machine Gun Joe was added to Mega Man Maker in version [[1.7.0]].  Returning Machine Gun Joe will block the player's progress standing resolute in it's assigned location with shield up to block player shots.  This Joe will lower it's shield to fire two short bursts of three shots each, and can jump to smash into any player that attempts to pass over them in close proximity.
'''Returning Machine Gun Joe''' is a variant debuting in [[Mega Man 10]].  Returning Machine Gun Joe was added to Mega Man Maker in version [[1.7.0]].  Returning Machine Gun Joe will block the player's progress standing resolute in it's assigned location with shield up to block player shots.  This Joe will lower it's shield to fire two short bursts of three shots each, and can jump to smash into any player that attempts to pass over them in close proximity.


 
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Latest revision as of 20:36, 20 June 2024