WreckingPrograms: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
mNo edit summary
 
(23 intermediate revisions by 5 users not shown)
Line 3: Line 3:
|caption=WreckingPrograms' personal [[Profile icons#Developer icons|staff profile icon]] in ''[[Mega Man Maker]]''.
|caption=WreckingPrograms' personal [[Profile icons#Developer icons|staff profile icon]] in ''[[Mega Man Maker]]''.
|role=Founder<br>Project leader (formerly)<br>Programmer (formerly)<br>Spriter (formerly)<br>Writer (formerly)<br>UI Designer (formerly)
|role=Founder<br>Project leader (formerly)<br>Programmer (formerly)<br>Spriter (formerly)<br>Writer (formerly)<br>UI Designer (formerly)
|known=''Mega Engine''<br><br>''Make a Good Mega Man Level 2'' (programmer)<br>''Mega Man Arena'' (alpha tester and online playing implementation)<br>''30XX'' (tools programmer)
|known=''Mega Engine''<br>''Make a Good Mega Man Level 2'' (programmer)<br>''Mega Man Arena'' (online playing implementation)<br>''30XX'' (programmer)
|aka=WreckingGoomba<br>Wrecking<br>Djemie Groot
|aka=WreckingGoomba<br>Wrecking<br>Djemie Groot
|quote=Original creator of Mega Man Maker, started alone but recruited more team members due to the game's scope. You can blame me for any bugs you find in the game.
|quote=Original creator of ''Mega Man Maker'', started alone but recruited more team members due to the game's scope. You can blame me for any bugs you find in the game.
|gender=Male
|gender=Male
|lives=Germany
|lives=Germany
|discord=WreckingPrograms#2152
|discord=WreckingPrograms#2152
|website=[https://megamanmaker.com/ Mega Man Maker Homepage]<br>[https://twitter.com/WreckingProg Twitter]<br>[https://www.youtube.com/user/djemiegoomba YouTube]<br>[https://wreckingprograms.com/ Website]
|website=[https://megamanmaker.com/ ''Mega Man Maker'' Homepage]<br>[https://twitter.com/WreckingProg Twitter]<br>[https://www.youtube.com/user/djemiegoomba YouTube]<br>[https://wreckingprograms.com/ Website]
}}
}}
'''WreckingPrograms''' is the creator of ''[[Mega Man Maker]]'' and the former leader and main programmer of the project. While his major role was programming, he has also been involved in design, sprites and some of the flavor text. He was initially developing the project alone, but decided to recruit people later on due to the game's scope.
'''WreckingPrograms''' is the creator of ''[[Mega Man Maker]]'' and the former main programmer of the project. While his major role was programming, he has also been involved in design, sprites and some of the flavor text. He was initially developing the project alone, but decided to recruit people later on due to the game's scope.


His earlier experiences with programming come from Super Mario fangames, like ''Super Mario and the Elemental Orbs''. He created the Mega Engine, a game engine allowing for assorted Mega Man games and experiments. After creating the Mega Engine, he created tutorials for programming a Mega Man game and a few for Sonic the Hedgehog games. He became a programmer for Make a Good Mega Man Level 2 after having participated in the first Make a Good Mega Man Level contest. WreckingPrograms tried making an indie game named ''Environ'', but cancelled it due to losing motivation to work on it and wanting to work on fangames.
His earlier experiences with programming came from ''Super Mario'' fangames, like ''Super Mario and the Elemental Orbs''. He created the Mega Engine, a game engine allowing for assorted ''Mega Man'' games and experiments. After creating the Mega Engine, he created tutorials for programming a ''Mega Man'' game and a few for ''Sonic the Hedgehog'' games. He became a programmer for ''Make a Good Mega Man Level 2'' after having participated in the first ''Make a Good Mega Man Level'' contest. WreckingPrograms tried making an indie game named ''Environ'', but cancelled it due to losing motivation to work on it and wanting to work on fangames.


His motivation to create Mega Man Maker was "to create a tool to allow people with no development experience to create their own Mega Man levels." Before deciding to work in the game, he wanted to work on a project where he could focus more on programming and exploring something unique.
His motivation to create ''Mega Man Maker'' was "to create a tool to allow people with no development experience to create their own ''Mega Man'' levels." Before deciding to work in the game, he wanted to work on a project where he could focus more on programming and exploring something unique.


Before announcing ''Mega Man Maker'', WreckingPrograms made videos showcasing two weapons from outside Mega Man canon, [[Shine]] and [[Nado]], based on Fox McCloud's and Meta Knight's attacks respectively from the ''Super Smash Bros.'' series. WreckingPrograms wrote the tutorial and was aided by Gaem with sprites. He also designed the user interface as of [[1.0.0]], but it was replaced during [[1.1.0]]. The old user interface had elements recycled from ''Environ'', like the big border bolts.
Before announcing ''Mega Man Maker'', WreckingPrograms made videos showcasing two weapons from outside the ''Mega Man'' canon, [[Shine]] and [[Nado]], based on Fox McCloud's and Meta Knight's attacks respectively from the ''Super Smash Bros.'' series. WreckingPrograms wrote the tutorial and was aided by Gaem with sprites. He also designed the user interface as of [[1.0.0]], but it was replaced during [[1.1.0]]. The old user interface had elements recycled from ''Environ'', like the big border bolts.


Despite his arm injury during part of [[1.5.0]]'s development, WreckingPrograms assisted Luigi with the overhaul to allow multiple bosses within a level. During [[1.6.0]], WreckingPrograms implemented the Build Online function and resumed from what [[numbers]] did. WreckingPrograms had also nabbed a job to be the tools programmer for ''30XX'' around this time.
Despite his arm injury during part of [[1.5.0]]'s development, WreckingPrograms assisted [[Luigi]] with the overhaul to allow multiple bosses within a level. During [[1.6.0]], WreckingPrograms implemented the Build Online function and resumed from what [[numbers]] did. WreckingPrograms had also nabbed a job to be the tools programmer for ''30XX'' around this time.


On December 2, 2020 Wrecking announced that he would step down as the project leader of ''Mega Man Maker'' after the release of 1.7.0, noting that he wanted to move onto other projects and to focus on ''30XX'' and Alex's game ''V00''. He said that his original vision for the game of "creating an intuitive level editor featuring content from all main-line Mega Man titles" is complete as of version 1.6, with version 1.7 serving "as a good way of tying up loose ends". Luigi and Goldstorm would take the role of project leader after the release of version 1.7.0, while WreckingPrograms would be a design consultant for the game. The trailer for 1.7.0 was posted on his YouTube channel, but after the update's release, future update videos related to the game were posted on a dedicated Mega Man Maker YouTube channel and the videos in his channel were reuploaded to this channel.
On December 2, 2020 Wrecking announced that he would step down as the project leader of ''Mega Man Maker'' after the release of 1.7.0, noting that he wanted to move onto other projects and to focus on ''30XX'' and Alex's game ''V00''. He said that his original vision for the game of "creating an intuitive level editor featuring content from all main-line ''Mega Man'' titles" is complete as of version 1.6, with version 1.7 serving "as a good way of tying up loose ends". Luigi and [[Goldstorm]] would take the role of project leader after the release of version 1.7.0, while WreckingPrograms would be a design consultant for the game. The trailer for 1.7.0 was posted on his YouTube channel, but after the update's release, future update videos related to the game were posted on a dedicated ''Mega Man Maker'' YouTube channel and the videos on his channel reuploaded to this channel.


During the minor updates, WreckingPrograms prepared to give ownership of the community and team servers and the forums to Luigi. After [[1.7.5]]'s release, WreckingPrograms deemed the update to not have major issues and decided to pass the project leader roles to Luigi and Goldstorm. When the server got corrupted on July of 2021, he helped with the restoration of the website.
During the minor updates, WreckingPrograms prepared to give ownership of the community and team servers and the forums to Luigi. After [[1.7.5]]'s release, WreckingPrograms deemed the update to not have major issues and decided to pass the project leader roles to Luigi and Goldstorm. When the server was corrupted in July 2021, he helped with the restoration of the website.
 
When Goldstorm stepped down as a project co-leader, WreckingPrograms returned as a co-leader for the project after [[1.8.4]], although he is no longer involved with the programming.


==Contributions==
==Contributions==


===Characters===
===[[Characters]]===
{|class= "wikitable plainrowheaders sortable
{|class= "wikitable plainrowheaders sortable
!scope="col"|Icon
!scope="col"|Icon
Line 73: Line 75:
|<center>[[File:WindStormIcon.png]]</center>
|<center>[[File:WindStormIcon.png]]</center>
|[[Wind Storm]]
|[[Wind Storm]]
|Modified
|Modified in [[1.0.3]]
|-
|-
|<center>[[File:PharaohShotIcon.png]]</center>
|<center>[[File:PharaohShotIcon.png]]</center>
Line 99: Line 101:
|<center>[[File:ShineIcon.png]]</center>
|<center>[[File:ShineIcon.png]]</center>
|[[Shine]]
|[[Shine]]
|Sprites and Code
|Sprites and code
|-
|-
|<center>[[File:GravityHoldIcon.png]]</center>
|<center>[[File:GravityHoldIcon.png]]</center>
Line 167: Line 169:
|<center>[[File:TimeSlowIcon.png]]</center>
|<center>[[File:TimeSlowIcon.png]]</center>
|[[Time Slow]]
|[[Time Slow]]
|rowspan="38"|
|rowspan="35"|
|-
|-
|<center>[[File:IceSlasherIcon.png]]</center>
|<center>[[File:IceSlasherIcon.png]]</center>
Line 208: Line 210:
|-
|-
|<center>[[File:ProtoCoilIcon.png]]</center>
|<center>[[File:ProtoCoilIcon.png]]</center>
|[[Proto Coil]]
|[[Rush Coil|Proto Coil]]
|-
|-
|<center>[[File:ProtoJetIcon.png]]</center>
|<center>[[File:ProtoJetIcon.png]]</center>
Line 277: Line 279:
|<center>[[File:MegaBallIcon.png]]</center>
|<center>[[File:MegaBallIcon.png]]</center>
|[[Mega Ball]]
|[[Mega Ball]]
|Edited by [[Meka]] in [[1.8.0]]
|-
|-
|<center>[[File:ThunderClawIcon.png]]</center>
|<center>[[File:ThunderClawIcon.png]]</center>
|[[Thunder Claw]]
|[[Thunder Claw]]
|rowspan="2"|
|-
|-
|<center>[[File:FlameSwordIcon.png]]</center>
|<center>[[File:FlameSwordIcon.png]]</center>
Line 302: Line 306:
|<center>[[File:CommandSelectionIcon.png]]</center>
|<center>[[File:CommandSelectionIcon.png]]</center>
|[[Command Selection]]
|[[Command Selection]]
|rowspan="2"|Sprites and Code
|rowspan="2"|Sprites and code
|rowspan="2"|[[1.7.0]]
|rowspan="2"|[[1.7.0]]
|Menu and icon sprites
|Menu and icon sprites
Line 308: Line 312:
|<center>[[File:BubbleLeadIcon.png]]</center>
|<center>[[File:BubbleLeadIcon.png]]</center>
|[[Bubble Lead]]
|[[Bubble Lead]]
|Took over after Elevnstorms left the project
|Took over after [[Elevenstorms]] left the project
|}
 
===[[Playable Characters]]===
{| class="wikitable plainrowheaders sortable"
! scope="col" | Icon
! scope="col" | Character
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>[[File:MegaManIcon.png]]</center>
|[[Mega Man]]
|rowspan=3"|Code
|[[1.0.0]]
|rowspan="3"|
|-
|<center>[[File:ProtoManIcon.png]]</center>
|[[Proto Man]]
|rowspan="2"|[[1.3.0]]
|-
|<center>[[File:BassIcon.png]]</center>
|[[Bass]]
|}
|}


Line 376: Line 358:
|-
|-
|<center>[[File:ShieldAttackerMM4Icon.png]] [[File:ShieldAttackerMM5Icon.png]] [[File:ShieldAttackerMM6Icon.png]]</center>
|<center>[[File:ShieldAttackerMM4Icon.png]] [[File:ShieldAttackerMM5Icon.png]] [[File:ShieldAttackerMM6Icon.png]]</center>
|[[Shield Attackers]]
|[[Shield Attacker]]s
|-
|-
|<center>[[File:HammerJoeIcon.png]]</center>
|<center>[[File:HammerJoeIcon.png]]</center>
Line 437: Line 419:
|-
|-
|<center>[[File:SuperBallMachineJrIcon.png]]</center>
|<center>[[File:SuperBallMachineJrIcon.png]]</center>
|[[Super Ball Machine Jr]]
|[[Super Ball Machine Jr.]]
|-
|-
|<center>[[File:SkullmetIcon.png]]</center>
|<center>[[File:SkullmetIcon.png]]</center>
Line 458: Line 440:
|-
|-
|<center>[[File:TrainMetIcon.png]]</center>
|<center>[[File:TrainMetIcon.png]]</center>
|[[Train Met]]
|[[Met#Train Met|Train Met]]
|-
|-
|<center>[[File:AuAuIcon.png]]</center>
|<center>[[File:AuAuIcon.png]]</center>
|[[Au Au]]
|[[Au-Au]]
|-
|-
|<center>[[File:BenKIcon.png]]</center>
|<center>[[File:BenKIcon.png]]</center>
Line 723: Line 705:
|<center>[[File:FireMetSpawnerIcon.png]]</center>
|<center>[[File:FireMetSpawnerIcon.png]]</center>
|[[Fire Met Spawner]]
|[[Fire Met Spawner]]
|Sprites and Code
|Sprites and code
|Did the sprites alongside [[E-Clare]] and [[Sooshy]]
|Did the sprites alongside [[E-Clare]] and [[Sooshy]]
|-
|-
Line 853: Line 835:
|<center>[[File:CheckpointIcon.png]]</center>
|<center>[[File:CheckpointIcon.png]]</center>
|[[Checkpoint]]
|[[Checkpoint]]
|Sprites and Code
|Sprites and code
|Did initial sprites, which were edited by [[Gaem]]
|Did initial sprites, which were edited by [[Gaem]]
|-
|-
Line 871: Line 853:
|<center>[[File:WeaponBlockIcon.png]]</center>
|<center>[[File:WeaponBlockIcon.png]]</center>
|[[Weapon Block]]
|[[Weapon Block]]
|rowspan="2"|Sprites and Code
|rowspan="2"|Sprites and code
|rowspan="5"|
|rowspan="5"|
|-
|-
Line 908: Line 890:
|-
|-
|<center>[[File:CoilPlatformIcon.png]]</center>
|<center>[[File:CoilPlatformIcon.png]]</center>
|[[RingPlatform|Coil Platform]]
|[[Ring Platform|Coil Platform]]
|Initial code by [[SnoruntPyro]]
|Initial code by [[SnoruntPyro]]
|-
|-
Line 977: Line 959:
|<center>[[File:AstroResetButtonIcon.png]]</center>
|<center>[[File:AstroResetButtonIcon.png]]</center>
|[[Astro Reset Button]]
|[[Astro Reset Button]]
|rowspan="2"|Sprites and Code
|rowspan="2"|Sprites and code
|Recolor of [[Zedicon]]'s sprite
|Recolor of [[Zedicon]]'s sprite
|-
|-
Line 996: Line 978:
|[[Sheep Spike]]
|[[Sheep Spike]]
|-
|-
|<center>[[File:IceBlockIcon.png]]</center>
|<center>[[File:ChillBlockIcon.png]]</center>
|[[Ice Block]]
|[[Chill Block]]
|-
|-
|<center>[[File:MovingElevatorIcon.png]]</center>
|<center>[[File:MovingElevatorIcon.png]]</center>
Line 1,013: Line 995:
|<center>[[File:FireWallIcon.png]]</center>
|<center>[[File:FireWallIcon.png]]</center>
|[[Fire Wall]]
|[[Fire Wall]]
|rowspan="2"|Sprites and Code
|rowspan="2"|Sprites and code
|Did the graphical effects
|Did the graphical effects
|-
|-
|<center>[[File:BouncyBallIcon.png]]</center>
|<center>[[File:BouncyBallIcon.png]]</center>
|[[Bouncy Ball]]
|[[Bouncy Ball]]
|rowspan="2"|[[1.7.0]]
|rowspan="4"|[[1.7.0]]
|Striped skins by [[BigMaster]]
|Striped skins by [[BigMaster]]
|-
|-
|<center>[[File:SoccerBallJetIcon.png]]</center>
|<center>[[File:SoccerBallJetIcon.png]]</center>
|[[Soccer Ball Jet]]
|[[Soccer Ball Jet]]
|Code
|rowspan="3"|Code
|Initial code by [[Luigi]], edited alongside [[Meka]]
|Initial code by [[Luigi]], edited alongside [[Meka]]
|-
|<center>[[File:PlantformIcon.png]]</center>
|[[Plantform]]
|rowspan="2"|
|-
|<center>[[File:MusicChangerIcon.png]]</center>
|[[Music Changer]]
|-
|-
|<center>[[File:MagneticCeilingIcon.png]]</center>
|<center>[[File:MagneticCeilingIcon.png]]</center>
|[[Magnetic Ceiling]]
|[[Magnetic Ceiling]]
|rowspan="4"|Sprites and Code
|rowspan="4"|Sprites and code
|rowspan="4"|[[1.7.5]]
|rowspan="4"|[[1.7.5]]
|rowspan="4"|Alongside [[E-Clare]]
|rowspan="4"|Sprites done alongside [[E-Clare]]
|-
|-
|<center>[[File:MagneticConveyorIcon.png]]</center>
|<center>[[File:MagneticConveyorIcon.png]]</center>
Line 1,040: Line 1,029:
|<center>[[File:OffSwitchMagneticCeilingIcon.png]]</center>
|<center>[[File:OffSwitchMagneticCeilingIcon.png]]</center>
|[[Magnetic Ceiling|Off Magnetic Ceiling]]
|[[Magnetic Ceiling|Off Magnetic Ceiling]]
|-
|<center>[[File:HealthBlockCheckerIcon.png]]</center>
|[[Health Block Checker]]
|rowspan="2"|Code
|rowspan="2"|[[1.8.0]]
|-
|<center>[[File:WeaponEnergyBlockCheckerIcon.png]]</center>
|[[Weapon Energy Block Checker]]
|-
|}
|}


Line 1,052: Line 1,050:
|<center>[[File:LargeHealthIcon.png]]</center>
|<center>[[File:LargeHealthIcon.png]]</center>
|[[Large Health]]
|[[Large Health]]
|rowspan="9"|Code
|rowspan="10"|Code
|rowspan="7"|[[1.0.0]]
|rowspan="7"|[[1.0.0]]
|rowspan="9"|
|rowspan="10"|
|-
|-
|<center>[[File:SmallHealthIcon.png]]</center>
|<center>[[File:SmallHealthIcon.png]]</center>
Line 1,069: Line 1,067:
|-
|-
|<center>[[File:ETankIcon.png]]</center>
|<center>[[File:ETankIcon.png]]</center>
|[[E-Tank]]
|[[Tank#E-Tank|E-Tank]]
|-
|-
|<center>[[File:MTankIcon.png]]</center>
|<center>[[File:MTankIcon.png]]</center>
|[[M-Tank]]
|[[Tank#M-Tank|M-Tank]]
|-
|-
|<center>[[File:WeaponCapsuleIcon.png]]</center>
|<center>[[File:WeaponCapsuleIcon.png]]</center>
Line 1,081: Line 1,079:
|[[Character Capsule]]
|[[Character Capsule]]
|[[1.3.0]]
|[[1.3.0]]
|-
|<center>[[File:?-TankIcon.png]]</center>
|[[?-Tank]]
|[[1.7.0]]
|-
|}
|}


Line 1,120: Line 1,123:
|<center>[[File:GeminiIcon.png]]</center>
|<center>[[File:GeminiIcon.png]]</center>
|[[Gemini Man]]
|[[Gemini Man]]
|Originally coded by Renhoek for Make a Good Mega Man Level 2, ported to Mega Man Maker but unfinished
|Originally coded by Renhoek for ''Make a Good Mega Man Level 2''; ported to ''Mega Man Maker'' but unfinished
|-
|-
|<center>[[File:SparkIcon.png]]</center>
|<center>[[File:SparkIcon.png]]</center>
Line 1,204: Line 1,207:
|[[Fire Man]]
|[[Fire Man]]
|[[1.7.0]]
|[[1.7.0]]
|}
===[[Decorations]]===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>[[File:WilyPlateIcon.png]]</center>
|[[Wily Plate]]
|rowspan="3"|Code
|rowspan="3"|[[1.2.0]]
|-
|<center>[[File:CossackPlateIcon.png]]</center>
|[[Cossack Plate]]
|-
|<center>[[File:XPlateIcon.png]]</center>
|[[Mr. X Plate]]
|}
|}


Line 1,215: Line 1,239:
|-
|-
|Main Menu
|Main Menu
|Sprites and Code
|rowspan="3"|Sprites and code
|rowspan="4"|[[1.0.0]]
|rowspan="4"|[[1.0.0]]
|rowspan="3"|1.0.0 sprites
|rowspan="3"|1.0.0 sprites
|-
|-
|[[Online]] Menu
|[[Online]] Menu
|Sprites and Code
|-
|-
|[[Level Builder]]
|[[Level Builder]]
|Sprites and Code
|-
|-
|[[Tutorial]]
|[[Tutorial]]
|Code and writing
|Code and writing
|
|-
|-
|[[Favorites selection wheel]]
|[[Favorites selection wheel]]
|Sprites and Code
|Sprites and code
|[[1.5.0]]
|[[1.5.0]]
|rowspan="3"|
|-
|-
|[[Online building]]
|[[Build Online|Online building]]
|Code
|Code
|[[1.6.0]]
|[[1.6.0]]
Line 1,243: Line 1,263:
|}
|}


{{clr}}
{{Staff}}
[[Category:Developers]] [[Category:Project leader]] [[Category:Programmer]] [[category:Spriter]] [[Category:Writer]]
[[Category:Developers]] [[Category:Project leader]] [[Category:Programmer]] [[category:Spriter]] [[Category:Writer]]
[[Category:Current team members]]

Latest revision as of 13:17, 12 September 2024

WreckingPrograms
WreckingPrograms' personal staff profile icon in Mega Man Maker.
Information
Role: Founder
Project leader (formerly)
Programmer (formerly)
Spriter (formerly)
Writer (formerly)
UI Designer (formerly)
Also known as WreckingGoomba
Wrecking
Djemie Groot
Quote Original creator of Mega Man Maker, started alone but recruited more team members due to the game's scope. You can blame me for any bugs you find in the game.
Gender: Male
Lives in Germany
Known for Mega Engine
Make a Good Mega Man Level 2 (programmer)
Mega Man Arena (online playing implementation)
30XX (programmer)
Discord: WreckingPrograms#2152
Website: Mega Man Maker Homepage
Twitter
YouTube
Website

WreckingPrograms is the creator of Mega Man Maker and the former main programmer of the project. While his major role was programming, he has also been involved in design, sprites and some of the flavor text. He was initially developing the project alone, but decided to recruit people later on due to the game's scope.

His earlier experiences with programming came from Super Mario fangames, like Super Mario and the Elemental Orbs. He created the Mega Engine, a game engine allowing for assorted Mega Man games and experiments. After creating the Mega Engine, he created tutorials for programming a Mega Man game and a few for Sonic the Hedgehog games. He became a programmer for Make a Good Mega Man Level 2 after having participated in the first Make a Good Mega Man Level contest. WreckingPrograms tried making an indie game named Environ, but cancelled it due to losing motivation to work on it and wanting to work on fangames.

His motivation to create Mega Man Maker was "to create a tool to allow people with no development experience to create their own Mega Man levels." Before deciding to work in the game, he wanted to work on a project where he could focus more on programming and exploring something unique.

Before announcing Mega Man Maker, WreckingPrograms made videos showcasing two weapons from outside the Mega Man canon, Shine and Nado, based on Fox McCloud's and Meta Knight's attacks respectively from the Super Smash Bros. series. WreckingPrograms wrote the tutorial and was aided by Gaem with sprites. He also designed the user interface as of 1.0.0, but it was replaced during 1.1.0. The old user interface had elements recycled from Environ, like the big border bolts.

Despite his arm injury during part of 1.5.0's development, WreckingPrograms assisted Luigi with the overhaul to allow multiple bosses within a level. During 1.6.0, WreckingPrograms implemented the Build Online function and resumed from what numbers did. WreckingPrograms had also nabbed a job to be the tools programmer for 30XX around this time.

On December 2, 2020 Wrecking announced that he would step down as the project leader of Mega Man Maker after the release of 1.7.0, noting that he wanted to move onto other projects and to focus on 30XX and Alex's game V00. He said that his original vision for the game of "creating an intuitive level editor featuring content from all main-line Mega Man titles" is complete as of version 1.6, with version 1.7 serving "as a good way of tying up loose ends". Luigi and Goldstorm would take the role of project leader after the release of version 1.7.0, while WreckingPrograms would be a design consultant for the game. The trailer for 1.7.0 was posted on his YouTube channel, but after the update's release, future update videos related to the game were posted on a dedicated Mega Man Maker YouTube channel and the videos on his channel reuploaded to this channel.

During the minor updates, WreckingPrograms prepared to give ownership of the community and team servers and the forums to Luigi. After 1.7.5's release, WreckingPrograms deemed the update to not have major issues and decided to pass the project leader roles to Luigi and Goldstorm. When the server was corrupted in July 2021, he helped with the restoration of the website.

When Goldstorm stepped down as a project co-leader, WreckingPrograms returned as a co-leader for the project after 1.8.4, although he is no longer involved with the programming.

Contributions

Characters

Icon Character Contributions Version Notes
Mega Man Code 1.0.0
Proto Man 1.3.0
Bass
Roll 1.7.0 Assisted Luigi

Weapons

Icon Weapon Contribution(s) Added in Version Notes
Nothing Code 1.0.0
Silver Tomahawk
Wind Storm Modified in 1.0.3
Pharaoh Shot
Metal Blade
Water Shield
Quick Boomerang
Rush Coil
Star Crash
Rush Jet
Shine Sprites and code
Gravity Hold Code
Top Spin
Magnet Beam
Crash Bomber
Thunder Beam
Rolling Cutter
Flash Stopper
Magnet Missile
Fire Storm
Search Snake
Skull Barrier
Charge Kick
Nado
Plant Barrier
Perfect Freeze 1.0.9
Ring Boomerang 1.1.0
Needle Cannon
Dive Missile
Hard Knuckle
Atomic Fire Concept by TheSkipper1995 for Mega Man 2 Atari Demake
Time Slow
Ice Slasher
Hyper Bomb
Oil Slider
Item-1 1.2.0
Item-2
Item-3
Leaf Shield
Air Shooter
Gemini Laser
Block Dropper
Proto Buster/Strike 1.3.0
Bass Buster
Proto Coil
Proto Jet
Drill Bomb
Super Arrow
Power Stone
Treble Boost
Water Wave
Crystal Eye
Flame Blast 1.4.0
Knight Crusher
Blizzard Attack
Wild Coil
Jet Adaptor
Power Adaptor
Super Adaptor
Noise Crush
Danger Wrap
Hornet Chaser 1.5.0
Concrete Shot
Flash Bomb
Black Hole Bomb
Tornado Hold
Mega Ball Edited by Meka in 1.8.0
Thunder Claw
Flame Sword
Rain Flush 1.5.4 Contest winner selected prize
Thunder Wool 1.6.0
Commando Bomb
Pile Driver
Command Selection Sprites and code 1.7.0 Menu and icon sprites
Bubble Lead Took over after Elevenstorms left the project

Enemies

Icon Enemy Contribution(s) Added in Version Notes
Met Code 1.0.0
Octopus Battery
Beak
Picket Man
Screw Bomber
Big Eye
Colton
Returning Sniper Joe
Peterchy
Potton
Shield Attackers
Hammer Joe
Mechakkero
Pole Egg
Pole
New Shotman
Crazy Cannon
Batton
Neo Met
Robbit
Hothead
Telly
Telly Spawner
Crystal Joe
Petit Devil 1.0.0/1.5.0 Final touches by Luigi
Caricarry
Pukapelly 1.0.0
Lyric
Skeleton Joe
Super Ball Machine Jr.
Skullmet
Togehero
Taketento
Gachappon
Kouker
Bitter
Train Met
Au-Au
Ben K
Fire Telly
Cannopeller
Twin Roader
Footholder
Croaker 1.0.9
Petit Snakey 1.1.0
Blocky
Spine
Crazy Razy
Pierobot
Watcher
Big Fish
Brain Break
Power Muscler
Killer Bullet
Killer Bullet Spawner
Tackle Fire
Flying Shell
Flying Shell Spawner
Crabbot
Hot Dog
Fly Boy 1.2.0
Fly Boy Spawner
Fan Fiend
Shrink
Komasaburo
Hari Harry
Cannon
Walking Bomb
Gyoraibo
Yambow
Mag Fly
Tama
Minoan 1.3.0
Wall Blaster
Totem Polen
Pakatto 24
Docron
Docron Spawner
Mummira
Garyoby
Whopper
Bomb/Rock Thrown
Metall Cannon
Subeil
Giree
Giree Spawner
Tondeall
Pukapucker
Bounder
Katonbyon 1.4.0
Curlinger
SRU-21/P
Gabgyo
Pooker
Cyber Gabyoall
Squidon
Yaffu
Tripropellan
Icicle Teck
Trio the Wheel
Baccone
Tom Daddy
Frisk Cannon
Gockroach S
Gockroach S Nest
Flower Presenter 1.5.0
Fire Totem
Okosutobon
Diarn
Hoohoo
Hoohoo Spawner
Adamski
Nombrellan
Nombrellan Spawner
Sakrets
Shell'n
Bunby Tank DX
Joe Classic
Surumaker
Hannya Attacker
Crunchran
Fire Met
Fire Met Spawner Sprites and code Did the sprites alongside E-Clare and Sooshy
Cargou Q Code 1.6.0
Pointan
Sola 0
Oshitsu Osarettsu
Numetall
Merserker
Bari III (Head)
Bari III (Body)
Mecha Pitchan
Searchy On/Off option by Meka
Anti-Eddie
Air Stone/Fire/Nut
Returning Machine Gun Joe 1.7.0
Neo Heli Metall
Nitron
Ladder Press

Level Objects

Icon Level object Contribution(s) Added in Version Notes
Boss Door Code 1.0.0
Energy Element
Party Ball
Lift Platform
Drop Platform
Conveyor Belt Functionality, skin implementation by SnoruntPyro
Fire Beam
Elec Beam
Yoku Block Functionality, skin implementation by SnoruntPyro
Force Beam
Red Force Beam
Green Force Beam
Dust Block
Cossack Platform
Falling Platform
Rotating Platform
Spring
Flip Platform
Checkpoint Sprites and code Did initial sprites, which were edited by Gaem
Water Code Did functionality, moved under tiles as of version 1.5.0
Count Bomb
Teleporter Added additional colors, multiple boss overhaul by Luigi
Weapon Block Sprites and code
Weapon Barrier
Flame Pillar Code 1.1.0
Press 1.2.0
Crash Lift
Key Ported and modified from Make a Good Mega Man Level 2
Key Door (vertical)
Wanaan
Magnet
Ring Platform 1.3.0
Coil Platform Initial code by SnoruntPyro
Quicksand
Rolling Drill
Rolling Drill Spawner
Teckyun
Oil 1.4.0
Fan The option to make them face up
Floor Light
Cracked Block
Jet Platform
Punch Block
Push Block Initial code done by Luigi
Rain 1.5.0
Illusian
Illusian Block
Reflecting Yoku Block
Bokazurah
Bokazurah Block
Astro Gate
Astro Button
Astro Reset Button Sprites and code Recolor of Zedicon's sprite
Thunder Claw Pole Alternate colors from Schmidkalkan's sprites
TNT Code
Sheep Block 1.6.0
Sheep Spike
Chill Block
Moving Elevator
Spinning Wheel Speed options by Meka
Chemical Solution Sprites Did transitional colors, code done by Luigi
Fire Wall Sprites and code Did the graphical effects
Bouncy Ball 1.7.0 Striped skins by BigMaster
Soccer Ball Jet Code Initial code by Luigi, edited alongside Meka
Plantform
Music Changer
Magnetic Ceiling Sprites and code 1.7.5 Sprites done alongside E-Clare
Magnetic Conveyor
On Magnetic Ceiling
Off Magnetic Ceiling
Health Block Checker Code 1.8.0
Weapon Energy Block Checker

Pickups

Icon Pickup Contribution(s) Added in Version Notes
Large Health Code 1.0.0
Small Health
Small Weapon Energy
Large Weapon Energy
Life
E-Tank
M-Tank
Weapon Capsule 1.2.0
Character Capsule 1.3.0
?-Tank 1.7.0

Bosses

Icon Boss Contribution(s) Added in Version Notes
Pharaoh Man Code 1.0.0 In Mega Engine
Top Man
Crash Man
Cut Man Ported from Make a Good Mega Man Level 2
Metal Man
Toad Man
Plant Man
Gemini Man Originally coded by Renhoek for Make a Good Mega Man Level 2; ported to Mega Man Maker but unfinished
Spark Man
Napalm Man
Stone Man
Bomb Man
Knight Man
Ice Man 1.1.0
Time Man
Wood Man 1.2.0
Magnet Man
Hard Man
Bubble Man
Skull Man 1.3.0
Ring Man
Crystal Man
Charge Man
Flame Man 1.4.0
Wind Man
Shade Man
Concrete Man 1.5.0
Tornado Man
Astro Man
Grenade Man
Sheep Man 1.6.0
Pump Man
Fire Man 1.7.0

Decorations

Icon Name Contribution(s) Added in Version Notes
Wily Plate Code 1.2.0
Cossack Plate
Mr. X Plate

Other

Name Contribution(s) Added in Version Notes
Main Menu Sprites and code 1.0.0 1.0.0 sprites
Online Menu
Level Builder
Tutorial Code and writing
Favorites selection wheel Sprites and code 1.5.0
Online building Code 1.6.0
1.6 Trailer Trailer animations N/A


Mega Man Maker Staff
Programmers
AlexGoldstormLuigiMekaMorsSnoruntPyroWreckingPrograms
Server Admins
AlexGoldstormJumpDashEvade
Spriters
BushBaconE-ClareFakeVirusGaemGamerFromTheWebMiniMacroSon LotoWreckingPrograms
Musicians and Sound Effect Creators
40NixALUMOXGamerFromTheWebHansovMiniMacroSaphyTheButcherKevinTheSkyKnight100
Artists
GaemKnuckyKazooie
Beta Testers
AwaggKingE-ClareJumpDashEvadeMekaMiniMacroObjectionableSnoruntPyroTheButcherKevinTheSkyKnight100TimeLinkChombeyNeo Cutman
Trailer Creators
AwaggKingDustinVGShinryuObjectionable
Writers
FakeVirusLuigiObjectionableSnoruntPyroTheSkyKnight100TimeLinkWreckingPrograms
Former Team Members
+ZirconACE_SparkAn Absolute LoserArtAy JayAzeBig FishBigMasterBNMotiveCosmicGemCSketchDeltaMudkipDimpsyDoctorLumendolphinDullagamurElemntzElevenEntity1037Flashman85KelevLegitimate TedLF222Littlelamp100Mad ManMakuMidas MagnezoneMrKyuremNMario84Ninjaman ZNoivsNumbersPKWeegeePolaria PoyonRRThielSchmiddiShallotMusselsSodacomaSooshySweetdudeSonicfam1102ZediconZoroark