WreckingPrograms: Difference between revisions
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|caption=WreckingPrograms' personal [[Profile icons#Developer icons|staff profile icon]] in ''[[Mega Man Maker]]''. | |caption=WreckingPrograms' personal [[Profile icons#Developer icons|staff profile icon]] in ''[[Mega Man Maker]]''. | ||
|role=Founder<br>Project leader (formerly)<br>Programmer (formerly)<br>Spriter (formerly)<br>Writer (formerly)<br>UI Designer (formerly) | |role=Founder<br>Project leader (formerly)<br>Programmer (formerly)<br>Spriter (formerly)<br>Writer (formerly)<br>UI Designer (formerly) | ||
|known=''Mega Engine''<br>'Make a Good Mega Man Level 2'' (programmer)<br>''Mega Man Arena'' (online playing implementation)<br>''30XX'' (programmer) | |known=''Mega Engine''<br>''Make a Good Mega Man Level 2'' (programmer)<br>''Mega Man Arena'' (online playing implementation)<br>''30XX'' (programmer) | ||
|aka=WreckingGoomba<br>Wrecking<br>Djemie Groot | |aka=WreckingGoomba<br>Wrecking<br>Djemie Groot | ||
|quote=Original creator of Mega Man Maker, started alone but recruited more team members due to the game's scope. You can blame me for any bugs you find in the game. | |quote=Original creator of ''Mega Man Maker'', started alone but recruited more team members due to the game's scope. You can blame me for any bugs you find in the game. | ||
|gender=Male | |gender=Male | ||
|lives=Germany | |lives=Germany | ||
|discord=WreckingPrograms#2152 | |discord=WreckingPrograms#2152 | ||
|website=[https://megamanmaker.com/ Mega Man Maker Homepage]<br>[https://twitter.com/WreckingProg Twitter]<br>[https://www.youtube.com/user/djemiegoomba YouTube]<br>[https://wreckingprograms.com/ Website] | |website=[https://megamanmaker.com/ ''Mega Man Maker'' Homepage]<br>[https://twitter.com/WreckingProg Twitter]<br>[https://www.youtube.com/user/djemiegoomba YouTube]<br>[https://wreckingprograms.com/ Website] | ||
}} | }} | ||
'''WreckingPrograms''' is the creator of ''[[Mega Man Maker]]'' and the former main programmer of the project. While his major role was programming, he has also been involved in design, sprites and some of the flavor text. He was initially developing the project alone, but decided to recruit people later on due to the game's scope. | '''WreckingPrograms''' is the creator of ''[[Mega Man Maker]]'' and the former main programmer of the project. While his major role was programming, he has also been involved in design, sprites and some of the flavor text. He was initially developing the project alone, but decided to recruit people later on due to the game's scope. | ||
His earlier experiences with programming | His earlier experiences with programming came from ''Super Mario'' fangames, like ''Super Mario and the Elemental Orbs''. He created the Mega Engine, a game engine allowing for assorted ''Mega Man'' games and experiments. After creating the Mega Engine, he created tutorials for programming a ''Mega Man'' game and a few for ''Sonic the Hedgehog'' games. He became a programmer for ''Make a Good Mega Man Level 2'' after having participated in the first ''Make a Good Mega Man Level'' contest. WreckingPrograms tried making an indie game named ''Environ'', but cancelled it due to losing motivation to work on it and wanting to work on fangames. | ||
His motivation to create Mega Man Maker was "to create a tool to allow people with no development experience to create their own Mega Man levels." Before deciding to work in the game, he wanted to work on a project where he could focus more on programming and exploring something unique. | His motivation to create ''Mega Man Maker'' was "to create a tool to allow people with no development experience to create their own ''Mega Man'' levels." Before deciding to work in the game, he wanted to work on a project where he could focus more on programming and exploring something unique. | ||
Before announcing ''Mega Man Maker'', WreckingPrograms made videos showcasing two weapons from outside Mega Man canon, [[Shine]] and [[Nado]], based on Fox McCloud's and Meta Knight's attacks respectively from the ''Super Smash Bros.'' series. WreckingPrograms wrote the tutorial and was aided by Gaem with sprites. He also designed the user interface as of [[1.0.0]], but it was replaced during [[1.1.0]]. The old user interface had elements recycled from ''Environ'', like the big border bolts. | Before announcing ''Mega Man Maker'', WreckingPrograms made videos showcasing two weapons from outside the ''Mega Man'' canon, [[Shine]] and [[Nado]], based on Fox McCloud's and Meta Knight's attacks respectively from the ''Super Smash Bros.'' series. WreckingPrograms wrote the tutorial and was aided by Gaem with sprites. He also designed the user interface as of [[1.0.0]], but it was replaced during [[1.1.0]]. The old user interface had elements recycled from ''Environ'', like the big border bolts. | ||
Despite his arm injury during part of [[1.5.0]]'s development, WreckingPrograms assisted [[Luigi]] with the overhaul to allow multiple bosses within a level. During [[1.6.0]], WreckingPrograms implemented the Build Online function and resumed from what [[numbers]] did. WreckingPrograms had also nabbed a job to be the tools programmer for ''30XX'' around this time. | Despite his arm injury during part of [[1.5.0]]'s development, WreckingPrograms assisted [[Luigi]] with the overhaul to allow multiple bosses within a level. During [[1.6.0]], WreckingPrograms implemented the Build Online function and resumed from what [[numbers]] did. WreckingPrograms had also nabbed a job to be the tools programmer for ''30XX'' around this time. | ||
On December 2, 2020 Wrecking announced that he would step down as the project leader of ''Mega Man Maker'' after the release of 1.7.0, noting that he wanted to move onto other projects and to focus on ''30XX'' and Alex's game ''V00''. He said that his original vision for the game of "creating an intuitive level editor featuring content from all main-line Mega Man titles" is complete as of version 1.6, with version 1.7 serving "as a good way of tying up loose ends". Luigi and [[Goldstorm]] would take the role of project leader after the release of version 1.7.0, while WreckingPrograms would be a design consultant for the game. The trailer for 1.7.0 was posted on his YouTube channel, but after the update's release, future update videos related to the game were posted on a dedicated Mega Man Maker YouTube channel and the videos | On December 2, 2020 Wrecking announced that he would step down as the project leader of ''Mega Man Maker'' after the release of 1.7.0, noting that he wanted to move onto other projects and to focus on ''30XX'' and Alex's game ''V00''. He said that his original vision for the game of "creating an intuitive level editor featuring content from all main-line ''Mega Man'' titles" is complete as of version 1.6, with version 1.7 serving "as a good way of tying up loose ends". Luigi and [[Goldstorm]] would take the role of project leader after the release of version 1.7.0, while WreckingPrograms would be a design consultant for the game. The trailer for 1.7.0 was posted on his YouTube channel, but after the update's release, future update videos related to the game were posted on a dedicated ''Mega Man Maker'' YouTube channel and the videos on his channel reuploaded to this channel. | ||
During the minor updates, WreckingPrograms prepared to give ownership of the community and team servers and the forums to Luigi. After [[1.7.5]]'s release, WreckingPrograms deemed the update to not have major issues and decided to pass the project leader roles to Luigi and Goldstorm. When the server | During the minor updates, WreckingPrograms prepared to give ownership of the community and team servers and the forums to Luigi. After [[1.7.5]]'s release, WreckingPrograms deemed the update to not have major issues and decided to pass the project leader roles to Luigi and Goldstorm. When the server was corrupted in July 2021, he helped with the restoration of the website. | ||
When Goldstorm stepped down as a project co-leader, WreckingPrograms returned as a co-leader for the project after [[1.8.4]], although he | When Goldstorm stepped down as a project co-leader, WreckingPrograms returned as a co-leader for the project after [[1.8.4]], although he is no longer involved with the programming. | ||
==Contributions== | ==Contributions== | ||
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|<center>[[File:ShineIcon.png]]</center> | |<center>[[File:ShineIcon.png]]</center> | ||
|[[Shine]] | |[[Shine]] | ||
|Sprites and | |Sprites and code | ||
|- | |- | ||
|<center>[[File:GravityHoldIcon.png]]</center> | |<center>[[File:GravityHoldIcon.png]]</center> | ||
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|<center>[[File:CommandSelectionIcon.png]]</center> | |<center>[[File:CommandSelectionIcon.png]]</center> | ||
|[[Command Selection]] | |[[Command Selection]] | ||
|rowspan="2"|Sprites and | |rowspan="2"|Sprites and code | ||
|rowspan="2"|[[1.7.0]] | |rowspan="2"|[[1.7.0]] | ||
|Menu and icon sprites | |Menu and icon sprites | ||
Line 312: | Line 312: | ||
|<center>[[File:BubbleLeadIcon.png]]</center> | |<center>[[File:BubbleLeadIcon.png]]</center> | ||
|[[Bubble Lead]] | |[[Bubble Lead]] | ||
|Took over after | |Took over after [[Elevenstorms]] left the project | ||
|} | |} | ||
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|- | |- | ||
|<center>[[File:SuperBallMachineJrIcon.png]]</center> | |<center>[[File:SuperBallMachineJrIcon.png]]</center> | ||
|[[Super Ball Machine Jr]] | |[[Super Ball Machine Jr.]] | ||
|- | |- | ||
|<center>[[File:SkullmetIcon.png]]</center> | |<center>[[File:SkullmetIcon.png]]</center> | ||
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|- | |- | ||
|<center>[[File:TrainMetIcon.png]]</center> | |<center>[[File:TrainMetIcon.png]]</center> | ||
|[[Train Met]] | |[[Met#Train Met|Train Met]] | ||
|- | |- | ||
|<center>[[File:AuAuIcon.png]]</center> | |<center>[[File:AuAuIcon.png]]</center> | ||
|[[Au Au]] | |[[Au-Au]] | ||
|- | |- | ||
|<center>[[File:BenKIcon.png]]</center> | |<center>[[File:BenKIcon.png]]</center> | ||
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|<center>[[File:FireMetSpawnerIcon.png]]</center> | |<center>[[File:FireMetSpawnerIcon.png]]</center> | ||
|[[Fire Met Spawner]] | |[[Fire Met Spawner]] | ||
|Sprites and | |Sprites and code | ||
|Did the sprites alongside [[E-Clare]] and [[Sooshy]] | |Did the sprites alongside [[E-Clare]] and [[Sooshy]] | ||
|- | |- | ||
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|<center>[[File:CheckpointIcon.png]]</center> | |<center>[[File:CheckpointIcon.png]]</center> | ||
|[[Checkpoint]] | |[[Checkpoint]] | ||
|Sprites and | |Sprites and code | ||
|Did initial sprites, which were edited by [[Gaem]] | |Did initial sprites, which were edited by [[Gaem]] | ||
|- | |- | ||
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|<center>[[File:WeaponBlockIcon.png]]</center> | |<center>[[File:WeaponBlockIcon.png]]</center> | ||
|[[Weapon Block]] | |[[Weapon Block]] | ||
|rowspan="2"|Sprites and | |rowspan="2"|Sprites and code | ||
|rowspan="5"| | |rowspan="5"| | ||
|- | |- | ||
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|- | |- | ||
|<center>[[File:CoilPlatformIcon.png]]</center> | |<center>[[File:CoilPlatformIcon.png]]</center> | ||
|[[ | |[[Ring Platform|Coil Platform]] | ||
|Initial code by [[SnoruntPyro]] | |Initial code by [[SnoruntPyro]] | ||
|- | |- | ||
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|<center>[[File:AstroResetButtonIcon.png]]</center> | |<center>[[File:AstroResetButtonIcon.png]]</center> | ||
|[[Astro Reset Button]] | |[[Astro Reset Button]] | ||
|rowspan="2"|Sprites and | |rowspan="2"|Sprites and code | ||
|Recolor of [[Zedicon]]'s sprite | |Recolor of [[Zedicon]]'s sprite | ||
|- | |- | ||
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|<center>[[File:FireWallIcon.png]]</center> | |<center>[[File:FireWallIcon.png]]</center> | ||
|[[Fire Wall]] | |[[Fire Wall]] | ||
|rowspan="2"|Sprites and | |rowspan="2"|Sprites and code | ||
|Did the graphical effects | |Did the graphical effects | ||
|- | |- | ||
|<center>[[File:BouncyBallIcon.png]]</center> | |<center>[[File:BouncyBallIcon.png]]</center> | ||
|[[Bouncy Ball]] | |[[Bouncy Ball]] | ||
|rowspan=" | |rowspan="4"|[[1.7.0]] | ||
|Striped skins by [[BigMaster]] | |Striped skins by [[BigMaster]] | ||
|- | |- | ||
|<center>[[File:SoccerBallJetIcon.png]]</center> | |<center>[[File:SoccerBallJetIcon.png]]</center> | ||
|[[Soccer Ball Jet]] | |[[Soccer Ball Jet]] | ||
|Code | |rowspan="3"|Code | ||
|Initial code by [[Luigi]], edited alongside [[Meka]] | |Initial code by [[Luigi]], edited alongside [[Meka]] | ||
|- | |||
|<center>[[File:PlantformIcon.png]]</center> | |||
|[[Plantform]] | |||
|rowspan="2"| | |||
|- | |||
|<center>[[File:MusicChangerIcon.png]]</center> | |||
|[[Music Changer]] | |||
|- | |- | ||
|<center>[[File:MagneticCeilingIcon.png]]</center> | |<center>[[File:MagneticCeilingIcon.png]]</center> | ||
|[[Magnetic Ceiling]] | |[[Magnetic Ceiling]] | ||
|rowspan="4"|Sprites and | |rowspan="4"|Sprites and code | ||
|rowspan="4"|[[1.7.5]] | |rowspan="4"|[[1.7.5]] | ||
|rowspan="4"| | |rowspan="4"|Sprites done alongside [[E-Clare]] | ||
|- | |- | ||
|<center>[[File:MagneticConveyorIcon.png]]</center> | |<center>[[File:MagneticConveyorIcon.png]]</center> | ||
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|<center>[[File:OffSwitchMagneticCeilingIcon.png]]</center> | |<center>[[File:OffSwitchMagneticCeilingIcon.png]]</center> | ||
|[[Magnetic Ceiling|Off Magnetic Ceiling]] | |[[Magnetic Ceiling|Off Magnetic Ceiling]] | ||
|- | |||
|<center>[[File:HealthBlockCheckerIcon.png]]</center> | |||
|[[Health Block Checker]] | |||
|rowspan="2"|Code | |||
|rowspan="2"|[[1.8.0]] | |||
|- | |||
|<center>[[File:WeaponEnergyBlockCheckerIcon.png]]</center> | |||
|[[Weapon Energy Block Checker]] | |||
|- | |||
|} | |} | ||
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|<center>[[File:LargeHealthIcon.png]]</center> | |<center>[[File:LargeHealthIcon.png]]</center> | ||
|[[Large Health]] | |[[Large Health]] | ||
|rowspan=" | |rowspan="10"|Code | ||
|rowspan="7"|[[1.0.0]] | |rowspan="7"|[[1.0.0]] | ||
|rowspan=" | |rowspan="10"| | ||
|- | |- | ||
|<center>[[File:SmallHealthIcon.png]]</center> | |<center>[[File:SmallHealthIcon.png]]</center> | ||
Line 1,051: | Line 1,067: | ||
|- | |- | ||
|<center>[[File:ETankIcon.png]]</center> | |<center>[[File:ETankIcon.png]]</center> | ||
|[[E-Tank]] | |[[Tank#E-Tank|E-Tank]] | ||
|- | |- | ||
|<center>[[File:MTankIcon.png]]</center> | |<center>[[File:MTankIcon.png]]</center> | ||
|[[M-Tank]] | |[[Tank#M-Tank|M-Tank]] | ||
|- | |- | ||
|<center>[[File:WeaponCapsuleIcon.png]]</center> | |<center>[[File:WeaponCapsuleIcon.png]]</center> | ||
Line 1,063: | Line 1,079: | ||
|[[Character Capsule]] | |[[Character Capsule]] | ||
|[[1.3.0]] | |[[1.3.0]] | ||
|- | |||
|<center>[[File:?-TankIcon.png]]</center> | |||
|[[?-Tank]] | |||
|[[1.7.0]] | |||
|- | |||
|} | |} | ||
Line 1,102: | Line 1,123: | ||
|<center>[[File:GeminiIcon.png]]</center> | |<center>[[File:GeminiIcon.png]]</center> | ||
|[[Gemini Man]] | |[[Gemini Man]] | ||
|Originally coded by Renhoek for Make a Good Mega Man Level 2 | |Originally coded by Renhoek for ''Make a Good Mega Man Level 2''; ported to ''Mega Man Maker'' but unfinished | ||
|- | |- | ||
|<center>[[File:SparkIcon.png]]</center> | |<center>[[File:SparkIcon.png]]</center> | ||
Line 1,186: | Line 1,207: | ||
|[[Fire Man]] | |[[Fire Man]] | ||
|[[1.7.0]] | |[[1.7.0]] | ||
|} | |||
===[[Decorations]]=== | |||
{| class="wikitable plainrowheaders sortable" | |||
|+ style="text-align:left"| | |||
! scope="col" | Icon | |||
! scope="col" | Name | |||
! scope="col" | Contribution(s) | |||
! scope="col" | Added in Version | |||
! scope="col" | Notes | |||
|- | |||
|<center>[[File:WilyPlateIcon.png]]</center> | |||
|[[Wily Plate]] | |||
|rowspan="3"|Code | |||
|rowspan="3"|[[1.2.0]] | |||
|- | |||
|<center>[[File:CossackPlateIcon.png]]</center> | |||
|[[Cossack Plate]] | |||
|- | |||
|<center>[[File:XPlateIcon.png]]</center> | |||
|[[Mr. X Plate]] | |||
|} | |} | ||
Line 1,197: | Line 1,239: | ||
|- | |- | ||
|Main Menu | |Main Menu | ||
|Sprites and | |rowspan="3"|Sprites and code | ||
|rowspan="4"|[[1.0.0]] | |rowspan="4"|[[1.0.0]] | ||
|rowspan="3"|1.0.0 sprites | |rowspan="3"|1.0.0 sprites | ||
|- | |- | ||
|[[Online]] Menu | |[[Online]] Menu | ||
|- | |- | ||
|[[Level Builder]] | |[[Level Builder]] | ||
|- | |- | ||
|[[Tutorial]] | |[[Tutorial]] | ||
|Code and writing | |Code and writing | ||
|- | |- | ||
|[[Favorites selection wheel]] | |[[Favorites selection wheel]] | ||
|Sprites and | |Sprites and code | ||
|[[1.5.0]] | |[[1.5.0]] | ||
|- | |- | ||
|[[Build Online|Online building]] | |[[Build Online|Online building]] | ||
Line 1,225: | Line 1,263: | ||
|} | |} | ||
{{clr}} | |||
{{Staff}} | |||
[[Category:Developers]] [[Category:Project leader]] [[Category:Programmer]] [[category:Spriter]] [[Category:Writer]] | [[Category:Developers]] [[Category:Project leader]] [[Category:Programmer]] [[category:Spriter]] [[Category:Writer]] | ||
[[Category:Current team members]] | [[Category:Current team members]] |
Latest revision as of 13:17, 12 September 2024
WreckingPrograms | |||||||||||||||||||||||
WreckingPrograms' personal staff profile icon in Mega Man Maker. | |||||||||||||||||||||||
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WreckingPrograms is the creator of Mega Man Maker and the former main programmer of the project. While his major role was programming, he has also been involved in design, sprites and some of the flavor text. He was initially developing the project alone, but decided to recruit people later on due to the game's scope.
His earlier experiences with programming came from Super Mario fangames, like Super Mario and the Elemental Orbs. He created the Mega Engine, a game engine allowing for assorted Mega Man games and experiments. After creating the Mega Engine, he created tutorials for programming a Mega Man game and a few for Sonic the Hedgehog games. He became a programmer for Make a Good Mega Man Level 2 after having participated in the first Make a Good Mega Man Level contest. WreckingPrograms tried making an indie game named Environ, but cancelled it due to losing motivation to work on it and wanting to work on fangames.
His motivation to create Mega Man Maker was "to create a tool to allow people with no development experience to create their own Mega Man levels." Before deciding to work in the game, he wanted to work on a project where he could focus more on programming and exploring something unique.
Before announcing Mega Man Maker, WreckingPrograms made videos showcasing two weapons from outside the Mega Man canon, Shine and Nado, based on Fox McCloud's and Meta Knight's attacks respectively from the Super Smash Bros. series. WreckingPrograms wrote the tutorial and was aided by Gaem with sprites. He also designed the user interface as of 1.0.0, but it was replaced during 1.1.0. The old user interface had elements recycled from Environ, like the big border bolts.
Despite his arm injury during part of 1.5.0's development, WreckingPrograms assisted Luigi with the overhaul to allow multiple bosses within a level. During 1.6.0, WreckingPrograms implemented the Build Online function and resumed from what numbers did. WreckingPrograms had also nabbed a job to be the tools programmer for 30XX around this time.
On December 2, 2020 Wrecking announced that he would step down as the project leader of Mega Man Maker after the release of 1.7.0, noting that he wanted to move onto other projects and to focus on 30XX and Alex's game V00. He said that his original vision for the game of "creating an intuitive level editor featuring content from all main-line Mega Man titles" is complete as of version 1.6, with version 1.7 serving "as a good way of tying up loose ends". Luigi and Goldstorm would take the role of project leader after the release of version 1.7.0, while WreckingPrograms would be a design consultant for the game. The trailer for 1.7.0 was posted on his YouTube channel, but after the update's release, future update videos related to the game were posted on a dedicated Mega Man Maker YouTube channel and the videos on his channel reuploaded to this channel.
During the minor updates, WreckingPrograms prepared to give ownership of the community and team servers and the forums to Luigi. After 1.7.5's release, WreckingPrograms deemed the update to not have major issues and decided to pass the project leader roles to Luigi and Goldstorm. When the server was corrupted in July 2021, he helped with the restoration of the website.
When Goldstorm stepped down as a project co-leader, WreckingPrograms returned as a co-leader for the project after 1.8.4, although he is no longer involved with the programming.
Contributions
Characters
Icon | Character | Contributions | Version | Notes |
---|---|---|---|---|
Mega Man | Code | 1.0.0 | ||
Proto Man | 1.3.0 | |||
Bass | ||||
Roll | 1.7.0 | Assisted Luigi |
Weapons
Enemies
Level Objects
Pickups
Icon | Pickup | Contribution(s) | Added in Version | Notes |
---|---|---|---|---|
Large Health | Code | 1.0.0 | ||
Small Health | ||||
Small Weapon Energy | ||||
Large Weapon Energy | ||||
Life | ||||
E-Tank | ||||
M-Tank | ||||
Weapon Capsule | 1.2.0 | |||
Character Capsule | 1.3.0 | |||
?-Tank | 1.7.0 |
Bosses
Icon | Boss | Contribution(s) | Added in Version | Notes |
---|---|---|---|---|
Pharaoh Man | Code | 1.0.0 | In Mega Engine | |
Top Man | ||||
Crash Man | ||||
Cut Man | Ported from Make a Good Mega Man Level 2 | |||
Metal Man | ||||
Toad Man | ||||
Plant Man | ||||
Gemini Man | Originally coded by Renhoek for Make a Good Mega Man Level 2; ported to Mega Man Maker but unfinished | |||
Spark Man | ||||
Napalm Man | ||||
Stone Man | ||||
Bomb Man | ||||
Knight Man | ||||
Ice Man | 1.1.0 | |||
Time Man | ||||
Wood Man | 1.2.0 | |||
Magnet Man | ||||
Hard Man | ||||
Bubble Man | ||||
Skull Man | 1.3.0 | |||
Ring Man | ||||
Crystal Man | ||||
Charge Man | ||||
Flame Man | 1.4.0 | |||
Wind Man | ||||
Shade Man | ||||
Concrete Man | 1.5.0 | |||
Tornado Man | ||||
Astro Man | ||||
Grenade Man | ||||
Sheep Man | 1.6.0 | |||
Pump Man | ||||
Fire Man | 1.7.0 |
Decorations
Icon | Name | Contribution(s) | Added in Version | Notes |
---|---|---|---|---|
Wily Plate | Code | 1.2.0 | ||
Cossack Plate | ||||
Mr. X Plate |
Other
Name | Contribution(s) | Added in Version | Notes |
---|---|---|---|
Main Menu | Sprites and code | 1.0.0 | 1.0.0 sprites |
Online Menu | |||
Level Builder | |||
Tutorial | Code and writing | ||
Favorites selection wheel | Sprites and code | 1.5.0 | |
Online building | Code | 1.6.0 | |
1.6 Trailer | Trailer animations | N/A |