Sniper Joe
The Joes are a recurring enemy type in the Mega Man series. They mostly stay protected behind their shields, occasionally lowering their guard to attack. As of 1.7.5, seven Joes are available in Mega Man Maker if including Sniper Armor as a Joe variant.
List of Joes
Returning Sniper Joe
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Official artwork of a Returning Sniper Joe from Mega Man 2 | ||||||||||||||||||||||||||||||||
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The Returning Sniper Joe (referred simply as Sniper Joe in the editor) is an enemy from Mega Man 2, originating from Flash Man's stage as well as the first and fourth Wily stages. It is featured in mega Man Maker as of version 1.0.0.
It mostly stays behind its shield, occasionally shooting bullets in volleys of three. Unlike its predecessor from Mega Man 1, it will not chase the player if they go behind it.
Hammer Joe
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Official artwork of a Hammer Joe from Mega Man 3 | ||||||||||||||||||||||||||||||||
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The Hammer Joe is an enemy from Mega Man 3, originating from Snake Man's stage and the first Wily stage. It is featured in Mega Man Maker as of version 1.0.0.
It constantly swings a hammer, occasionally throwing it. While it swings the hammer, its eyes stays closed, and it only opens just before it throws the hammer; this is the only moment where the player can land a few hits on it.
Skeleton Joe
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Official artwork of a Skeleton Joe from Mega Man 4 | ||||||||||||||||||||||||||||||||
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The Skeleton Joe is an enemy from Mega Man 4, originating from Skull Man's stage. It is featured in Mega Man Maker as of version 1.0.0.
It stays still most of the time, occasionally throwing bones at the player. If if gets hit by a weapon, it will crumble before getting back up shortly after. While it is destroyed, it cannot be hit.
Crystal Joe
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Official artwork of a Crystal Joe from Mega Man 5 | ||||||||||||||||||||||||||||||||
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The Crystal Joe variant first appeared in Mega Man 5 Crystal Man's stage. He was included in the release of Mega Man Maker in version 1.0.0. Impervious to attacks when creating crystal shard projectiles. When a crystal shard is fully created it fires the shard at the player that can continue to deflect player shots. Crystal Joe is vulnerable to attacks only in the brief moment it's not creating it's crystal shards.
Joe Classic
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Joe Classic first appeared in Mega Man 8 and returned in Mega Man & Bass. Joe Classic was added to Mega Man Maker in version 1.5.0. Joe Classic stands still blocking the player's progress, using his shield for cover and only lowering it to fire at the player. This Joe can also lie on his belly thus making himself vulnerable, but also harder to hit, and in this state can throw a grenade at the player that will explode shortly after being thrown.
Returning Machine Gun Joe
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Returning Machine Gun Joe is a variant debuting in Mega Man 10. Returning Machine Gun Joe was added to Mega Man Maker in version 1.7.0. Returning Machine Gun Joe will block the player's progress standing resolute in it's assigned location with shield up to block player shots. This Joe will lower it's shield to fire two short bursts of three shots each, and can jump to smash into any player that attempts to pass over them in close proximity.
Version 1.0 |
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Version 1.5 |
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Version 1.7 |
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Mega Man 2 |
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Mega Man 3 |
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Mega Man 4 |
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Mega Man 5 |
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Mega Man 8 |
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Mega Man 10 |
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Mega Man and Bass |
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Mega Man II |
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Mega Man III |
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Mega Man IV |
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