Difference between revisions of "Met"

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(Updated with the three new Mets in 1.8)
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'''Metalls''' (also known by the nickname '''Mets''' and as '''Helmet''' in ''Mega Man'' for Game Gear) are one of the most common types of [[enemies]] represented in ''[[Mega Man Maker]]''. They are robots with a cephalotorax structure and sometimes two legs. Most forms of Met rely on staying under their helmets, protected from all non-piercing weapons, while occasionally making themselves vulnerable to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.


'''Metalls''' (or '''Mets''' being their nickname, and ''Helmet'' being their name in ''Mega Man'' for Game Gear) are one of the most common types of enemies represented in ''[[Mega Man Maker]]''. They are robots with a cephalotorax structure and sometimes two legs. Most forms of Met rely on staying under their helmets, protected from all non-piercing weapons, while occasionally making themselves vulnerable to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.
As of version [[1.8.5.2]], ten Met variants are included in ''Mega Man Maker'' to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, the Neo Heli Metall, the Hell Metal DX, the Fukuhorn, and the Metall Sniper.
 
As of version [[1.7.5]], seven Met variants are included in ''Mega Man Maker'' to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, and the Neo Heli Metall.


==Variants==
==Variants==
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|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
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The '''Met''' is the first version of the Met in the Mega Man series, appearing in Guts Man's stage in ''[[Mega Man 1]]''. It was originally created as an industrial robot for nondescript purposes.
The '''Met''' is the first version of the Met in the ''Mega Man'' series, appearing in Guts Man's stage in ''[[Mega Man 1]]''. It was originally created as an industrial robot for nondescript purposes.


This version of the enemy is stationary, as it has no legs, and it is a template for the behavior of most Mets of posterior games. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage. It will turn around so it can face the player.
This version of the enemy is stationary, as it has no legs, and it is a template for the behavior of most Mets of posterior games. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage. It will turn around so it can face the player.
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|spriter=[[Schmiddi]]
|spriter=[[Schmiddi]]
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The '''Fire Met''' is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy [[Escort]]. Its initial direction can be set in the Level Builder.
The '''Fire Met''' is a Met variant with a flame on its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy [[Escort]]. Its initial direction can be set in the Level Builder.


Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.
Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.
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{{Asset
{{Asset
|name=Numetall
|name=Numetall
|image=
|image=[[File:Numetall.png|250px]]
|caption=
|caption=Numetall in ''Mega Man Maker''
|description=Annoying slug that hides as long as you attack, then counters with slick goo.
|description=Annoying slug that hides as long as you attack, then counters with slick goo.
|category=[[Enemies]]
|category=[[Enemies]]
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|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
'''Numetall''' is a slug metall that looks like the original immobile variant of the Met. It appears in [[Pump Man]]'s stage in ''[[Mega Man 10]]''.
'''Numetall''' is a slug metall that looks like the original immobile variant of the Met. It appears in [[Pump Man]]'s stage in ''[[Mega Man 10]]''.


This version can be either on the floor or sticking to the ceiling crawling about slowly. If the player shoots it may protect itself by hiding under it's helmet.  
This version can be either on the floor or sticking to the ceiling crawling about slowly. If the player shoots it may protect itself by hiding under its helmet.  


Numetall shoots slimy projectiles that do not damage the player, but if make contact stick to player making them slippery temporarily as if on ice tiles.
Numetall shoots slimy projectiles that do not damage the player, but if make contact stick to player making them slippery temporarily as if on ice tiles.
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However, unlike ''Mega Man 10'', firing player shots cannot remove the Numetall's sticky projectiles from the player.  The projectiles self-dissolve from the player within a short period.
However, unlike ''Mega Man 10'', firing player shots cannot remove the Numetall's sticky projectiles from the player.  The projectiles self-dissolve from the player within a short period.


In [[Mega Man Maker]] Numetall's slimy slippery chemical projectiles can increase the acidity of [[Mega Man 11]] [[Chemical Solution]].   
In ''[[Mega Man Maker]]'' Numetall's slimy slippery chemical projectiles can increase the acidity of ''[[Mega Man 11]]'' [[Chemical Solution]].   


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|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
Neo Heli Metall is a flying Met variant from ''[[Mega Man 10]]''. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.
'''Neo Heli Metall''' is a flying Met variant from ''[[Mega Man 10]]''. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.


The direction they move in can be set in the [[Level Builder]].
The direction they move in can be set in the [[Level Builder]].
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This enemy was added in [[1.7.0]] due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the [[Sniper Joe|Returning Machine Gun Joe]] and the latter being already programmed.
This enemy was added in [[1.7.0]] due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the [[Sniper Joe|Returning Machine Gun Joe]] and the latter being already programmed.


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===Hell Metall DX===
{{Asset
|name=Hell Metall DX
|image=[[File:HellMetallDX.png|250px]]
|caption=Artwork of a Hell Metall DX from ''Mega Man V''
|description=A tanky Met variant.It needs a charged spot to show it's weak spot.
|category=[[Enemies]]
|game=''[[Mega Man V]]''
|damage=6 (contact)<br>3 (projectile)
|version=[[1.8.0]]
|programmer=?
}}
The '''Hell Metall DX''' is an [[enemy]] from ''[[Mega Man V]]''.
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===Fukuhorn===
{{Asset
|name=Fukuhorn
|image=[[File:FukuhornArtwork.png|250px]]
|caption=Artwork of a Fukuhorn from ''Mega Man V''
|description=Acts exactly like Metall Sniper, but has a more electronic look.
|category=[[Enemies]]
|game=''[[Mega Man V]]''
|damage=4 (contact)<br>3 (projectile)
|version=[[1.8.0]]
|programmer=?
}}
The '''Fukuhorn''' is an [[enemy]] from ''[[Mega Man V]]'' that is functionally similar to the Metall Sniper but with a robotic body and a single eye. A Fukuhorn comes in two color variants: red and yellow and black and white.
===Metall Sniper===
{{Asset
|name=Metall Sniper
|image=[[File:MetallSniper.png|250px]]
|caption=Artwork of a Metall Sniper from ''Mega Man V''
|description=A cannon-met,it is armoured and only gets up when the player is close to it.
|category=[[Enemies]]
|game=''[[Mega Man V]]''
|damage=4 (contact)<br>3 (projectile)
|version=[[1.8.0]]
|programmer=?
}}
The '''Metall Sniper''' is an [[enemy]] from ''[[Mega Man V]]''. It is a variant of the Met with a cannon attached to its armored helmet.
When a Metall Sniper is spawned in, its cannon points towards the player's direction. If the player is on the same side as the Metall Sniper's cannon, the cannon is oriented at one of four different angles (horizontally, diagonally above the horizontal, or slightly above or below the horizontal) and readjusts depending on the player's position. If the player is on the opposite side of the Metall Sniper's cannon, the cannon points horizontally.
If the player is further than two tiles from a Metall Sniper, a projectile is fired at the player every three seconds. If the player is closer than two tiles to a Metall Sniper, it charges horizontally in two short bursts: first in the direction that its cannon is pointing then in the player's direction before repeating its pattern.
A Metall Sniper comes in two colour variants: yellow and blue and black and white.


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[[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 5 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man 10 Assets]]
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[[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 5 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man 10 Assets]] [[Category:Mega Man V Assets]] [[Category:Mega Man: Dr. Wily's Revenge Assets]]

Revision as of 14:12, 6 June 2024