Sniper Joe: Difference between revisions
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|appears=''[[Mega Man: The Wily Wars]]'' | |appears=''[[Mega Man: The Wily Wars]]'' | ||
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The '''Returning Sniper Joe''' (referred simply as '''Sniper Joe''' in the editor) is an enemy from ''[[Mega Man 2]]'', originating from Flash Man's stage as well as the first and fourth Wily stages. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]]. | The '''Returning Sniper Joe''' (referred simply as '''Sniper Joe''' in the editor) is an enemy from ''[[Mega Man 2]]'', originating from Flash Man's stage as well as the first and fourth Wily stages. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]]. | ||
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'''Sniper Armor''' is an [[enemy]] that made its first appearance in ''[[Mega Man 2]]'' and again in ''[[Mega Man: The Wily Wars]]''. A variant of the Sniper Armor made an appearance in ''[[Mega Man 11]]''. Sniper Armor was added to ''[[Mega Man Maker]]'' in version [[1.7.0]]. | '''Sniper Armor''' is an [[enemy]] that made its first appearance in ''[[Mega Man 2]]'' and again in ''[[Mega Man: The Wily Wars]]''. A variant of the Sniper Armor made an appearance in ''[[Mega Man 11]]''. Sniper Armor was added to ''[[Mega Man Maker]]'' in version [[1.7.0]]. | ||
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|appears=''[[Mega Man II]]''<br>''[[Mega Man III]]''<br>''[[Mega Man: The Wily Wars]]'' | |appears=''[[Mega Man II]]''<br>''[[Mega Man III]]''<br>''[[Mega Man: The Wily Wars]]'' | ||
|version=[[1.0.0]] | |version=[[1.0.0]] | ||
}} | |options=N/A}} | ||
The '''Hammer Joe''' is an enemy from ''[[Mega Man 3]]'', originating from Snake Man's stage and the first Wily stage. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]]. | The '''Hammer Joe''' is an enemy from ''[[Mega Man 3]]'', originating from Snake Man's stage and the first Wily stage. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]]. | ||
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|appears=''[[Mega Man III]]'' | |appears=''[[Mega Man III]]'' | ||
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The '''Skeleton Joe''' is an enemy from ''[[Mega Man 4]]'', originating from [[Skull Man]]'s stage. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]]. | The '''Skeleton Joe''' is an enemy from ''[[Mega Man 4]]'', originating from [[Skull Man]]'s stage. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]]. | ||
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|appears=''[[Mega Man IV]]'' | |appears=''[[Mega Man IV]]'' | ||
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The '''Crystal Joe''' variant first appeared in ''[[Mega Man 5]]'' in [[Crystal Man]]'s stage. He was included in the release of ''[[Mega Man Maker]]'' in version [[1.0.0]]. Impervious to attacks when creating crystal shard projectiles. When a crystal shard is fully created it fires the shard at the player that can continue to deflect player shots. Crystal Joe is vulnerable to attacks only in the brief moment its not creating its crystal shards. | The '''Crystal Joe''' variant first appeared in ''[[Mega Man 5]]'' in [[Crystal Man]]'s stage. He was included in the release of ''[[Mega Man Maker]]'' in version [[1.0.0]]. Impervious to attacks when creating crystal shard projectiles. When a crystal shard is fully created it fires the shard at the player that can continue to deflect player shots. Crystal Joe is vulnerable to attacks only in the brief moment its not creating its crystal shards. | ||
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|appears=''[[Mega Man and Bass]]'' | |appears=''[[Mega Man and Bass]]'' | ||
|version=[[1.5.0]] | |version=[[1.5.0]] | ||
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'''Joe Classic''' first appeared in ''[[Mega Man 8]]'' and returned in ''[[Mega Man & Bass]]''. Joe Classic was added to ''[[Mega Man Maker]]'' in version [[1.5.0]]. Joe Classic stands still blocking the player's progress, using his shield for cover | '''Joe Classic''' first appeared in ''[[Mega Man 8]]'' and returned in ''[[Mega Man & Bass]]''. Joe Classic was added to ''[[Mega Man Maker]]'' in version [[1.5.0]]. Joe Classic stands still blocking the player's progress, using his shield for cover | ||
and only lowering it to fire at the player. This Joe can also lie on his belly thus making himself vulnerable, but also harder to hit, and in this state can throw a grenade at the player that will explode shortly after being thrown. | and only lowering it to fire at the player. This Joe can also lie on his belly thus making himself vulnerable, but also harder to hit, and in this state can throw a grenade at the player that will explode shortly after being thrown. | ||
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'''Returning Machine Gun Joe''' is a variant debuting in ''[[Mega Man 10]]''. Returning Machine Gun Joe was added to ''[[Mega Man Maker]]'' in version [[1.7.0]]. Returning Machine Gun Joe will block the player's progress standing resolute in its assigned location with shield up to block player shots. This Joe will lower its shield to fire two short bursts of three shots each, and can jump to smash into any player that attempts to pass over them in close proximity. | '''Returning Machine Gun Joe''' is a variant debuting in ''[[Mega Man 10]]''. Returning Machine Gun Joe was added to ''[[Mega Man Maker]]'' in version [[1.7.0]]. Returning Machine Gun Joe will block the player's progress standing resolute in its assigned location with shield up to block player shots. This Joe will lower its shield to fire two short bursts of three shots each, and can jump to smash into any player that attempts to pass over them in close proximity. | ||
Latest revision as of 00:38, 6 March 2025
The Joes are a recurring enemy type in the Mega Man series. They mostly stay protected behind their shields, occasionally lowering their guard to attack. As of 1.7.5, seven Joes are available in Mega Man Maker if including Sniper Armor as a Joe variant.
List of Joes
Returning Sniper Joe
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Official artwork of a Returning Sniper Joe from Mega Man 2 | ||||||||||||||||||||||||||||||||||||
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The Returning Sniper Joe (referred simply as Sniper Joe in the editor) is an enemy from Mega Man 2, originating from Flash Man's stage as well as the first and fourth Wily stages. It is featured in Mega Man Maker as of version 1.0.0.
It mostly stays behind its shield, occasionally shooting bullets in volleys of three. Unlike its predecessor from Mega Man 1, it will not chase the player if they go behind it.
Sniper Armor
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Official artwork of Sniper Armor from Mega Man 2 | ||||||||||||||||||||||||||||||||||||||
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Sniper Armor is an enemy that made its first appearance in Mega Man 2 and again in Mega Man: The Wily Wars. A variant of the Sniper Armor made an appearance in Mega Man 11. Sniper Armor was added to Mega Man Maker in version 1.7.0.
Sniper Armor is a large mech piloted by a Sniper Joe Once on screen, a Sniper Armor will periodically make a large jump toward the player's location. Once in close proximity to the player, it will fire several shots that can travel horizontally to diagonally downward originating from the carriage area of the large mech. If the player runs from the Sniper Armor, it will pursue the player by leaping until coming into close proximity once again and will resume its projectile firing behavior. If the Sniper Armor is destroyed the Sniper Joe riding the armor will leap to the ground and behave like a standard Mega Man 2 Sniper Joe.
Hammer Joe
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Official artwork of a Hammer Joe from Mega Man 3 | ||||||||||||||||||||||||||||||||||||||
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The Hammer Joe is an enemy from Mega Man 3, originating from Snake Man's stage and the first Wily stage. It is featured in Mega Man Maker as of version 1.0.0.
It constantly swings a hammer, occasionally throwing it. While it swings the hammer, its eyes stays closed, and it only opens just before it throws the hammer; this is the only moment where the player can land a few hits on it.
Skeleton Joe
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Official artwork of a Skeleton Joe from Mega Man 4 | ||||||||||||||||||||||||||||||||||||||
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The Skeleton Joe is an enemy from Mega Man 4, originating from Skull Man's stage. It is featured in Mega Man Maker as of version 1.0.0.
It stays still most of the time, occasionally throwing bones at the player. If if gets hit by a weapon, it will crumble before getting back up shortly after. While it is destroyed, it cannot be hit.
Crystal Joe
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Official artwork of a Crystal Joe from Mega Man 5 | ||||||||||||||||||||||||||||||||||||||
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The Crystal Joe variant first appeared in Mega Man 5 in Crystal Man's stage. He was included in the release of Mega Man Maker in version 1.0.0. Impervious to attacks when creating crystal shard projectiles. When a crystal shard is fully created it fires the shard at the player that can continue to deflect player shots. Crystal Joe is vulnerable to attacks only in the brief moment its not creating its crystal shards.
Joe Classic
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Joe Classic first appeared in Mega Man 8 and returned in Mega Man & Bass. Joe Classic was added to Mega Man Maker in version 1.5.0. Joe Classic stands still blocking the player's progress, using his shield for cover and only lowering it to fire at the player. This Joe can also lie on his belly thus making himself vulnerable, but also harder to hit, and in this state can throw a grenade at the player that will explode shortly after being thrown.
Returning Machine Gun Joe
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Returning Machine Gun Joe in MM10 | ||||||||||||||||||||||||||||||||||||||
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Returning Machine Gun Joe is a variant debuting in Mega Man 10. Returning Machine Gun Joe was added to Mega Man Maker in version 1.7.0. Returning Machine Gun Joe will block the player's progress standing resolute in its assigned location with shield up to block player shots. This Joe will lower its shield to fire two short bursts of three shots each, and can jump to smash into any player that attempts to pass over them in close proximity.
Video Tutorials
Trivia
- When behind their shields, Sniper Joes can be hit at their feet and the top portion of their head.
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Mega Man III |
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Mega Man IV |
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