Joe

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The Joes are a recurring enemy type in the Mega Man series. They mostly stay protected behind their shields, occasionally lowering their guard to attack. As of 1.7.5, seven Joes are available in Mega Man Maker.

List of Joes

Returning Sniper Joe

Returning Sniper Joe
Information
Game information
Description: Stands behind a protective shield, lowering the shield to shoot at you.
Category: Enemies
HP: 10
Damage: 4 (contact)
2 (bullet)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 2
Development


The Returning Sniper Joe is an enemy from Mega Man 2, originating from Flash Man's stage as well as the first and fourth Wily stages. It is featured in mega Man Maker as of version 1.0.0.

It mostly stays behind its shield, occasionally shooting bullets in volleys of three. Unlike its predecessor from Mega Man 1, it will not chase the player if they go behind it.


Hammer Joe

Hammer Joe
Information
Game information
Description: Swing their mighty hammer around before throwing it. Weak when their eye is open.
Category: Enemies
HP: 8
Damage: 4 (contact)
2 (hammer)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 3
Development


The Hammer Joe is an enemy from Mega Man 3, originating from Snake Man's stage and the first Wily stage. It is featured in Mega Man Maker as of version 1.0.0.

It constantly swings a hammer, occasionally throwing it. While it swings the hammer, its eyes stays closed, and it only opens just before it throws the hammer; this is the only moment where the player can land a few hits on it.


Skeleton Joe

Skeleton Joe
Information
Game information
Description: Throws bones at you. Falls apart when hit, becoming invincible temporarily.
Category: Enemies
HP: 3
Damage: 4 (contact)
2 (bone)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 4
Development


The Skeleton Joe is an enemy from Mega Man 4, originating from Skull Man's stage. It is featured in Mega Man Maker as of version 1.0.0.

It stays still most of the time, occasionally throwing bones at the player. If if gets hit by a weapon, it will crumble before getting back up shortly after. While it is destroyed, it cannot be hit.