Telly: Difference between revisions
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'''Tellys''' are a recurring enemy type in the Mega Man series. | {{Incomplete|More info on each variant}} | ||
'''Tellys''' are a recurring enemy type in the ''Mega Man'' series. | |||
==Variants== | ==Variants== | ||
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|game=''[[Mega Man 2]]'' | |game=''[[Mega Man 2]]'' | ||
|appears=''[[Mega Man II]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]'' | |appears=''[[Mega Man II]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]'' | ||
|hp=1 | |||
|space=1x1 | |||
|layer={{Layer|6}} | |||
|options=N/A | |||
|damage=2 (contact) | |damage=2 (contact) | ||
|version=[[1.0.0]] | |version=[[1.0.0]]<br>[[1.7.0]] (Spawner) | ||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]]<br>[[Meka]] (Spawner) | ||
}} | }} | ||
The base Telly is the first version in the series, appearing in Guts Man's stage in [[Crash Man]] and Heat Man's stages in [[Mega Man 2]]. It also appears in the first and fourth wily stages. | The base '''Telly''' is the first version in the series, appearing in Guts Man's stage in [[Crash Man]] and Heat Man's stages in ''[[Mega Man 2]]''. It also appears in the first and fourth wily stages. | ||
This version simply approaches the player, dealing a small amount of damage when touched. | This version simply approaches the player, dealing a small amount of damage when touched. | ||
A Telly Spawner will spawn one Telly at a time every five seconds and will not spawn another until the first Telly is defeated or despawned. | |||
A non-solid Telly Spawner was added in [[1.7.0]] as "Telly Spawner" while the solid version was renamed as "Telly Spawner (Solid)". | |||
{{clr}} | {{clr}} | ||
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|category=[[Enemies]] | |category=[[Enemies]] | ||
|game=''[[Mega Man 6]]'' | |game=''[[Mega Man 6]]'' | ||
|hp=2 | |||
|space=1x1 | |||
|layer={{Layer|6}} | |||
|options=[[File:LeftArrow.png]] [[File:RightArrow.png]] | |||
|damage=3 (contact)<br>2 (fire) | |damage=3 (contact)<br>2 (fire) | ||
|version=[[1.0.0]] | |version=[[1.0.0]] | ||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
}} | }} | ||
The Fire Telly is an upgraded version of the standard Telly from [[Mega Man 6]], now equipped with a fireball attack. It appeared in [[Flame Man]]'s stage. | The '''Fire Telly''' is an upgraded version of the standard Telly from ''[[Mega Man 6]]'', now equipped with a fireball attack. It appeared in [[Flame Man]]'s stage. | ||
The Fire Telly is slightly more durable than regular a regular Telly. A Fire TElly will stick to the direction they are set to move and have no response of contact with [[tilesets|terrain]]. | |||
The Fire Telly when spawned in floats forward, spitting out a fireball downwards every 3 tiles or when above the player that falls vertically until finding terrain or oil. Terrain will make it generate a short flame, that will can melt ice-themed level objects and ignite [[Oil]]. If the falling flame is countered with the [[Proto Shield]] or the [[Shine]], it will bounce slightly and fall again. | |||
Their direction can be set in the level editor. | |||
{{clr}} | {{clr}} | ||
===Big Telly=== | ===Big Telly=== | ||
{{ImageNeeded|Better images of Big Telly in ''Mega Man Maker''}} | |||
{{Asset | {{Asset | ||
|name=[[File:BigTellyIcon.png|left]]Big Telly[[File: | |name=[[File:BigTellyIcon.png|left]]Big Telly[[File:BigTellyMM&BIcon.png|right]] | ||
|image=[[File:Telly1.png]] | |image=[[File:Telly1.png]] | ||
|caption=In-game sprite of | |space=2x3 | ||
|description=Drops a stream of bombs on you, turning around after. Always ate its greens. (8)<br>I'll just put this over here with the | |hp=4 | ||
|layer={{Layer|6}} | |||
|options=N/A | |||
|caption=In-game sprite of the ''Mega Man 8'' Big Telly in ''Mega Man Maker'' | |||
|description=Drops a stream of bombs on you, turning around after. Always ate its greens. (''Mega Man 8'')<br>I'll just put this over here with the rest…of the fire. (''Mega Man & Bass'', [[1.8.0]]-[[1.8.3]])<br>Drops a big bomb which causes a huge forest fire. Canada beware. (''Mega Man & Bass'', [[1.8.4]]+) | |||
|category=[[Enemies]] | |category=[[Enemies]] | ||
|game=''[[Mega Man 8]]'' | |game=''[[Mega Man 8]]'' | ||
|damage=5 (contact)<br>3 (bombs)<br>4 (surface fire, &Bass)<br>28 (fire sea, &Bass) | |damage=5 (contact)<br>3 (bombs)<br>4 (surface fire, ''& Bass'')<br>28 (fire sea, ''& Bass'') | ||
|version=[[1.5.0]] | |version=[[1.5.0]] (''Mega Man 8'')<br>[[1.8.0]] (''Mega Man & Bass'') | ||
|programmer= | |programmer=[[Entity1037]] (''Mega Man 8'' enemy, originally coded for the Megamix Engine)<br>SnoruntPyro (''Mega Man 8'' enemy, ported from the Megamix Engine)<br>[[Luigi]] (''Mega Man & Bass'' enemy) | ||
|spriter=SE1985 (original shape for the redesigned sprite from ''Rockman 8 FC'')<ref name=tweet>[https://x.com/WreckingProg/status/1142583614867218432 "It actually originates from the Megamix Engine! It was made by @MiniMacroSound, and I got a confirmation that he traced the outline from your version. Sorry about that, we will add you to the credits! Oh, and it was later polished up by @ZEDIC0N."] - [https://x.com/wreckingprog WreckingPrograms (@WreckingProg)] on Twitter</ref><br> | |||
MiniMacro (traced and redesigned SE1985's sprite, originally sprited for the Megamix Engine)<ref name=tweet/><br> | |||
Zedicon (polished for ''Mega Man Maker'')<ref name=tweet/><br>[[BushBacon]] (new sprites for ''Mega Man & Bass'' enemy) | |||
}} | }} | ||
The Big Telly is a Telly variant that has two variations, one from [[Mega Man 8]] and the other from [[Mega Man & Bass]]. | The '''Big Telly''' is a Telly variant that has two variations, one from ''[[Mega Man 8]]'' and the other from ''[[Mega Man & Bass]]''. | ||
====''Mega Man 8''==== | |||
A Big Telly will fly in the player's direction horizontally for four tiles then drop down two tiles diagonally, dropping eight bombs in quick succession while flying for nine tiles horizontally before rising two tiles diagonally and stopping in place for roughly two seconds. During this time, if the player is on the side of the Big Telly that it was originally set to move in, the Big Telly will then continue moving horizontally in its set direction without stopping; otherwise, it will repeat its original pattern by travelling in the opposite direction. | |||
If a Big Telly moves to the left, it rotates counterclockwise; if it moves to the right, it rotates clockwise. | |||
====Mega Man | ====''Mega Man & Bass''==== | ||
Big Telly | Similar to a [[Teleporter]], the start and end positions of a Big Telly can be set in the [[Level Builder]] (represented by the Big Telly itself and a big ball respectively). | ||
A Big Telly will fly forward while bobbing up and down in a sinusoidal wave pattern until it reaches the vertical axis of its end position. A Big Telly that moves away from the player and whose path is not covered by the player's position may immediately spawn at its end position or may not spawn at all if scrolled onto screen. | |||
After reaching its end position, a Big Telly will remaining stationary briefly then drop a large bomb that creates a wave of fire that slowly spans horizontally on whatever surface it lands on. In addition, a sea of fire will rise from the bottom of the screen, covering the width of the screen but only rising to the fifth bottommost tile on the active screen. This sea of fire lasts two seconds before retreating but will instantly kill the player should they touch it. The Big Telly then continues moving in a sinusoidal manner in its original direction without stopping. | |||
Big Telly will | |||
Unlike [[lava]] or a [[Fire Wall]], the sea of fire created by a Big Telly will only kill the player once they no longer have invincibility frames active: this is similar to how [[spikes]] and projectiles may kill the player. Each Big Telly creates its own sea of fire such that multiple seas of fire can be created at a time. | |||
{{clr}} | {{clr}} | ||
===Electriri=== | ===Electriri=== | ||
{{ImageNeeded|Electriri and its spawners in ''Mega Man Maker''}} | |||
{{Asset | |||
|name=[[File:ElectririIcon.png|left]]Electriri[[File:ElectririIcon.png|right]] | |||
|image=[[File:Electriri.png|250px]] | |||
|caption= | |||
|description=This Telly's electric aura seems to have fried its homing ability. (Electriri)<br>Fully solid block that spawns Electriris at a regular rate. (Electriri Spawner (Edge))<br>While this is on screen, Electriris will spawn regularly. (Electriri Spawner (Solid)) | |||
|category=[[Enemies]] | |||
|game=''[[Mega Man 11]]'' | |||
|hp=1 | |||
|space=1x1 (Electriri, Electriri Spawner (Edge))<br>1x2 (Electriri Spawner (Solid)) | |||
|layer={{Layer|6}} | |||
|options=[[File:LeftArrow.png]] [[File:RightArrow.png]] | |||
|damage=3 | |||
|version=[[1.6.0]] | |||
|programmer=[[Luigi]] | |||
|spriter=[[Eleven]] | |||
}} | |||
The '''Electriri''' is an electrified variant of the Telly enemy. The first appearance of this variant was in ''[[Mega Man 11]]''.Along with the '''Electriri Spawner (Edge)''' and '''(Electriri Spawner (Solid)''', the Electriri has been in ''Mega Man Maker'' since version [[1.6.0]]. | |||
Electriri will slowly fly in a straight horizontal direction constantly emitting a small electric energy field around its immediate vicinity. Its electrical nature allows it to interact with electrical interactive [[level objects]] in ''Mega Man Maker''. | |||
An edge Electriri Spawner will only spawn one Electriri at a time while a solid Electriri Spawner will spawn up to three Electriri at a time. | |||
{{clr}} | |||
==Video Tutorials== | |||
[https://www.youtube.com/shorts/2l2C_FEshXc MM2 Telly] | |||
==Trivia== | |||
* In ''Mega Man 2'', the Telly could only move in one of four directions towards the player, leading to a zigzag-like motion. This has been changed in ''Mega Man Maker'' to allow smooth movement in all directions towards the player. | |||
==Gallery== | |||
<gallery> | |||
BigTellyMM8.png|A Big Telly in ''Mega Man 8'' | |||
</gallery> | |||
{{clr}} | |||
== Navigation == | |||
{{Enemies}} | |||
===Versions added=== | |||
{{V1.0}} | |||
{{V1.5}} | |||
{{V1.6}} | |||
{{V1.8}} | |||
===Game of origin=== | |||
{{MMPU}} | {{MMPU}} | ||
{{MM2}} | {{MM2}} | ||
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{{MM11}} | {{MM11}} | ||
{{MMII}} | {{MMII}} | ||
[[Category:Enemies]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 6 Assets]] | [[Category:Enemies]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 6 Assets]] [[Category:Flying enemies]] | ||
==References== |
Latest revision as of 02:12, 5 April 2025
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This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: More info on each variant |
Tellys are a recurring enemy type in the Mega Man series.
Variants
Telly
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Official artwork of a Telly from Mega Man 2 | ||||||||||||||||||||||||||||||||||||||||
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The base Telly is the first version in the series, appearing in Guts Man's stage in Crash Man and Heat Man's stages in Mega Man 2. It also appears in the first and fourth wily stages.
This version simply approaches the player, dealing a small amount of damage when touched.
A Telly Spawner will spawn one Telly at a time every five seconds and will not spawn another until the first Telly is defeated or despawned.
A non-solid Telly Spawner was added in 1.7.0 as "Telly Spawner" while the solid version was renamed as "Telly Spawner (Solid)".
Fire Telly
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Official artwork of a Fire Telly from Mega Man 6 | ||||||||||||||||||||||||||||||||||||||
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The Fire Telly is an upgraded version of the standard Telly from Mega Man 6, now equipped with a fireball attack. It appeared in Flame Man's stage.
The Fire Telly is slightly more durable than regular a regular Telly. A Fire TElly will stick to the direction they are set to move and have no response of contact with terrain.
The Fire Telly when spawned in floats forward, spitting out a fireball downwards every 3 tiles or when above the player that falls vertically until finding terrain or oil. Terrain will make it generate a short flame, that will can melt ice-themed level objects and ignite Oil. If the falling flame is countered with the Proto Shield or the Shine, it will bounce slightly and fall again.
Their direction can be set in the level editor.
Big Telly
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This article needs an image or multiple images. Once suitable images are added to the appropriate section(s), remove this notice. Image(s) needed: Better images of Big Telly in Mega Man Maker |
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In-game sprite of the Mega Man 8 Big Telly in Mega Man Maker | ||||||||||||||||||||||||||||||||||||||||
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The Big Telly is a Telly variant that has two variations, one from Mega Man 8 and the other from Mega Man & Bass.
Mega Man 8
A Big Telly will fly in the player's direction horizontally for four tiles then drop down two tiles diagonally, dropping eight bombs in quick succession while flying for nine tiles horizontally before rising two tiles diagonally and stopping in place for roughly two seconds. During this time, if the player is on the side of the Big Telly that it was originally set to move in, the Big Telly will then continue moving horizontally in its set direction without stopping; otherwise, it will repeat its original pattern by travelling in the opposite direction.
If a Big Telly moves to the left, it rotates counterclockwise; if it moves to the right, it rotates clockwise.
Mega Man & Bass
Similar to a Teleporter, the start and end positions of a Big Telly can be set in the Level Builder (represented by the Big Telly itself and a big ball respectively).
A Big Telly will fly forward while bobbing up and down in a sinusoidal wave pattern until it reaches the vertical axis of its end position. A Big Telly that moves away from the player and whose path is not covered by the player's position may immediately spawn at its end position or may not spawn at all if scrolled onto screen.
After reaching its end position, a Big Telly will remaining stationary briefly then drop a large bomb that creates a wave of fire that slowly spans horizontally on whatever surface it lands on. In addition, a sea of fire will rise from the bottom of the screen, covering the width of the screen but only rising to the fifth bottommost tile on the active screen. This sea of fire lasts two seconds before retreating but will instantly kill the player should they touch it. The Big Telly then continues moving in a sinusoidal manner in its original direction without stopping.
Unlike lava or a Fire Wall, the sea of fire created by a Big Telly will only kill the player once they no longer have invincibility frames active: this is similar to how spikes and projectiles may kill the player. Each Big Telly creates its own sea of fire such that multiple seas of fire can be created at a time.
Electriri
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This article needs an image or multiple images. Once suitable images are added to the appropriate section(s), remove this notice. Image(s) needed: Electriri and its spawners in Mega Man Maker |
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The Electriri is an electrified variant of the Telly enemy. The first appearance of this variant was in Mega Man 11.Along with the Electriri Spawner (Edge) and (Electriri Spawner (Solid), the Electriri has been in Mega Man Maker since version 1.6.0.
Electriri will slowly fly in a straight horizontal direction constantly emitting a small electric energy field around its immediate vicinity. Its electrical nature allows it to interact with electrical interactive level objects in Mega Man Maker.
An edge Electriri Spawner will only spawn one Electriri at a time while a solid Electriri Spawner will spawn up to three Electriri at a time.
Video Tutorials
Trivia
- In Mega Man 2, the Telly could only move in one of four directions towards the player, leading to a zigzag-like motion. This has been changed in Mega Man Maker to allow smooth movement in all directions towards the player.
Gallery
-
A Big Telly in Mega Man 8
Enemies |
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Versions added
Version 1.0 |
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Version 1.5 |
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Version 1.6 |
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Version 1.8 |
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Game of origin
Mega Man Powered Up |
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Mega Man 2 |
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Mega Man 6 |
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Mega Man 8 |
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Mega Man and Bass |
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Mega Man 11 |
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Mega Man II |
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References
- ↑ Jump up to: 1.0 1.1 1.2 "It actually originates from the Megamix Engine! It was made by @MiniMacroSound, and I got a confirmation that he traced the outline from your version. Sorry about that, we will add you to the credits! Oh, and it was later polished up by @ZEDIC0N." - WreckingPrograms (@WreckingProg) on Twitter