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'''Metalls''' (or '''Mets''' being their nickname, and ''Helmet'' being their name in ''Mega Man'' for Game Gear) are one of the most common types of enemies represented in ''[[Mega Man Maker]]''. They are robots with a cephalotorax structure and sometimes two legs. Most forms of Met rely on staying under their helmets, protected from all non-piercing weapons, while occasionally making themselves vulnerable to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.
{{RecentlyAdded}}
{{ImageNeeded|In-game images of all Met variants}}
{{Incomplete|More info on Camouflametall} and Swim Metall DX}
'''Metalls''' (also known by the nickname '''Mets''' and as '''Helmet''' in ''Mega Man'' for Game Gear) are one of the most common types of [[enemies]] represented in ''[[Mega Man Maker]]''. They are robots with a cephalotorax structure and sometimes two legs. Most forms of Met rely on staying under their helmets, protected from all non-piercing weapons, while occasionally making themselves vulnerable to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.


As of version 1.7.5, seven Met variants are included in Mega Man Maker to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, and the Neo Heli Metall.
As of version [[1.9.3.1]], twelve Met variants are included in ''Mega Man Maker'' to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, the Neo Heli Metall, the Hell Metal DX, the Fukuhorn, the Metall Sniper, the Swim Metall DX and the Camouflametall.


==Variants==
==Variants==
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===Met===
===Met===
{{Asset
{{Asset
|name=Met
|name=[[File:MetIcon.png|left]] Met [[File:MetIcon.png|right]]
|image=[[File:Met.png|250px]]
|image=[[File:Met.png|250px]]
|caption=Official artwork of a Met from ''Mega Man 1''
|caption=Official artwork of a Met from ''Mega Man 1''
Line 13: Line 16:
|category=[[Enemies]]
|category=[[Enemies]]
|game=''[[Mega Man 1]]''
|game=''[[Mega Man 1]]''
|hp=1
|space=1x1
|appears=''[[Mega Man: Dr. Wily's Revenge]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|appears=''[[Mega Man: Dr. Wily's Revenge]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|damage=1 (contact damage)<br>2 (projectiles)
|damage=1 (contact damage)<br>2 (projectiles)
Line 18: Line 23:
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
The '''Met''' is the first version of the Met in the Mega Man series, appearing in Guts Man's stage in ''[[Mega Man 1]]''. It was originally created as an industrial robot for nondescript purposes.
The '''Met''' is the first version of the Met in the ''Mega Man'' series, appearing in Guts Man's stage in ''[[Mega Man 1]]''. It was originally created as an industrial robot for nondescript purposes.


This version of the enemy is stationary, as it has no legs, and it is a template for the behavior of most Mets of posterior games. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage. It will turn around so it can face the player.
This version of the enemy is stationary, as it has no legs, and it is a template for the behavior of most Mets of posterior games. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage. It will turn around so it can face the player.
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In ''[[Mega Man Powered Up]]'', Mets could be flipped with a [[Proto Buster|Proto Strike]], a second level [[Charge Shot]], detonating a [[Hyper Bomb]] next to them, or a surfed [[Oil Slider]]. However, this behavior does not exist in ''Mega Man Maker''.
In ''[[Mega Man Powered Up]]'', Mets could be flipped with a [[Proto Buster|Proto Strike]], a second level [[Charge Shot]], detonating a [[Hyper Bomb]] next to them, or a surfed [[Oil Slider]]. However, this behavior does not exist in ''Mega Man Maker''.
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===Neo Met===
===Neo Met===
{{Asset
{{Asset
|name=Neo Met
|name=[[File:NeoMetIcon.png|left]] Neo Met [[File:NeoMetIcon.png|right]]
|image=[[File:NeoMet.png]]
|image=[[File:NeoMet.png]]
|caption=Official artwork of a Neo Met from ''Mega Man 2''
|caption=Official artwork of a Neo Met from ''Mega Man 2''
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|category=[[Enemies]]
|category=[[Enemies]]
|game=''[[Mega Man 2]]''
|game=''[[Mega Man 2]]''
|hp=1
|space=1x1
|damage=2
|damage=2
|version=[[1.0.0]]
|version=[[1.0.0]]
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It shoots in the same way as the Met, but with larger bullets that deal more damage. It walks after shooting and then hides in its helmet again. If it is not shooting or moving, it turns around to face the player.
It shoots in the same way as the Met, but with larger bullets that deal more damage. It walks after shooting and then hides in its helmet again. If it is not shooting or moving, it turns around to face the player.
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===Train Met===
===Train Met===
{{Asset
{{Asset
|name=Train Met
|name=[[File:TrainMetIcon.png|left]] Train Met [[File:TrainMetIcon.png|right]]
|image=[[File:TrainMet.png|250px]]
|image=[[File:TrainMet.png|250px]]
|caption=Artwork of the Train Met from ''[[Mega Man 5]]''
|caption=Artwork of the Train Met from ''[[Mega Man 5]]''
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|category=[[Enemies]]
|category=[[Enemies]]
|game=''[[Mega Man 5]]''
|game=''[[Mega Man 5]]''
|hp=1
|space=2x2
|damage=4 (contact)<br>2 (projectile)
|damage=4 (contact)<br>2 (projectile)
|version=[[1.0.0]]
|version=[[1.0.0]]
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The '''Train Met''' is a Met variant that originates from ''[[Mega Man 5]]''. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.
The '''Train Met''' is a Met variant that originates from ''[[Mega Man 5]]''. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.
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===Metall Cannon===
===Metall Cannon===
{{Asset
{{Asset
|name=Metall Cannon
|name=[[File:MetallCannonIcon.png|left]] Metall Cannon [[File:MetallCannonIcon.png|right]]
|image=[[File:MetallCannon.png|250px]]
|image=[[File:MetallCannon.png|250px]]
|caption=Official artwork of a Metall Cannon from ''[[Mega Man 5]]''
|caption=Official artwork of a Metall Cannon from ''[[Mega Man 5]]''
|category=[[Enemies]]
|category=[[Enemies]]
|game=''[[Mega Man 5]]''
|game=''[[Mega Man 5]]''
|hp=4
|space=2x4
|damage=4 (contact damage and projectile)
|damage=4 (contact damage and projectile)
|version=[[1.3.0]]
|version=[[1.3.0]]
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Its initial direction can be set in the [[Level Builder]].
Its initial direction can be set in the [[Level Builder]].
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===Swim Metall DX===
{{Asset
|name=Swim Metall DX
|image=[[File:SwimMetallDX.png|250px]]
|caption=Swim Metall DX MM7 official art
|category=[[Enemies]]
|game=''[[Mega Man 7]]''
|hp=1
|space=TBA
|damage=TBA
|version=[[1.9.0]]
|programmer=[[Meka]]
|spriter=[[GamerFromTheWeb]]
|sfx=[[Hansov]]
}}
'''Swim Metall DX''' is a Metall variant from ''[[Mega Man 7]]'' wearing a snorkeling tube and blue flippers. It will be added to ''[[Mega Man Maker]]'' in version [[1.9.0]].
Swim Metall DX periodically jumps and shoots at the player. It can also be set to double jump and shoot at the player after each jump. A Swim Metall DX can either jump vertically or towards the player.
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===Fire Met===
===Fire Met===
{{Asset
{{Asset
|name=Fire Met
|name=[[File:FireMetIcon.png|left]] Fire Met [[File:FireMetSpawnerIcon.png|right]]
|image=[[File:Fire Met.png|250px]]
|image=[[File:Fire Met.png|250px]]
|caption=Fire Met's artwork by Foseker
|caption=Fire Met's artwork by Foseker
|category=[[Enemies]]
|category=[[Enemies]]
|game=''[[Mega Man 8]]''
|game=''[[Mega Man 8]]''
|hp=3
|damage=2
|damage=2
|space=1x1 (Fire Met)<br>2x2 (Fire Met Spawner)
|version=[[1.5.0]]
|version=[[1.5.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[Schmiddi]]
|spriter=[[Schmiddi]]
}}
}}
The '''Fire Met''' is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy [[Escort]]. Its initial direction can be set in the Level Builder.
The '''Fire Met''' is a Met variant with a flame on its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy [[escort]]. Its initial direction can be set in the [[Level Builder]].


Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.
Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.


Fire Met can interact with:
Fire Mets can interact with assets that have interactions with such as [[Oil]], [[TNT|TNT Block]], [[Hot Plates]], [[Chill Block]], and[[Ice Barrier]]s
* [[Chill block]]
 
* [[Blizard Barrier]]
* [[Oil]]
* [[TNT Block]]  
* [[Hot Plates]]  
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===Numetall===
===Numetall===
{{Asset
{{Asset
|name=Numetall
|name=[[File:NumetallIcon.png|left]] Numetall [[File:NumetallIcon.png|right]]
|image=
|image=[[File:Numetall.png|250px]]
|caption=
|caption=Numetall in ''Mega Man Maker''
|description=Annoying slug that hides as long as you attack, then counters with slick goo.
|category=[[Enemies]]
|category=[[Enemies]]
|hp=1
|space=2x1
|game=''[[Mega Man 10]]''
|game=''[[Mega Man 10]]''
|damage=2
|damage=2
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|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
'''Numetall''' is a slug metall that looks like the original immobile variant of the Met. It appears in [[Pump Man]]'s stage in ''[[Mega Man 10]]''.


'''Numetall''' is a slug metal that looks like the original immobile variant of the Met. It appears in [[Pump Man]]'s stage in ''[[Mega Man 10]]''.
This version can be either on the floor or sticking to the ceiling crawling about slowly. If the player shoots it may protect itself by hiding under its helmet.  


This version crawls to the floor or the ceiling. If the player shoots, it may protect itself.  
Numetall shoots slimy projectiles that do not damage the player, but if make contact stick to player making them slippery temporarily as if on ice tiles.
The projectiles are fired in bursts of three and travel in the same pattern of spread trajectory as the Met and Neo Met's bullets.
However, unlike ''Mega Man 10'', firing player shots cannot remove the Numetall's sticky projectiles from the player.  The projectiles self-dissolve from the player within a short period.


It shoots slugs that do not damage the player, but make them become slippery temporarily. They are three and go in the same trajectory of the Met and Neo Met's bullets. However, unlike ''Mega Man 10'', using projectiles against the slug do not undo the effect.
In ''[[Mega Man Maker]]'' Numetall's slimy slippery chemical projectiles can increase the acidity of ''[[Mega Man 11]]'' [[Chemical Solution]].


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===Neo Heli Metall===
===Neo Heli Metall===
{{Asset
{{Asset
|name=Neo Heli Metall
|name=[[File:NeoHeliMetallIcon.png|left]] Neo Heli Metall [[File:NeoHeliMetallIcon.png|right]]
|image=[[File:NeoHeliMetall.PNG]]
|image=[[File:NeoHeliMetall.PNG]]
|caption=A Neo Heli Metall in ''[[Mega Man Maker]]''.
|caption=A Neo Heli Metall in ''[[Mega Man Maker]]''.
|description=A fan favorite. Flies back and forth, firing three bullets as it stops.
|category=[[Enemies]]
|category=[[Enemies]]
|hp=1
|space=1x2
|game=''[[Mega Man 10]]''
|game=''[[Mega Man 10]]''
|damage=2 (contact and projectiles)
|damage=2 (contact and projectiles)
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|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
Neo Heli Metall is a flying Met variant from ''[[Mega Man 10]]''. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.
'''Neo Heli Metall''' is a flying Met variant from ''[[Mega Man 10]]''. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.


The direction they move in can be set in the [[Level Builder]].
The direction they move in can be set in the [[Level Builder]].
[[Category:Enemies]]
 
This enemy was added in [[1.7.0]] due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the [[Sniper Joe|Returning Machine Gun Joe]] and the latter being already programmed.
 
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===Camouflametall===
{{Asset
|name=Camouflametall
|image=
|caption=
|description=TBA
|category=[[Enemies]]
|hp=
|space=
|game=''[[Mega Man 10]]''
|damage=
|version=[[1.9.0]]
|programmer=?
}}
The '''Camouflametall''' is a Met variant with a [[Life]] instead of a helmet originating from Wily stage 3 and the Special Stage in ''[[Mega Man 9]]''.
 
In ''[[Mega Man Maker]]'', a Camouflametall may also have an [[Anti-Yashichi]] as its helmet, and can be stunned using [[Flash Stopper]] or [[Centaur Flash]] for a short amount of time too.
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===Hell Metall DX===
{{Asset
|name=[[File:HellmetaldxIcon.png|left]] Hell Metall DX [[File:HellmetaldxIcon.png|right]]
|image=[[File:HellMetalDX.png|250px]]
|caption=Artwork of a Hell Metall DX from ''Mega Man V''
|description=A tanky Met variant.It needs a charged spot to show it's weak spot.
|category=[[Enemies]]
|game=''[[Mega Man V]]''
|hp=3 (treads)<br>4 (enemy)
|space=2x2
|damage=6 (contact)<br>3 (projectile)
|version=[[1.8.0]]
|programmer=[[Meka]]
}}
The '''Hell Metall DX''' is a mobile Met [[enemy]] originating from ''[[Mega Man V]]'' that hides behind a shield. It comes in two color schemes: green and orange, and black and white.
 
When spawned in, a Hell Metall DX will travel towards the [[player]] with its shield in front of itself and its back exposed. It will turn around upon reaching a ledge or a wall. After shielding itself for three seconds, a Hell Metall DX will lift its shield up to leave its side exposed for four seconds. Once the player deals enough damage to it, the treads of the Hell Metal DX will be destroyed: the enemy will be launched backwards and remain stationary on any [[Tilesets|terrain]] it lands on.
 
Once stationary, a Hell Metall DX will face the player and shield itself from the player. Every two seconds, it will throw a projectile from the top of its helmet at the player. When hit by the player's charge shot, a Hell Metall DX will be temporarily stunned, leaving itself vulnerable to the player's projectiles as it leaves its shield up.
 
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===Fukuhorn===
{{Asset
|name=[[File:FukuhornIcon.png|left]] Fukuhorn [[File:FukuhornIcon.png|right]]
|image=[[File:FukuhornArtwork.png|250px]]
|caption=Artwork of a Fukuhorn from ''Mega Man V''
|description=Acts exactly like Metall Sniper, but has a more electronic look.
|category=[[Enemies]]
|game=''[[Mega Man V]]''
|hp=1
|space=1x2
|damage=4 (contact)<br>3 (projectile)
|version=[[1.8.0]]
|programmer=[[Meka]]
}}
The '''Fukuhorn''' is an [[enemy]] from ''[[Mega Man V]]'' that is functionally similar to the Metall Sniper but with a robotic body and a single eye. A Fukuhorn comes in two color variants: red and yellow, and black and white.
 
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===Metall Sniper===
{{Asset
|name=[[File:MetallsniperIcon.png|left]] Metall Sniper [[File:MetallsniperIcon.png|right]]
|image=[[File:MetallSniper.png|250px]]
|caption=Artwork of a Metall Sniper from ''Mega Man V''
|description=A cannon-met,it is armoured and only gets up when the player is close to it.
|category=[[Enemies]]
|game=''[[Mega Man V]]''
|damage=4 (contact)<br>3 (projectile)
|hp=1
|space=1x2
|version=[[1.8.0]]
|programmer=[[Meka]]
}}
The '''Metall Sniper''' is an [[enemy]] from ''[[Mega Man V]]''. It is a variant of the Met with a cannon attached to its armored helmet.
 
When a Metall Sniper is spawned in, its cannon points towards the player's direction. If the player is on the same side as the Metall Sniper's cannon, the cannon is oriented at one of four different angles (horizontally, diagonally above the horizontal, or slightly above or below the horizontal) and readjusts depending on the player's position. If the player is on the opposite side of the Metall Sniper's cannon, the cannon points horizontally.
 
If the player is further than two tiles from a Metall Sniper, a projectile is fired at the player every three seconds. If the player is closer than two tiles to a Metall Sniper, it charges horizontally in two short bursts: first in the direction that its cannon is pointing then in the player's direction before repeating its pattern.
 
A Metall Sniper comes in two colour variants: yellow and blue, and black and white.
 
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==Video Tutorials==
[https://www.youtube.com/shorts/0DbbF8LtG5M ''Mega Man'' Met]
 
[https://www.youtube.com/shorts/l-9um49e_2s ''Mega Man 2'' Neo Met]
 
==Gallery==
<gallery>File:SwimMetallDX_announcement.png|Swim Metall DX  Announcement 1.9
</gallery>
 
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==Navigation==
===Asset category===
{{Enemies}}
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{{V1.8}}
{{V1.9}}
===Games===
{{MM1}}
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{{MMDWR}}
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[[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 5 Assets]] [[Category:Mega Man 7 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man 10 Assets]] [[Category:Mega Man V Assets]] [[Category:Mega Man: Dr. Wily's Revenge Assets]]

Latest revision as of 01:49, 31 October 2024

This article contains content that was added in a recent version.
The contents of this article may change as more information is added.
This article needs an image or multiple images.
Once suitable images are added to the appropriate section(s), remove this notice.
Image(s) needed: In-game images of all Met variants

{{Incomplete|More info on Camouflametall} and Swim Metall DX} Metalls (also known by the nickname Mets and as Helmet in Mega Man for Game Gear) are one of the most common types of enemies represented in Mega Man Maker. They are robots with a cephalotorax structure and sometimes two legs. Most forms of Met rely on staying under their helmets, protected from all non-piercing weapons, while occasionally making themselves vulnerable to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.

As of version 1.9.3.1, twelve Met variants are included in Mega Man Maker to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, the Neo Heli Metall, the Hell Metal DX, the Fukuhorn, the Metall Sniper, the Swim Metall DX and the Camouflametall.

Variants

Met

Met
Official artwork of a Met from Mega Man 1
Information
Level Builder
Description: Hides under a reflective helmet. Get too close and it will shoot at you.
Category: Enemies
Builder space: 1x1
Game information
HP: 1
Damage: 1 (contact damage)
2 (projectiles)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

The Met is the first version of the Met in the Mega Man series, appearing in Guts Man's stage in Mega Man 1. It was originally created as an industrial robot for nondescript purposes.

This version of the enemy is stationary, as it has no legs, and it is a template for the behavior of most Mets of posterior games. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage. It will turn around so it can face the player.

In Mega Man Powered Up, Mets could be flipped with a Proto Strike, a second level Charge Shot, detonating a Hyper Bomb next to them, or a surfed Oil Slider. However, this behavior does not exist in Mega Man Maker.

Neo Met

Neo Met
Official artwork of a Neo Met from Mega Man 2
Information
Level Builder
Description: Hides under a reflective helmet. Runs after attacking the player.
Category: Enemies
Builder space: 1x1
Game information
HP: 1
Damage: 2
Added in version: 1.0.0
Series information
Game of origin: Mega Man 2
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

The Neo Met is an upgraded version of the standard Met, now featuring feet and the ability to walk. This enemy was introduced in Mega Man 2 and appeared in Crash Man's stage and the third Wily Stage.

It shoots in the same way as the Met, but with larger bullets that deal more damage. It walks after shooting and then hides in its helmet again. If it is not shooting or moving, it turns around to face the player.

Train Met

Train Met
Artwork of the Train Met from Mega Man 5
Information
Level Builder
Description: Chugs along until you get close, at which point it shoots and becomes vulnerable.
Category: Enemies
Builder space: 2x2
Game information
HP: 1
Damage: 4 (contact)
2 (projectile)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

The Train Met is a Met variant that originates from Mega Man 5. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.

Metall Cannon

Metall Cannon
Official artwork of a Metall Cannon from Mega Man 5
Information
Level Builder
Category: Enemies
Builder space: 2x4
Game information
HP: 4
Damage: 4 (contact damage and projectile)
Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

The Metall Cannon is a variant of the Met from Mega Man 5 that appears in Napalm Man's stage, Dark Man 2 and 3, and the first stage of Wily's fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed or turned into Concrete blocks. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.

Its initial direction can be set in the Level Builder.

Swim Metall DX

Swim Metall DX
Swim Metall DX MM7 official art
Information
Level Builder
Category: Enemies
Builder space: TBA
Game information
HP: 1
Damage: TBA
Added in version: 1.9.0
Series information
Game of origin: Mega Man 7
Development
Programmer(s): Meka
Spriter(s): GamerFromTheWeb
Sound effect creator(s): Hansov
{{{sprite}}}

Swim Metall DX is a Metall variant from Mega Man 7 wearing a snorkeling tube and blue flippers. It will be added to Mega Man Maker in version 1.9.0.

Swim Metall DX periodically jumps and shoots at the player. It can also be set to double jump and shoot at the player after each jump. A Swim Metall DX can either jump vertically or towards the player.


Fire Met

Fire Met
Fire Met's artwork by Foseker
Information
Level Builder
Category: Enemies
Builder space: 1x1 (Fire Met)
2x2 (Fire Met Spawner)
Game information
HP: 3
Damage: 2
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Development
Programmer(s): WreckingPrograms
Spriter(s): Schmiddi
{{{sprite}}}

The Fire Met is a Met variant with a flame on its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy escort. Its initial direction can be set in the Level Builder.

Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.

Fire Mets can interact with assets that have interactions with such as Oil, TNT Block, Hot Plates, Chill Block, andIce Barriers


Numetall

Numetall
Numetall in Mega Man Maker
Information
Level Builder
Description: Annoying slug that hides as long as you attack, then counters with slick goo.
Category: Enemies
Builder space: 2x1
Game information
HP: 1
Damage: 2
Added in version: 1.6.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): WreckingPrograms
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Numetall is a slug metall that looks like the original immobile variant of the Met. It appears in Pump Man's stage in Mega Man 10.

This version can be either on the floor or sticking to the ceiling crawling about slowly. If the player shoots it may protect itself by hiding under its helmet.

Numetall shoots slimy projectiles that do not damage the player, but if make contact stick to player making them slippery temporarily as if on ice tiles. The projectiles are fired in bursts of three and travel in the same pattern of spread trajectory as the Met and Neo Met's bullets. However, unlike Mega Man 10, firing player shots cannot remove the Numetall's sticky projectiles from the player. The projectiles self-dissolve from the player within a short period.

In Mega Man Maker Numetall's slimy slippery chemical projectiles can increase the acidity of Mega Man 11 Chemical Solution.


Neo Heli Metall

Neo Heli Metall
A Neo Heli Metall in Mega Man Maker.
Information
Level Builder
Description: A fan favorite. Flies back and forth, firing three bullets as it stops.
Category: Enemies
Builder space: 1x2
Game information
HP: 1
Damage: 2 (contact and projectiles)
Added in version: 1.7.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

Neo Heli Metall is a flying Met variant from Mega Man 10. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.

The direction they move in can be set in the Level Builder.

This enemy was added in 1.7.0 due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the Returning Machine Gun Joe and the latter being already programmed.


Camouflametall

Camouflametall
Information
Level Builder
Description: TBA
Category: Enemies
Game information
Added in version: 1.9.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): ?
{{{sprite}}}

The Camouflametall is a Met variant with a Life instead of a helmet originating from Wily stage 3 and the Special Stage in Mega Man 9.

In Mega Man Maker, a Camouflametall may also have an Anti-Yashichi as its helmet, and can be stunned using Flash Stopper or Centaur Flash for a short amount of time too.

Hell Metall DX

Hell Metall DX
Artwork of a Hell Metall DX from Mega Man V
Information
Level Builder
Description: A tanky Met variant.It needs a charged spot to show it's weak spot.
Category: Enemies
Builder space: 2x2
Game information
HP: 3 (treads)
4 (enemy)
Damage: 6 (contact)
3 (projectile)
Added in version: 1.8.0
Series information
Game of origin: Mega Man V
Development
Programmer(s): Meka
{{{sprite}}}

The Hell Metall DX is a mobile Met enemy originating from Mega Man V that hides behind a shield. It comes in two color schemes: green and orange, and black and white.

When spawned in, a Hell Metall DX will travel towards the player with its shield in front of itself and its back exposed. It will turn around upon reaching a ledge or a wall. After shielding itself for three seconds, a Hell Metall DX will lift its shield up to leave its side exposed for four seconds. Once the player deals enough damage to it, the treads of the Hell Metal DX will be destroyed: the enemy will be launched backwards and remain stationary on any terrain it lands on.

Once stationary, a Hell Metall DX will face the player and shield itself from the player. Every two seconds, it will throw a projectile from the top of its helmet at the player. When hit by the player's charge shot, a Hell Metall DX will be temporarily stunned, leaving itself vulnerable to the player's projectiles as it leaves its shield up.


Fukuhorn

Fukuhorn
Artwork of a Fukuhorn from Mega Man V
Information
Level Builder
Description: Acts exactly like Metall Sniper, but has a more electronic look.
Category: Enemies
Builder space: 1x2
Game information
HP: 1
Damage: 4 (contact)
3 (projectile)
Added in version: 1.8.0
Series information
Game of origin: Mega Man V
Development
Programmer(s): Meka
{{{sprite}}}

The Fukuhorn is an enemy from Mega Man V that is functionally similar to the Metall Sniper but with a robotic body and a single eye. A Fukuhorn comes in two color variants: red and yellow, and black and white.


Metall Sniper

Metall Sniper
Artwork of a Metall Sniper from Mega Man V
Information
Level Builder
Description: A cannon-met,it is armoured and only gets up when the player is close to it.
Category: Enemies
Builder space: 1x2
Game information
HP: 1
Damage: 4 (contact)
3 (projectile)
Added in version: 1.8.0
Series information
Game of origin: Mega Man V
Development
Programmer(s): Meka
{{{sprite}}}

The Metall Sniper is an enemy from Mega Man V. It is a variant of the Met with a cannon attached to its armored helmet.

When a Metall Sniper is spawned in, its cannon points towards the player's direction. If the player is on the same side as the Metall Sniper's cannon, the cannon is oriented at one of four different angles (horizontally, diagonally above the horizontal, or slightly above or below the horizontal) and readjusts depending on the player's position. If the player is on the opposite side of the Metall Sniper's cannon, the cannon points horizontally.

If the player is further than two tiles from a Metall Sniper, a projectile is fired at the player every three seconds. If the player is closer than two tiles to a Metall Sniper, it charges horizontally in two short bursts: first in the direction that its cannon is pointing then in the player's direction before repeating its pattern.

A Metall Sniper comes in two colour variants: yellow and blue, and black and white.


Video Tutorials

Mega Man Met

Mega Man 2 Neo Met

Gallery


Navigation

Asset category

Enemies
Mega Man MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholder
Mega Man 2 Neo MetReturning Sniper JoeTellyCrazy CannonBattonRobbitHotheadBlockyPierobotCroakerCrabbotFly BoyFan FiendShrinkPipiMoleScwormAtomic ChickenBig FishSniper ArmorHot DogLantern Fish
Mega Man 3 PeterchyPottonHammer JoeMechakkeroPoleNew ShotmanPetit SnakeyKomasaburoHari HarryCannonWalking BombGyoraiboYambowMag FlyElectric GabyoallBubukanNitronElec'nBomb FlierHologranGiant SpringerTama
Mega Man 4 Skeleton JoeTogeheroShield AttackerSuper Ball Machine Jr.SkullmetTaketentoGachapponMinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyLadder PressHeliponRing RingBattanSea MineRattonWhopper
Mega Man 5 Train MetCrystal JoeShield AttackerPukapellyLyricKoukerBitterPower MusclerBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounderSumatranBombierCoccoJet BombV
Mega Man 6 ColtonShield AttackerFire TellyAu AuBen KCannopellerTwin RoaderBrain BreakKatonbyonCurlingerSRU-21/PGabgyoPookerCyber GabyoallYaffuHotchkiss'nMolierSubmarine FlierPropeller EyeSkull WalkerBrownSquidon
Mega Man 7 TripropellanIcicle TeckTrio The WheelBacconeTom DaddyFrisk CannonGockroach SGockroach S NestTurbo RoaderKaminari KogoroCyorownGabgyoGobotsTsuranattorSwim Metall DXAstro Zombieg
Mega Man 8 Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetWall TeckRabbitonPenpen EVBig TellySuccubattonSuccubattonShururun
Mega Man 9 Petit DevilCaricarryBombomboyFlower PresenterFire TotemOkosutobonDiarnHoohooKakinbatankAdamskiNombrellenSakretsBunby CatcherOctoneCamouflametall
Mega Man 10 Cargou QKaona GeenoPointanSola OOshitsu OsarettsuNumetallMerserkerBari III (Head)Bari III (Body)Mecha PitchanSearchyReturning Machine Gun JoeNeo Heli MetallMolmoleDarspiderSuzak and FenixYonbain
Mega Man 11 Electro GuardElectririPipettoAnti-EddieAir Stone/Fire/NutMash BurnerCrunch DonArc WeldyBoyornLamper
Mega Man & Bass Gori ThreeDodonpa CannonPlasmaRomperSnolerMini SnowmanBig TellyElectric GeneratorMokumokumoHogaleAmmonerOni RoboOni Robo CloudOni Robo WindSydeckaKamikamin
Game Boy Cutting WheelHyoeyBiribareePiripareeDoncatchHell Metall DXFukuhornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Other Changes


Versions

Version 1.0
Characters
Mega Man
Bosses
Cut ManBomb ManCrash ManMetal ManSpark ManTop ManToad ManPharaoh ManStone ManNapalm ManKnight ManPlant ManEnergy ElementParty Ball
Unused
Gemini Man
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeFootholderNeo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadPeterchyPottonHammer JoeMechakkeroPoleNew ShotmanSkeleton JoeTogeheroShield Attacker (MM4)Super Ball Machine Jr.SkullmetTaketentoGachapponTrain MetCrystal JoeNew Shield AttackerPukapellyLyricKoukerBitterColtonShield Attacker GTRFire TellyAu-AuBen KCannopellerTwin Roader
Unused
CaricarryPetit Devil
1.0.9
Croaker
Weapons
Mega BusterRolling CutterFire StormThunder BeamQuick BoomerangCrash BomberMetal BladeSearch SnakeTop SpinMagnet MissileSkull BarrierFlash StopperPharaoh ShotGravity HoldStar CrashCharge KickWind StormSilver TomahawkPlant BarrierRush CoilRush JetMagnet BeamShineNado0Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
CheckpointWaterYoku BlockCount BombTeleporterWeapon BlockWeapon BarrierFire BeamElec BeamConveyor BeltForce BeamLift PlatformDrop PlatformDust BlockCossack PlatformFalling PlatformRotating PlatformSpringFlip PlatformLarge HealthSmall HealthLarge Weapon EnergySmall Weapon EnergyLifeE-TankM-Tank
Major Patches
1.0.01.0.11.0.21.0.31.0.41.0.9

Version 1.3
Characters
Proto ManBass
Bosses
Ring ManSkull ManCrystal ManCharge Man
Enemies
MinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyWhopperBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounder
Weapons
Proto BusterBass BusterProto CoilProto JetTreble BoostDrill BombPower StoneWater WaveCrystal EyeSuper Arrow
Level Objects & Pickups
Ring PlatformCoil PlatformQuicksandRolling DrillTeckyunCharacter CapsuleHealth SpawnerWeapon Energy Spawner
Major Patches
1.3.11.3.21.3.31.3.41.3.51.3.6

Version 1.5
Bosses
Grenade ManAstro ManConcrete ManTornado Man
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetWall TeckRabbitonPenpen EVBig TellyBombomboyFlower PresenterFire TotemOkosutobonDiarnHoohooKakinbatankAdamskiNombrellanSakretsCaricarryPetit Devil
Weapons
Mega BallTornado HoldFlash BombThunder ClawFlame SwordConcrete ShotJewel SatelliteHornet ChaserLaser TridentMagma BazookaBlack Hole BombTornado Blow
Level Objects
Reflecting Yoku BlockThunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonMagma Beam GeneratorRainBokazurahIllusian
Major Patches
1.5.11.5.21.5.31.5.41.5.5

Version 1.6
Major Features
Online Building
Bosses
Sheep ManPump ManBlast ManBounce Man
Enemies
Cargou QKaona GeenoPointanSola 0Oshitsu OsarettsuNumetallMerserkerBari IIIMecha PitchanSearchyElectro GuardElectririPipettoAnti-EddieAir StoneMash BurnerCrunch Don
Weapons
Thunder WoolCommando BombWater ShieldWheel CutterMirror BusterScrew CrusherBallade CrackerBounce BallPile DriverScramble Thunder
Level Objects
Horizontal Weapon BlockHorizontal Key DoorMoving CogSheep BlockMoving ElevatorChill BlockSpinning WheelChemical SolutionFire Wall
Major Patches
1.6.11.6.21.6.3

Version 1.7
Characters
Roll
Bosses
Fire ManQuick ManYamato ManFreeze ManSplash WomanStrike Man
Enemies
PipiAtomic ChickenLadder PressBattanCoccoHologranSumatranSkull WalkerReturning Machine Gun JoeNeo Heli MetallMoleScwormSniper ArmorLantern FishElectric GabyoallElec'nBomb FlierNitronGiant SpringerVHotchkiss'nMolmoleMolierBrownBunby CatcherHeliponRing RingSubmarine FlierPropeller EyeSea MineBombierJet BombRatton
Weapons
Roll SwingTango JumpFlappy BeatSuper ArmTime StopperBubble LeadSpark ShockDust CrusherGyro AttackNapalm BombYamato SpearCentaur FlashFreeze CrackerTriple BladeSolar BlazeCommand Selection
Level Objects & Pickups
Music ChangerSuper Arm BlockFire WaveOn/Off SwitchOn/Off Switch TimerOn Switch BlockOn/Off Switch BlockOn Switch SpikeOff Switch SpikeOn Switch LadderOff Switch LadderTop LiftSplash PlatformBouncy BallFuse CrosserJumpthrough PlatformHornet RollAcid DropNeedle PressFork BlockSteamPlantformIce BarrierSpike PlatformSoccer Ball JetConcrete LiftFuse RailFuse CrawlerFuse Xtender?-Tank
Major Patches
1.7.11.7.21.7.31.7.41.7.5

Version 1.8
Bosses
Cold ManPirate ManBurner ManEnkerPunkPlutoYellow DevilBoobeam TrapKamegoro MakerCossack CatcherWily Machine 4Dark Man 3Dark Man 4Big PetsWily Machine 6
Enemies
Gori-ThreeDodonpa CannonPlasmaRomperSnolerBig TellyElectric GeneratorMokumokumoHogaleAmmonerOni RoboSydeckaHyoeyBiribareePiripareeDoncatchHeli Mettall DXFukuhornMetall SniperPress'NCutting WheelTampLa JabaFankurowShuhornChainsoar
Weapons
Ice WallWave BurnerSpread DrillCopy VisionTengu BladeMagic CardGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoUber Chain
Level Objects & Pickups
Low Grav SectionHorizontal Astro GateHorizontal Astro ButtonHorizontal Astro Reset ButtonGori-Three RockHotplateIce BlockExplosive CrateDynamo ConveyorMoving LightMoving Light RedirectorMoving Light TerminatorMoving Light DarknessFloating BalloonOni Cloud GeneratorOni Wind GeneratorPressurized Cracked BlockRotating Spike BoxBell RingerSuper CutterMelting Snow BlockIcicleShifting Falling StoneGuts HoverMove HoverNapalm FireAlternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockTargetsTarget RailHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide WaterWater Height MarketWater Height CrystalHealth Block CheckerWeapon Energy Block CheckerArrowsFuse Lazer TurretAnti YashishiDrop Suppressor
Major Patches
1.8.11.8.21.8.31.8.41.8.5

Version 1.9
Major Features
Layering
Bosses
Burst ManBurst BubbleTengu ManJewel ManGalaxy ManNitro ManFuse Man
Enemies
Swim Metall DXAstro ZombiegSuccubattonShururunOctoneCamouflametallDarspiderSuzak and FenixYonbainArc WeldyBoyornLamper
Weapons
Slash ClawScorch WheelIce WavePlug BallRebound StrikerAcid Barrier
Level Objects & Pickups
Water DropCracked Ice PlatformInvisible TileInvisible DecorationInvisible PlatformInvisible LadderInvisible SpikeTel TelTel Tel FountainBurst WaterCount Bomb CDCount Bomb CD SlowLift ElevatorLift Elevator MarkShupponpon Front DoorShupponpon Side DoorShupponpon RailFloating SpikeFloating Bubble GeneratorFlipping DoorsAnti Grav SectionBlast SensorBlast Sensor On/OffBlast WireBlast Wire On/OffBlast CrateFalling Blast CrateBlast Big CrateBlast Scrapped Car
Major Patches

Games

Mega Man 1
Characters
Mega Man
Weapons
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder BeamMagnet Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholder
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Bosses
Cut ManIce ManBomb ManFire ManYellow Devil
Other Pages
TilesetsBackgroundsMusic

Mega Man Powered Up
Weapons (PU)
Proto BusterRoll SwingTime SlowOil Slider
Weapons (MM1)
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholderHotheadShield Attacker
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave SpawnerOn/Off SwitchOn Switch BlockOn/Off Switch Block
Bosses
Cut ManIce ManBomb ManFire ManTime ManYellow Devil
Other Pages
TilesetsBackgroundsMusic

Mega Man 2
Weapons Mega BusterBubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic FireItem-1Item-2Item-3
Enemies Neo MetReturning Sniper JoeTellyCrazy CannonBattonRobbitHotheadBlockyPierobotCroakerCrabbotFly BoyFan FiendShrinkPipiMoleScwormAtomic ChickenBig FishSniper ArmorHot DogLantern FishSniper Armor
Level Objects Conveyor BeltForce BeamPressCrash LiftAcid Drop
Bosses Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Other Pages TilesetsBackgroundsMusic


Mega Man 5
Weapons
Mega BusterPower StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge KickRush CoilRush JetSuper Arrow
Enemies
Train MetCrystal JoeShield AttackerPukapellyLyricKoukerBitterPower MusclerBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounderSumatranBombierCoccoJet BombV
Level Objects
Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Bosses
Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Other Pages
TilesetsBackgroundsMusic


Mega Man 7
Weapons
Mega BusterWild CoilNoise CrushDanger WrapFreeze CrackerScorch WheelRush CoilRush JetSuper Adaptor
Enemies
TripropellanIcicle TeckTrio The WheelBacconeTom DaddyFrisk CannonGockroach SGockroach S NestTurbo RoaderKaminari KogoroCyorownGabgyoGobotsTsuranattorSwim Metall DXAstro Zombieg
Level Objects
Floor LightJet PlatformPunch BlockJunk DropperCracked Ice PlatformInvisible TileTel TelBurst Water
Bosses
Spring ManFreeze ManShade ManBurst Man
Other Pages
TilesetsBackgroundsMusic


Mega Man 8
Weapons
Mega BusterMega BallTornado HoldFlash BombThunder ClawFlame SwordIce Wave
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVBig TellySuccubattonShururunGori ThreeDodonpa CannonRomperHogaleHogale SpawnerAmmonerSydecka
Level Objects
Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockCount Bomb CDLift ElevatorShupponpon DoorFloating SpikeFloating Bubble GeneratorFlipping DoorsIce BlockIce Block SpawnerExplosive CratesBell Ringer
Bosses
Grenade ManAstro ManTengu Man
Other Pages
TilesetsBackgroundsMusic


Mega Man 10
Weapons
Mega BusterProto BusterBass BusterTriple BladeSolar BlazeThunder WoolCommando BombWater ShieldWheel CutterRebound StrikerMirror BusterScrew CrusherBallade CrackerRush CoilRush JetProto CoilProto JetTreble Boost
Enemies
Cargou QKaona GeenoPointanSola OOshitsu OsarettsuNumetallMerserkerBari III (Head)Bari III (Body)Mecha PitchanSearchySearchy SpawnerReturning Machine Gun JoeNeo Heli MetallMolmoleMomole SpawnerMomole Spawner (Random)DarspiderSuzak and FenixYonbain
Level Objects
Jumpthrough PlatformSheep BlockSheep SpikeChill BlockMoving ElevatorMoving Elevator Vertical StopSoccer Ball Jet
Bosses
Sheep ManPump ManStrike ManNitro Man
Other Pages
TilesetsBackgroundsMusic


Mega Man: Dr. Wily's Revenge
Weapons
Mega BusterRolling CutterIce SlasherFire StormThunder BeamBubble LeadQuick BoomerangTime StopperAtomic FireMirror Buster
Enemies
MetOctopus BatteryScrew BomberBig EyeTackle FireHotheadPipiMoleScwormCutting Wheel
Level Objects
Super CutterMelting Snow BlockIcicle
Bosses
Cut ManIce ManFire ManBubble ManQuick ManEnker
Other Pages
TilesetsBackgroundsMusic

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukuhornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic