Met: Difference between revisions
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'''Metalls''' ( | {{ImageNeeded|In-game images of all Met variants}} | ||
{{Incomplete|More info on Swim Metall DX options and behaviors}} | |||
'''Metalls''' (also known by the nickname '''Mets''' and as '''Helmet''' in ''Mega Man'' for Game Gear) are one of the most common types of [[enemies]] represented in ''[[Mega Man Maker]]''. They are robots with a cephalotorax structure and sometimes two legs. Most forms of Met rely on hiding underneath their helmets in order to keep themselves safe, protected from all non-piercing weapons, while occasionally emerging (rendering themselves vulnerable) in order to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health. | |||
As of version [[1. | As of version [[1.9.4.3]], twelve Met variants are included in ''Mega Man Maker'' to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, the Neo Heli Metall, the Hell Metal DX, the Fukuhorn, the Metall Sniper, the Swim Metall DX and the Camouflametall. The Sabotall from ''[[Mega Man Powered Up]]'' will be added in version [[1.10.0]]. | ||
==Variants== | ==Variants== | ||
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===Met=== | ===Met=== | ||
{{Asset | {{Asset | ||
|name=Met | |name=[[File:MetIcon.png|left]] Met [[File:MetIcon.png|right]] | ||
|image=[[File:Met.png|250px]] | |image=[[File:Met.png|250px]] | ||
|caption=Official artwork of a Met from ''Mega Man 1'' | |caption=Official artwork of a Met from ''[[Mega Man 1]]'' | ||
|description=Hides under a reflective helmet. Get too close and it will shoot at you. | |description=Hides under a reflective helmet. Get too close and it will shoot at you. | ||
|category=[[Enemies]] | |category=[[Enemies]] | ||
|game=''[[Mega Man 1]]'' | |game=''[[Mega Man 1]]'' | ||
|hp=1 | |||
|space=1x1 | |||
|layer={{Layer|5}} | |||
|options=N/A | |||
|appears=''[[Mega Man: Dr. Wily's Revenge]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]'' | |appears=''[[Mega Man: Dr. Wily's Revenge]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]'' | ||
|damage=1 (contact damage)<br>2 (projectiles) | |damage=1 (contact damage)<br>2 (projectiles) | ||
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|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
}} | }} | ||
The '''Met''' is the first version of the Met in the Mega Man series, appearing in Guts Man's stage in ''[[Mega Man 1]]''. It was originally created as an industrial robot for nondescript purposes. | The '''Met''' is the first version of the Met in the ''Mega Man'' series, first appearing in Guts Man's stage in ''[[Mega Man 1]]'' as an [[enemy]]. It was originally created as an industrial robot for nondescript purposes, although its designated level and hardhat implies the Met's involvement in construction work or mining operations. | ||
This version of the enemy is stationary, as it has no legs, and it | Met debuted in the [[1.0.0|initial release]] of ''[[Mega Man Maker]]'', 1.0.0. | ||
This version of the enemy is stationary, as it has no legs, and it establishes a suitable template for the behavior of most Mets of later titles. | |||
==== Level Builder ==== | |||
The Met is designated to the 5th [[layer]], along with [[tiles]] and most [[level objects]]. It has zero customizable attributes or options. | |||
==== Behavior ==== | |||
As is, the Met is a rather simple adversary. Once the [[player]] enters a range of around 4 tiles away from the Met's position, it will briefly pop out of the ground to fire a spread-shot of three projectiles - one directly forward, one diagonally downwards, and one diagonally upwards. These projectiles deal more damage to the player than the Met's own contact damage. Once the Met has fired its projectiles, it will retreat back into the ground, hiding within its helmet once more - waiting briefly before emerging again if the player has yet to leave its territory. The Met is only vulnerable to damage from most weapons when exposed and attacking. It will also automatically turn around to face the player's horizontal position, and can thus fire its projectiles in two different directions. | |||
In ''[[Mega Man Powered Up]]'', a Met could be flipped over and exposed with a [[Proto Buster|Proto Strike]], a second level [[Charge Shot]], detonating a [[Hyper Bomb]] next to them, or a surfed [[Oil Slider]]. However, this behavior does not exist in ''Mega Man Maker'', as Mets were unable to be flipped in their original debut title. | |||
{{clr}} | {{clr}} | ||
===Sabotall=== | |||
{{Update}} | |||
{{Asset | |||
|name=[[File:SabotallIcon.png|left]] Sabotall [[File:SabotallIcon.png|right]] | |||
|image=[[File:mmPU_SabotallTrailer.png|250px]] | |||
|caption=Screenshot of a Sabotall from its initial reveal trailer. | |||
|description=TBA | |||
|aka=Cactuspy | |||
|category=[[Enemies]] | |||
|space=TBA | |||
|layer=TBA | |||
|options=TBA | |||
|hp=1 | |||
|damage=TBA | |||
|version=[[1.10.0]] | |||
|game=''[[Mega Man Powered Up]]'' | |||
|programmer=[[Meka]] | |||
|spriter=[[Son Loto]] | |||
|sfx=[[Hansov]] | |||
|sprite=[[File:SabotallLevelBuilderSprite.png]] | |||
}} | |||
The '''Sabotall''' (occasionally regarded as the '''Cactuspy''') is a met-class [[enemy]] that debuted in ''[[Mega Man Powered Up]]''. The Sabotall resembles most other Mets, but it wears a distinctive spiny cactus as headwear instead of a helmet. It first appeared in Oil Man's stage. | |||
The Sabotall will make its debut in version [[1.10.0]] of ''[[Mega Man Maker]]''. | |||
==== Behavior ==== | |||
Initially after spawning, the Sabotall will be hidden in the ground, wearing its cactus helmet as camouflage. The cactus will deflect incoming projectiles, such as the [[Mega Buster]], leaving the Sabotall unharmed. It will then fire off five cactus needles in different directions - one upwards, two diagonally upwards, and two to the left and right. It will then jump out of the ground and start walking away from the [[player]], reversing direction if it collides with a wall of [[tiles]] or other terrain. The Sabotall is vulnerable to attacks in this state. After a short walk, it will hop back into the ground once more, submerging itself and rendering the Sabotall impervious to damage. It will then repeat this pattern. | |||
Their cactus helmet can be burnt by [[Fire Storm]] or other [[:Category:Fire weapons|fire-based weapons]], which will prevent them from using their needle attack or defending against damage; however, their burnt helmet will still deflect the player's projectiles. Additionally, a Sabotall can be set in the [[Level Builder]] to start off with a burnt helmet. | |||
==== Trivia ==== | |||
* The Sabotall is capable of walking across [[Quicksand]] with ease without sinking. | |||
* Sabotall will be the first wholly original enemy from ''[[Mega Man Powered Up]]'' to be added to ''[[Mega Man Maker]]'', not counting older enemies added in the remake such as [[Hothead]] and [[Cannon|Shield Cannon]]. | |||
** In fact, it is the only original enemy to be created only for ''Mega Man Powered Up'', with the exception of some bosses. | |||
*As 1.10.0 is focusing on adding assets as per the choice of members of the development team, Sabotall was chosen by [[Neo Cutman]] to be added for the update. | |||
*During the development of 1.10, "Cactuspy" was the name chosen for the enemy.<ref>[https://discord.com/channels/328222878489247744/705889571900096554/1355273281166377022 Meka shares that the original name for Sabotall was "Cactuspy" during the development of version 1.10.0] ([[:File:Sabotall named as Catuspy.png|image]])</ref> However, a poll was held among the [[Mega Man Maker Team|development team members]] to choose the name for the enemy.<ref>[https://discord.com/channels/328222878489247744/705889571900096554/1355273968491302913 Meka shares that the name for Sabotall was voted upon and jokingly should have been called "Goldstorm"] ([[:File:Sabotall name as Goldstorm 1.png|image]])</ref> Although most team members chose the "[[Goldstorm]]" option as a joke, [[Meka]] ultimately settled on the name Sabotall.<ref>[https://discord.com/channels/328222878489247744/705889571900096554/1355274583086727288 Meka shares that most members of the development team voted for the name "Goldstorm" for the Sabotall enemy but Meka ultimately decided upon the name "Sabotall"] ([[:File:Sabotall name as Goldstorm 2.png|image]])</ref> | |||
{{Clr}} | |||
===Neo Met=== | ===Neo Met=== | ||
{{Asset | {{Asset | ||
|name=Neo Met | |name=[[File:NeoMetIcon.png|left]] Neo Met [[File:NeoMetIcon.png|right]] | ||
|image=[[File:NeoMet.png]] | |image=[[File:NeoMet.png]] | ||
|caption=Official artwork of a Neo Met from ''Mega Man 2'' | |caption=Official artwork of a Neo Met from ''Mega Man 2'' | ||
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|category=[[Enemies]] | |category=[[Enemies]] | ||
|game=''[[Mega Man 2]]'' | |game=''[[Mega Man 2]]'' | ||
|damage=2 | |hp=1 | ||
|space=1x1 | |||
|layer={{Layer|5}} | |||
|options=N/A | |||
|damage=4 (contact) <br> 2 (Pellet projectile) | |||
|version=[[1.0.0]] | |version=[[1.0.0]] | ||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
}} | }}The '''Neo Met''' is the second entry of the Met series, and an upgraded version of the standard Met. Unlike its predecessor, it was given feet so that it could walk around freely. The Neo Met was introduced in ''[[Mega Man 2]]'' as an [[enemy]] in [[Crash Man]]'s stage, as well as the fourth level of the Wily Castle - although it did appear, albeit with different behavior, when summoned by the Guts Tank at the end of Wily Stage 3. | ||
The '''Neo Met''' is an upgraded version of the standard Met, | |||
Neo Met debuted in the [[1.0.0|initial release]] of ''[[Mega Man Maker]]'', 1.0.0. | |||
==== Level Builder ==== | |||
The Neo Met is designated to the 5th [[layer]], along with [[tiles]] and most [[level objects]]. It has zero customizable attributes or options. | |||
==== Behavior ==== | |||
The Neo Met will sit in place, completely impervious to most sources of damage as it hides underneath its helmet, deflecting projectiles. Once the [[player]] enters a distance of around 4 tiles away, similarly to the Met, it will emerge and fire a set of three projectiles straight forwards and in the diagonal directions. After doing so, it will wait momentarily before sprinting a distance of exactly three tiles forward, off of any ledges or pits in its direction. It will continue moving forward at the same velocity when falling through the air. Once the Neo Met has moved this distance, it will lose all momentum, and submerge itself into the ground once more. Whilst emerged, it can be attacked and destroyed freely. | |||
The Neo Met will automatically turn towards the player, but only if it is submerged. This means that it can double back and return to its previous position once provoked.{{clr}} | |||
===Train Met=== | ===Train Met=== | ||
{{Asset | {{Asset | ||
|name=Train Met | |name=[[File:TrainMetIcon.png|left]] Train Met [[File:TrainMetIcon.png|right]] | ||
|image=[[File:TrainMet.png|250px]] | |image=[[File:TrainMet.png|250px]] | ||
|caption=Artwork of the Train Met from ''[[Mega Man 5]]'' | |caption=Artwork of the Train Met from ''[[Mega Man 5]]'' | ||
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|category=[[Enemies]] | |category=[[Enemies]] | ||
|game=''[[Mega Man 5]]'' | |game=''[[Mega Man 5]]'' | ||
|hp=1 | |||
|space=2x2 | |||
|damage=4 (contact)<br>2 (projectile) | |damage=4 (contact)<br>2 (projectile) | ||
|version=[[1.0.0]] | |version=[[1.0.0]] | ||
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The '''Train Met''' is a Met variant that originates from ''[[Mega Man 5]]''. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode. | The '''Train Met''' is a Met variant that originates from ''[[Mega Man 5]]''. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode. | ||
{{clr}} | {{clr}} | ||
===Metall Cannon=== | ===Metall Cannon=== | ||
{{Asset | {{Asset | ||
|name=Metall Cannon | |name=[[File:MetallCannonIcon.png|left]] Metall Cannon [[File:MetallCannonIcon.png|right]] | ||
|image=[[File:MetallCannon.png|250px]] | |image=[[File:MetallCannon.png|250px]] | ||
|caption=Official artwork of a Metall Cannon from ''[[Mega Man 5]]'' | |caption=Official artwork of a Metall Cannon from ''[[Mega Man 5]]'' | ||
|category=[[Enemies]] | |category=[[Enemies]] | ||
|game=''[[Mega Man 5]]'' | |game=''[[Mega Man 5]]'' | ||
|hp=4 | |||
|space=2x4 | |||
|damage=4 (contact damage and projectile) | |damage=4 (contact damage and projectile) | ||
|version=[[1.3.0]] | |version=[[1.3.0]] | ||
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Its initial direction can be set in the [[Level Builder]]. | Its initial direction can be set in the [[Level Builder]]. | ||
{{clr}} | {{clr}} | ||
===Swim Metall DX=== | |||
{{Asset | |||
|name=[[File:SwimMetallDXIcon.png|left]]Swim Metall DX[[File:SwimMetallDXIcon.png|right]] | |||
|image=[[File:SwimMetallDX.png|250px]] | |||
|description=Swims forward or upward in water. May swim again before landing. Blub blub. | |||
|caption=Swim Metall DX ''[[Mega Man 7]]'' official art | |||
|category=[[Enemies]] | |||
|game=''[[Mega Man 7]]'' | |||
|hp=1 | |||
|space=1x1 | |||
|damage=1 (contact)<br>2 (projectile) | |||
|version=[[1.9.0]] | |||
|programmer=[[Meka]] | |||
|spriter=[[GamerFromTheWeb]] | |||
|options=[[File:SwimMetalDXOption1.png]] [[File:SwimMetalDXOption2.png]] | |||
|sfx=[[Hansov]] | |||
}} | |||
'''Swim Metall DX''' is a Metall variant from ''[[Mega Man 7]]'' wearing a snorkeling tube and blue flippers. It will be added to ''[[Mega Man Maker]]'' in version [[1.9.0]]. | |||
Swim Metall DX periodically jumps and shoots at the player. It can also be set to double jump and shoot at the player after each jump. A Swim Metall DX can either jump vertically or towards the player. | |||
{{clr}} | |||
===Fire Met=== | ===Fire Met=== | ||
{{Asset | {{Asset | ||
|name=Fire Met | |name=[[File:FireMetIcon.png|left]] Fire Met [[File:FireMetSpawnerIcon.png|right]] | ||
|image=[[File:Fire Met.png|250px]] | |image=[[File:Fire Met.png|250px]] | ||
|caption=Fire Met's artwork by Foseker | |caption=Fire Met's artwork by Foseker | ||
|category=[[Enemies]] | |category=[[Enemies]] | ||
|game=''[[Mega Man 8]]'' | |game=''[[Mega Man 8]]'' | ||
|hp=3 | |||
|damage=2 | |damage=2 | ||
|space=1x1 (Fire Met)<br>2x2 (Fire Met Spawner) | |||
|version=[[1.5.0]] | |version=[[1.5.0]] | ||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
|spriter=[[Schmiddi]] | |spriter=[[Schmiddi]] | ||
}} | }} | ||
The '''Fire Met''' is a variant with a flame | The '''Fire Met''' is a Met variant with a flame on its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy [[escort]]. Its initial direction can be set in the [[Level Builder]]. | ||
Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder. | Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder. | ||
Fire | Fire Mets can interact with assets that have interactions with such as [[Oil]], [[TNT|TNT Block]], [[Hot Plates]], [[Chill Block]], and[[Ice Barrier]]s | ||
* [[ | |||
* [[ | {{clr}} | ||
* [[ | |||
* [[ | ===Camouflametall=== | ||
* [[ | {{Asset | ||
|name=[[File:CamoMetIcon.png|left]] Camouflametall [[File:CamoMetIcon.png|right]] | |||
|image=[[File:CamoMetMMM1.9.png|250px]] | |||
|caption=A Camouflametall attacking in ''Mega Man Maker'' | |||
|description=Wily's most evil creation? Disguises as a pickup and shoots when you get close. | |||
|category=[[Enemies]] | |||
|hp=1 | |||
|space=1x1 | |||
|options=[[File:1-up.png]] [[File:LargeHealth.png]] [[File:LargeEnergy.png]] [[File:Yashichi.png]] [[File:E-Tank.png]] [[File:M-Tank.png]] [[File:Q-Tank Red.png]] [[File:Q-Tank Bright Red.png]] [[File:Q-Tank Green.png]] [[File:KChest.png]] [[File:AntiYash.png]] | |||
|layer={{Layer|5}} | |||
|game=''[[Mega Man 10]]'' | |||
|damage=1 (contact)<br>2 (projectile) | |||
|version=[[1.9.0]] | |||
|programmer=[[Luigi]] | |||
|spriter=[[GamerFromTheWeb]] (extra options) | |||
}} | |||
The '''Camouflametall''' is a Met variant hiding under a fake [[Life]] instead of its standard helmet. It originates from Wily stage 3 and the Special Stage in ''[[Mega Man 9]]''. Camoflametall's behavior is similar to the original ''[[Mega Man 1]]'' Met, hiding in its helmet waiting until the [[player]] is close before firing its weapon. | |||
In ''[[Mega Man Maker]]'', a Camouflametall has the option of multiple helmet variants as its helmet, with the majority of those variants being fake [[Pickups]]: | |||
*[[?-Tank]] (red, bright red, and green) | |||
*Large [[weapon energy]] | |||
*Large [[health]] | |||
*[[Life]] (changes depending upon the character) | |||
*[[Anti Yashichi]] | |||
*[[Kamikamin|Kamikamin (chest)]] | |||
*[[Yashichi]] | |||
*[[E-Tank]] | |||
*[[M-Tank]] | |||
A Camouflametall with an Anti Yashichi or a [[Bass]] Life will have angry eyes while one with a Roll Life will blush. A Camouflametall with a ?-Tank will have green or red eyelids depending on the color of the ?-Tank. | |||
====Weaknesses==== | |||
When the player uses [[Flash Stopper]] or [[Centaur Flash]] while a Camouflametall is hiding under its helmet, when time is unfrozen, it will remain stunned, exposing itself and rolling its eyes for five seconds. However, the player can still be damaged by contact with a Camouflametall while it is stunned. | |||
The [[Weapon]] [[Magic Card]] has the ability to steal the Camouflametall's fake helmet, leaving a surprised naked Met who then self destructs shortly afterwards. Touching a naked Camouflametall is not advised as it can still damage the player. While exposed, a Camouflametall can also be defeated instantly before self destructing. | |||
====Fixed bugs==== | |||
*Prior to version [[1.9.3]], Camouflametall did not shoot when [[Time Slow]] was active. | |||
*Prior to version [[1.9.4.1]], Camouflametall could crash the game after the player went through a transition because its sprite was not loaded. | |||
*Prior to version [[1.9.4]], Camouflametall's icon would change to a Life pickup when touching a [[Character Capsule]] regardless of if it was a Life pickup or not to begin with. | |||
{{clr}} | {{clr}} | ||
===Numetall=== | ===Numetall=== | ||
{{Asset | {{Asset | ||
|name=Numetall | |name=[[File:NumetallIcon.png|left]] Numetall [[File:NumetallIcon.png|right]] | ||
|image= | |image=[[File:Numetall.png|250px]] | ||
|caption= | |caption=Numetall in ''Mega Man Maker'' | ||
|description=Annoying slug that hides as long as you attack, then counters with slick goo. | |description=Annoying slug that hides as long as you attack, then counters with slick goo. | ||
|category=[[Enemies]] | |category=[[Enemies]] | ||
|hp=1 | |||
|space=2x1 | |||
|game=''[[Mega Man 10]]'' | |game=''[[Mega Man 10]]'' | ||
|damage=2 | |damage=2 | ||
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|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
}} | }} | ||
'''Numetall''' is a slug metall that looks like the original immobile variant of the Met. It appears in [[Pump Man]]'s stage in ''[[Mega Man 10]]''. | |||
This version can be either on the floor or sticking to the ceiling crawling about slowly. If the player shoots it may protect itself by hiding under its helmet. | |||
Numetall shoots slimy projectiles that do not damage the player, but if make contact stick to player making them slippery temporarily as if on ice tiles. | |||
The projectiles are fired in bursts of three and travel in the same pattern of spread trajectory as the Met and Neo Met's bullets. | |||
However, unlike ''Mega Man 10'', firing player shots cannot remove the Numetall's sticky projectiles from the player. The projectiles self-dissolve from the player within a short period. | |||
In ''[[Mega Man Maker]]'' Numetall's slimy slippery chemical projectiles can increase the acidity of ''[[Mega Man 11]]'' [[Chemical Solution]]. | |||
{{clr}} | {{clr}} | ||
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===Neo Heli Metall=== | ===Neo Heli Metall=== | ||
{{Asset | {{Asset | ||
|name=Neo Heli Metall | |name=[[File:NeoHeliMetallIcon.png|left]] Neo Heli Metall [[File:NeoHeliMetallIcon.png|right]] | ||
|image=[[File:NeoHeliMetall.PNG]] | |image=[[File:NeoHeliMetall.PNG]] | ||
|caption=A Neo Heli Metall in ''[[Mega Man Maker]]''. | |caption=A Neo Heli Metall in ''[[Mega Man Maker]]''. | ||
|description=A fan favorite. Flies back and forth, firing three bullets as it stops. | |description=A fan favorite. Flies back and forth, firing three bullets as it stops. | ||
|category=[[Enemies]] | |category=[[Enemies]] | ||
|hp=1 | |||
|space=1x2 | |||
|game=''[[Mega Man 10]]'' | |game=''[[Mega Man 10]]'' | ||
|damage=2 (contact and projectiles) | |damage=2 (contact and projectiles) | ||
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|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
}} | }} | ||
Neo Heli Metall is a flying Met variant from ''[[Mega Man 10]]''. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2. | '''Neo Heli Metall''' is a flying Met variant from ''[[Mega Man 10]]''. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2. | ||
The direction they move in can be set in the [[Level Builder]]. | The direction they move in can be set in the [[Level Builder]]. | ||
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This enemy was added in [[1.7.0]] due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the [[Sniper Joe|Returning Machine Gun Joe]] and the latter being already programmed. | This enemy was added in [[1.7.0]] due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the [[Sniper Joe|Returning Machine Gun Joe]] and the latter being already programmed. | ||
{{clr}} | |||
===Hell Metall DX=== | |||
{{Asset | |||
|name=[[File:HellmetaldxIcon.png|left]] Hell Metall DX [[File:HellmetaldxIcon.png|right]] | |||
|image=[[File:HellMetalDX.png|250px]] | |||
|caption=Artwork of a Hell Metall DX from ''Mega Man V'' | |||
|description=A tanky Met variant.It needs a charged spot to show it's weak spot. | |||
|category=[[Enemies]] | |||
|game=''[[Mega Man V]]'' | |||
|hp=3 (treads)<br>4 (enemy) | |||
|space=2x2 | |||
|damage=6 (contact)<br>3 (projectile) | |||
|version=[[1.8.0]] | |||
|programmer=[[Meka]] | |||
}} | |||
The '''Hell Metall DX''' is a mobile Met [[enemy]] originating from ''[[Mega Man V]]'' that hides behind a shield. It comes in two color schemes: green and orange, and black and white. | |||
When spawned in, a Hell Metall DX will travel towards the [[player]] with its shield in front of itself and its back exposed. It will turn around upon reaching a ledge or a wall. After shielding itself for three seconds, a Hell Metall DX will lift its shield up to leave its side exposed for four seconds. Once the player deals enough damage to it, the treads of the Hell Metal DX will be destroyed: the enemy will be launched backwards and remain stationary on any [[Tilesets|terrain]] it lands on. | |||
Once stationary, a Hell Metall DX will face the player and shield itself from the player. Every two seconds, it will throw a projectile from the top of its helmet at the player. When hit by the player's charge shot, a Hell Metall DX will be temporarily stunned, leaving itself vulnerable to the player's projectiles as it leaves its shield up. | |||
{{clr}} | |||
===Fukuhorn=== | |||
{{Asset | |||
|name=[[File:FukuhornIcon.png|left]] Fukuhorn [[File:FukuhornIcon.png|right]] | |||
|image=[[File:FukuhornArtwork.png|250px]] | |||
|caption=Artwork of a Fukuhorn from ''Mega Man V'' | |||
|description=Acts exactly like Metall Sniper, but has a more electronic look. | |||
|category=[[Enemies]] | |||
|game=''[[Mega Man V]]'' | |||
|hp=1 | |||
|space=1x2 | |||
|damage=4 (contact)<br>3 (projectile) | |||
|version=[[1.8.0]] | |||
|programmer=[[Meka]] | |||
}} | |||
The '''Fukuhorn''' is an [[enemy]] from ''[[Mega Man V]]'' that is functionally similar to the Metall Sniper but with a robotic body and a single eye. A Fukuhorn comes in two color variants: red and yellow, and black and white. | |||
{{clr}} | |||
===Metall Sniper=== | |||
{{Asset | |||
|name=[[File:MetallsniperIcon.png|left]] Metall Sniper [[File:MetallsniperIcon.png|right]] | |||
|image=[[File:MetallSniper.png|250px]] | |||
|caption=Artwork of a Metall Sniper from ''Mega Man V'' | |||
|description=A cannon-met,it is armoured and only gets up when the player is close to it. | |||
|category=[[Enemies]] | |||
|game=''[[Mega Man V]]'' | |||
|damage=4 (contact)<br>3 (projectile) | |||
|hp=1 | |||
|space=1x2 | |||
|version=[[1.8.0]] | |||
|programmer=[[Meka]] | |||
}} | |||
The '''Metall Sniper''' is an [[enemy]] from ''[[Mega Man V]]''. It is a variant of the Met with a cannon attached to its armored helmet. | |||
When a Metall Sniper is spawned in, its cannon points towards the player's direction. If the player is on the same side as the Metall Sniper's cannon, the cannon is oriented at one of four different angles (horizontally, diagonally above the horizontal, or slightly above or below the horizontal) and readjusts depending on the player's position. If the player is on the opposite side of the Metall Sniper's cannon, the cannon points horizontally. | |||
If the player is further than two tiles from a Metall Sniper, a projectile is fired at the player every three seconds. If the player is closer than two tiles to a Metall Sniper, it charges horizontally in two short bursts: first in the direction that its cannon is pointing then in the player's direction before repeating its pattern. | |||
A Metall Sniper comes in two colour variants: yellow and blue, and black and white. | |||
{{clr}} | |||
==Official Media== | |||
[https://www.reddit.com/r/MegaMakerOfficial/comments/1ds93o2/splishsplashing_around_in_summer/ Swim Metall DX announcement] | |||
==Video Tutorials== | |||
[https://www.youtube.com/shorts/0DbbF8LtG5M ''Mega Man'' Met] | |||
[https://www.youtube.com/shorts/l-9um49e_2s ''Mega Man 2'' Neo Met] | |||
==Gallery== | |||
<gallery>File:SwimMetallDX_announcement.png|Swim Metall DX Announcement for [[1.9.0]] | |||
File:Flash Stopper vs CamoMet.gif|[[Flash Stopper]] vs Camouflametall | |||
File:Centaur Flash vs CamoMet.gif|[[Centaur Flash]] vs Camouflametall | |||
File:Magic Card vs CamoMet.gif|[[Magic Card]] vs Camouflametall | |||
File:Sabotall reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=llCbLN0eliA Sabotall's reveal video on YouTube] | |||
File:Sabotall MMPU.png|A Sabotall in its source game ''Mega Man Powered Up'' | |||
File:Sabotall Pop Up.gif|A Sabotall popping up and down from its helmet | |||
</gallery> | |||
{{clr}} | |||
==Navigation== | |||
===Asset category=== | |||
{{Enemies}} | |||
===Versions=== | |||
{{V1.0}} | |||
{{V1.3}} | |||
{{V1.5}} | |||
{{V1.6}} | |||
{{V1.7}} | |||
{{V1.8}} | |||
{{V1.9}} | |||
{{V1.10}} | |||
===Games=== | |||
{{MM1}} | {{MM1}} | ||
{{MMPU}} | {{MMPU}} | ||
{{MM2}} | {{MM2}} | ||
{{MM5}} | {{MM5}} | ||
{{MM7}} | |||
{{MM8}} | {{MM8}} | ||
{{MM10}} | {{MM10}} | ||
{{MMDWR}} | {{MMDWR}} | ||
[[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 5 Assets]] | {{MMV}} | ||
[[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 5 Assets]] [[Category:Mega Man 7 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man 10 Assets]] [[Category:Mega Man V Assets]] [[Category:Mega Man: Dr. Wily's Revenge Assets]] | |||
==References== |
Latest revision as of 02:03, 18 April 2025
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This article needs an image or multiple images. Once suitable images are added to the appropriate section(s), remove this notice. Image(s) needed: In-game images of all Met variants |
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This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: More info on Swim Metall DX options and behaviors |
Metalls (also known by the nickname Mets and as Helmet in Mega Man for Game Gear) are one of the most common types of enemies represented in Mega Man Maker. They are robots with a cephalotorax structure and sometimes two legs. Most forms of Met rely on hiding underneath their helmets in order to keep themselves safe, protected from all non-piercing weapons, while occasionally emerging (rendering themselves vulnerable) in order to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.
As of version 1.9.4.3, twelve Met variants are included in Mega Man Maker to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, the Neo Heli Metall, the Hell Metal DX, the Fukuhorn, the Metall Sniper, the Swim Metall DX and the Camouflametall. The Sabotall from Mega Man Powered Up will be added in version 1.10.0.
Variants
Met
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Official artwork of a Met from Mega Man 1 | ||||||||||||||||||||||||||||||||||||||||
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The Met is the first version of the Met in the Mega Man series, first appearing in Guts Man's stage in Mega Man 1 as an enemy. It was originally created as an industrial robot for nondescript purposes, although its designated level and hardhat implies the Met's involvement in construction work or mining operations.
Met debuted in the initial release of Mega Man Maker, 1.0.0.
This version of the enemy is stationary, as it has no legs, and it establishes a suitable template for the behavior of most Mets of later titles.
Level Builder
The Met is designated to the 5th layer, along with tiles and most level objects. It has zero customizable attributes or options.
Behavior
As is, the Met is a rather simple adversary. Once the player enters a range of around 4 tiles away from the Met's position, it will briefly pop out of the ground to fire a spread-shot of three projectiles - one directly forward, one diagonally downwards, and one diagonally upwards. These projectiles deal more damage to the player than the Met's own contact damage. Once the Met has fired its projectiles, it will retreat back into the ground, hiding within its helmet once more - waiting briefly before emerging again if the player has yet to leave its territory. The Met is only vulnerable to damage from most weapons when exposed and attacking. It will also automatically turn around to face the player's horizontal position, and can thus fire its projectiles in two different directions.
In Mega Man Powered Up, a Met could be flipped over and exposed with a Proto Strike, a second level Charge Shot, detonating a Hyper Bomb next to them, or a surfed Oil Slider. However, this behavior does not exist in Mega Man Maker, as Mets were unable to be flipped in their original debut title.
Sabotall
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This article contains content in an upcoming update. The contents of this article may change as the update approaches and more information is revealed. Do not add information unless it has been publicly revealed in the announcement channels or by a reliable source (i.e. the developers). Refer to the guidelines about upcoming content when contributing to this page. |
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Screenshot of a Sabotall from its initial reveal trailer. | |||||||||||||||||||||||||||||||||||||||||||||
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The Sabotall (occasionally regarded as the Cactuspy) is a met-class enemy that debuted in Mega Man Powered Up. The Sabotall resembles most other Mets, but it wears a distinctive spiny cactus as headwear instead of a helmet. It first appeared in Oil Man's stage.
The Sabotall will make its debut in version 1.10.0 of Mega Man Maker.
Behavior
Initially after spawning, the Sabotall will be hidden in the ground, wearing its cactus helmet as camouflage. The cactus will deflect incoming projectiles, such as the Mega Buster, leaving the Sabotall unharmed. It will then fire off five cactus needles in different directions - one upwards, two diagonally upwards, and two to the left and right. It will then jump out of the ground and start walking away from the player, reversing direction if it collides with a wall of tiles or other terrain. The Sabotall is vulnerable to attacks in this state. After a short walk, it will hop back into the ground once more, submerging itself and rendering the Sabotall impervious to damage. It will then repeat this pattern.
Their cactus helmet can be burnt by Fire Storm or other fire-based weapons, which will prevent them from using their needle attack or defending against damage; however, their burnt helmet will still deflect the player's projectiles. Additionally, a Sabotall can be set in the Level Builder to start off with a burnt helmet.
Trivia
- The Sabotall is capable of walking across Quicksand with ease without sinking.
- Sabotall will be the first wholly original enemy from Mega Man Powered Up to be added to Mega Man Maker, not counting older enemies added in the remake such as Hothead and Shield Cannon.
- In fact, it is the only original enemy to be created only for Mega Man Powered Up, with the exception of some bosses.
- As 1.10.0 is focusing on adding assets as per the choice of members of the development team, Sabotall was chosen by Neo Cutman to be added for the update.
- During the development of 1.10, "Cactuspy" was the name chosen for the enemy.[1] However, a poll was held among the development team members to choose the name for the enemy.[2] Although most team members chose the "Goldstorm" option as a joke, Meka ultimately settled on the name Sabotall.[3]
Neo Met
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Official artwork of a Neo Met from Mega Man 2 | ||||||||||||||||||||||||||||||||||||||
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The Neo Met is the second entry of the Met series, and an upgraded version of the standard Met. Unlike its predecessor, it was given feet so that it could walk around freely. The Neo Met was introduced in Mega Man 2 as an enemy in Crash Man's stage, as well as the fourth level of the Wily Castle - although it did appear, albeit with different behavior, when summoned by the Guts Tank at the end of Wily Stage 3.
Neo Met debuted in the initial release of Mega Man Maker, 1.0.0.
Level Builder
The Neo Met is designated to the 5th layer, along with tiles and most level objects. It has zero customizable attributes or options.
Behavior
The Neo Met will sit in place, completely impervious to most sources of damage as it hides underneath its helmet, deflecting projectiles. Once the player enters a distance of around 4 tiles away, similarly to the Met, it will emerge and fire a set of three projectiles straight forwards and in the diagonal directions. After doing so, it will wait momentarily before sprinting a distance of exactly three tiles forward, off of any ledges or pits in its direction. It will continue moving forward at the same velocity when falling through the air. Once the Neo Met has moved this distance, it will lose all momentum, and submerge itself into the ground once more. Whilst emerged, it can be attacked and destroyed freely.
The Neo Met will automatically turn towards the player, but only if it is submerged. This means that it can double back and return to its previous position once provoked.
Train Met
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Artwork of the Train Met from Mega Man 5 | ||||||||||||||||||||||||||||||||||
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The Train Met is a Met variant that originates from Mega Man 5. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.
Metall Cannon
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Official artwork of a Metall Cannon from Mega Man 5 | ||||||||||||||||||||||||||||||||
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The Metall Cannon is a variant of the Met from Mega Man 5 that appears in Napalm Man's stage, Dark Man 2 and 3, and the first stage of Wily's fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed or turned into Concrete blocks. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.
Its initial direction can be set in the Level Builder.
Swim Metall DX
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Swim Metall DX Mega Man 7 official art | ||||||||||||||||||||||||||||||||||||||||
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Swim Metall DX is a Metall variant from Mega Man 7 wearing a snorkeling tube and blue flippers. It will be added to Mega Man Maker in version 1.9.0.
Swim Metall DX periodically jumps and shoots at the player. It can also be set to double jump and shoot at the player after each jump. A Swim Metall DX can either jump vertically or towards the player.
Fire Met
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Fire Met's artwork by Foseker | ||||||||||||||||||||||||||||||||||
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The Fire Met is a Met variant with a flame on its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy escort. Its initial direction can be set in the Level Builder.
Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.
Fire Mets can interact with assets that have interactions with such as Oil, TNT Block, Hot Plates, Chill Block, andIce Barriers
Camouflametall
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A Camouflametall attacking in Mega Man Maker | ||||||||||||||||||||||||||||||||||||||||
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The Camouflametall is a Met variant hiding under a fake Life instead of its standard helmet. It originates from Wily stage 3 and the Special Stage in Mega Man 9. Camoflametall's behavior is similar to the original Mega Man 1 Met, hiding in its helmet waiting until the player is close before firing its weapon.
In Mega Man Maker, a Camouflametall has the option of multiple helmet variants as its helmet, with the majority of those variants being fake Pickups:
- ?-Tank (red, bright red, and green)
- Large weapon energy
- Large health
- Life (changes depending upon the character)
- Anti Yashichi
- Kamikamin (chest)
- Yashichi
- E-Tank
- M-Tank
A Camouflametall with an Anti Yashichi or a Bass Life will have angry eyes while one with a Roll Life will blush. A Camouflametall with a ?-Tank will have green or red eyelids depending on the color of the ?-Tank.
Weaknesses
When the player uses Flash Stopper or Centaur Flash while a Camouflametall is hiding under its helmet, when time is unfrozen, it will remain stunned, exposing itself and rolling its eyes for five seconds. However, the player can still be damaged by contact with a Camouflametall while it is stunned.
The Weapon Magic Card has the ability to steal the Camouflametall's fake helmet, leaving a surprised naked Met who then self destructs shortly afterwards. Touching a naked Camouflametall is not advised as it can still damage the player. While exposed, a Camouflametall can also be defeated instantly before self destructing.
Fixed bugs
- Prior to version 1.9.3, Camouflametall did not shoot when Time Slow was active.
- Prior to version 1.9.4.1, Camouflametall could crash the game after the player went through a transition because its sprite was not loaded.
- Prior to version 1.9.4, Camouflametall's icon would change to a Life pickup when touching a Character Capsule regardless of if it was a Life pickup or not to begin with.
Numetall
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Numetall in Mega Man Maker | ||||||||||||||||||||||||||||||||||
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Numetall is a slug metall that looks like the original immobile variant of the Met. It appears in Pump Man's stage in Mega Man 10.
This version can be either on the floor or sticking to the ceiling crawling about slowly. If the player shoots it may protect itself by hiding under its helmet.
Numetall shoots slimy projectiles that do not damage the player, but if make contact stick to player making them slippery temporarily as if on ice tiles. The projectiles are fired in bursts of three and travel in the same pattern of spread trajectory as the Met and Neo Met's bullets. However, unlike Mega Man 10, firing player shots cannot remove the Numetall's sticky projectiles from the player. The projectiles self-dissolve from the player within a short period.
In Mega Man Maker Numetall's slimy slippery chemical projectiles can increase the acidity of Mega Man 11 Chemical Solution.
Neo Heli Metall
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A Neo Heli Metall in Mega Man Maker. | ||||||||||||||||||||||||||||||||||
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Neo Heli Metall is a flying Met variant from Mega Man 10. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.
The direction they move in can be set in the Level Builder.
This enemy was added in 1.7.0 due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the Returning Machine Gun Joe and the latter being already programmed.
Hell Metall DX
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Artwork of a Hell Metall DX from Mega Man V | ||||||||||||||||||||||||||||||||||
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The Hell Metall DX is a mobile Met enemy originating from Mega Man V that hides behind a shield. It comes in two color schemes: green and orange, and black and white.
When spawned in, a Hell Metall DX will travel towards the player with its shield in front of itself and its back exposed. It will turn around upon reaching a ledge or a wall. After shielding itself for three seconds, a Hell Metall DX will lift its shield up to leave its side exposed for four seconds. Once the player deals enough damage to it, the treads of the Hell Metal DX will be destroyed: the enemy will be launched backwards and remain stationary on any terrain it lands on.
Once stationary, a Hell Metall DX will face the player and shield itself from the player. Every two seconds, it will throw a projectile from the top of its helmet at the player. When hit by the player's charge shot, a Hell Metall DX will be temporarily stunned, leaving itself vulnerable to the player's projectiles as it leaves its shield up.
Fukuhorn
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Artwork of a Fukuhorn from Mega Man V | ||||||||||||||||||||||||||||||||||
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The Fukuhorn is an enemy from Mega Man V that is functionally similar to the Metall Sniper but with a robotic body and a single eye. A Fukuhorn comes in two color variants: red and yellow, and black and white.
Metall Sniper
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Artwork of a Metall Sniper from Mega Man V | ||||||||||||||||||||||||||||||||||
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The Metall Sniper is an enemy from Mega Man V. It is a variant of the Met with a cannon attached to its armored helmet.
When a Metall Sniper is spawned in, its cannon points towards the player's direction. If the player is on the same side as the Metall Sniper's cannon, the cannon is oriented at one of four different angles (horizontally, diagonally above the horizontal, or slightly above or below the horizontal) and readjusts depending on the player's position. If the player is on the opposite side of the Metall Sniper's cannon, the cannon points horizontally.
If the player is further than two tiles from a Metall Sniper, a projectile is fired at the player every three seconds. If the player is closer than two tiles to a Metall Sniper, it charges horizontally in two short bursts: first in the direction that its cannon is pointing then in the player's direction before repeating its pattern.
A Metall Sniper comes in two colour variants: yellow and blue, and black and white.
Official Media
Video Tutorials
Gallery
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Swim Metall DX Announcement for 1.9.0
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Flash Stopper vs Camouflametall
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Centaur Flash vs Camouflametall
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Magic Card vs Camouflametall
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The thumbnail for Sabotall's reveal video on YouTube
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A Sabotall in its source game Mega Man Powered Up
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A Sabotall popping up and down from its helmet
Asset category
Versions
Version 1.3 | |
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Characters | |
Proto Man • Bass | |
Bosses | |
Ring Man • Skull Man • Crystal Man • Charge Man | |
Enemies | |
Minoan • Wall Blaster • Totem Polen • Pakatto 24 • Docron • Mummira • Garyoby • Whopper • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder | |
Weapons | |
Proto Buster • Bass Buster • Proto Coil • Proto Jet • Treble Boost • Drill Bomb • Power Stone • Water Wave • Crystal Eye • Super Arrow | |
Level Objects & Pickups | |
Ring Platform • Coil Platform • Quicksand • Rolling Drill • Teckyun • Character Capsule • Health Spawner • Weapon Energy Spawner | |
Major Patches | |
1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 • 1.3.6 |
Version 1.5 | |
---|---|
Bosses | |
Grenade Man • Astro Man • Concrete Man • Tornado Man | |
Enemies | |
Shell'n • Bunby Tank DX • Joe Classic • Surumaker • Hannya Attacker • Crunchran • Fire Met • Wall Teck • Rabbiton • Penpen EV • Big Telly • Bombomboy • Flower Presenter • Fire Totem • Okosutobon • Diarn • Hoohoo • Kakinbatank • Adamski • Nombrellan • Sakrets • Caricarry • Petit Devil | |
Weapons | |
Mega Ball • Tornado Hold • Flash Bomb • Thunder Claw • Flame Sword • Concrete Shot • Jewel Satellite • Hornet Chaser • Laser Trident • Magma Bazooka • Black Hole Bomb • Tornado Blow | |
Level Objects | |
Reflecting Yoku Block • Thunder Claw Pole • TNT • Astro Gate • Astro Button• Astro Reset Button • Magma Beam Generator • Rain • Bokazurah • Illusian | |
Major Patches | |
1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 |
Version 1.6 | |
---|---|
Major Features | |
Online Building | |
Bosses | |
Sheep Man • Pump Man • Blast Man • Bounce Man | |
Enemies | |
Cargou Q • Kaona Geeno • Pointan • Sola 0 • Oshitsu Osarettsu • Numetall • Merserker • Bari III • Mecha Pitchan • Searchy • Electro Guard • Electriri • Pipetto • Anti-Eddie • Air Stone • Mash Burner • Crunch Don | |
Weapons | |
Thunder Wool • Commando Bomb • Water Shield • Wheel Cutter • Mirror Buster • Screw Crusher • Ballade Cracker • Bounce Ball • Pile Driver • Scramble Thunder | |
Level Objects | |
Horizontal Weapon Block • Horizontal Key Door • Moving Cog • Sheep Block • Moving Elevator • Chill Block • Spinning Wheel • Chemical Solution • Fire Wall | |
Major Patches | |
1.6.1 • 1.6.2 • 1.6.3 |
Version 1.9 | |
---|---|
Major Features | |
Layering | |
Bosses | |
Burst Man • Burst Bubble • Tengu Man • Jewel Man • Galaxy Man • Nitro Man • Fuse Man | |
Enemies | |
Swim Metall DX • Astro Zombieg • Succubatton • Shururun • Octone • Camouflametall • Darspider • Suzak and Fenix • Yonbain • Arc Weldy • Boyorn • Lamper | |
Weapons | |
Slash Claw • Scorch Wheel • Ice Wave • Plug Ball • Rebound Striker • Acid Barrier | |
Level Objects & Pickups | |
Water Drop • Cracked Ice Platform • Invisible Tile • Invisible Decoration • Invisible Platform • Invisible Ladder • Invisible Spike • Tel Tel • Tel Tel Fountain • Burst Water • Count Bomb CD • Count Bomb CD Slow • Lift Elevator • Lift Elevator Mark • Shupponpon Front Door • Shupponpon Side Door • Shupponpon Rail • Floating Spike • Floating Bubble Generator • Flipping Doors • Anti Grav Section • Blast Sensor • Blast Sensor On/Off • Blast Wire • Blast Wire On/Off • Blast Crate • Falling Blast Crate • Blast Big Crate • Blast Scrapped Car | |
Major Patches | |
1.9.1 • 1.9.2 • 1.9.3 • 1.9.4 |
Version 1.10 | |
---|---|
Major Features | |
TBA | |
Bosses | |
Guts Man | |
Enemies | |
Sabotall | |
Weapons | |
Wire | |
Level Objects & Pickups | |
Oil Canister | |
Major Patches | |
TBA |
Games
Mega Man 1 | |
---|---|
Characters | |
Mega Man | |
Weapons | |
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam • Magnet Beam | |
Enemies | |
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder | |
Level Objects | |
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner | |
Bosses | |
Cut Man • Ice Man • Bomb Man • Fire Man • Guts Man • Yellow Devil | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man Powered Up | |
---|---|
Weapons (PU) | |
Proto Buster • Roll Swing • Time Slow • Oil Slider | |
Weapons (MM1) | |
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam | |
Enemies | |
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder • Hothead • Shield Attacker • Sabotall | |
Level Objects | |
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner • On/Off Switch • On Switch Block • On/Off Switch Block • Oil Canister | |
Bosses | |
Cut Man • Ice Man • Bomb Man • Fire Man • Guts Man • Time Man • Yellow Devil | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man 2 | |
---|---|
Weapons | Mega Buster • Bubble Lead • Air Shooter • Quick Boomerang • Leaf Shield • Crash Bomber • Time Stopper • Metal Blade • Atomic Fire • Item-1 • Item-2 • Item-3 |
Enemies | Neo Met • Returning Sniper Joe • Telly • Crazy Cannon • Batton • Robbit • Hothead • Blocky • Pierobot • Croaker • Crabbot • Fly Boy • Fan Fiend • Shrink • Pipi • Mole • Scworm • Atomic Chicken • Big Fish • Sniper Armor • Hot Dog • Lantern Fish • Sniper Armor |
Level Objects | Conveyor Belt • Force Beam • Press • Crash Lift • Acid Drop |
Bosses | Bubble Man • Quick Man • Wood Man • Crash Man • Metal Man • Boobeam Trap |
Other Pages | Tilesets • Backgrounds • Music |
Mega Man 5 | |
---|---|
Weapons | |
Mega Buster • Power Stone • Gravity Hold • Napalm Bomb • Gyro Attack • Crystal Eye • Star Crash • Water Wave • Charge Kick • Rush Coil • Rush Jet • Super Arrow | |
Enemies | |
Train Met • Crystal Joe • Shield Attacker • Pukapelly • Lyric • Kouker • Bitter • Power Muscler • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder • Sumatran • Bombier • Cocco • Jet Bomb • V | |
Level Objects | |
Falling Platform • Rotating Platform • Rolling Drill • Teckyun • Steam • Low Grav Section | |
Bosses | |
Stone Man • Crystal Man • Napalm Man • Charge Man • Dark Man 3 • Dark Man 4 • Big Pets | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man 7 | |
---|---|
Weapons | |
Mega Buster • Wild Coil • Noise Crush • Danger Wrap • Freeze Cracker • Scorch Wheel • Rush Coil • Rush Jet • Super Adaptor | |
Enemies | |
Tripropellan • Icicle Teck • Trio the Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Gockroach S Nest • Turbo Roader • Kaminari Kogoro • Cyorown • Gabgyo • Gobots • Tsuranattori • Swim Metall DX • Astro Zombieg | |
Level Objects | |
Floor Light • Jet Platform • Punch Block • Junk Dropper • Cracked Ice Platform • Invisible Tile • Tel Tel • Burst Water | |
Bosses | |
Spring Man • Freeze Man • Shade Man • Burst Man | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man 8 | |
---|---|
Weapons | |
Mega Buster • Mega Ball • Tornado Hold • Flash Bomb • Thunder Claw • Flame Sword • Ice Wave | |
Enemies | |
Shell'n • Bunby Tank DX • Joe Classic • Surumaker • Hannya Attacker • Crunchran • Fire Met • Fire Met Spawner • Wall Teck • Rabbiton • Penpen EV • Big Telly • Succubatton • Shururun | |
Level Objects | |
Thunder Claw Pole • TNT • Astro Gate • Astro Button • Astro Reset Button • Gori Three Rock • Count Bomb CD • Lift Elevator • Shupponpon Door • Floating Spike • Floating Bubble Generator • Flipping Doors | |
Assets Listed Under Mega Man & Bass | |
Gori Three • Dodonpa Cannon • Romper • Hogale • Hogale Spawner • Ammoner • Sydecka • Ice Block • Ice Block Spawner • Explosive Crates • Bell Ringer | |
Bosses | |
Grenade Man • Astro Man • Tengu Man | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man: Dr. Wily's Revenge | |
---|---|
Weapons | |
Mega Buster • Rolling Cutter • Ice Slasher • Fire Storm • Thunder Beam • Bubble Lead • Quick Boomerang • Time Stopper • Atomic Fire • Mirror Buster | |
Enemies | |
Met • Octopus Battery • Screw Bomber • Big Eye • Tackle Fire • Hothead • Pipi • Mole • Scworm • Cutting Wheel | |
Level Objects | |
Super Cutter • Melting Snow Block • Icicle | |
Bosses | |
Cut Man • Ice Man • Fire Man • Bubble Man • Quick Man • Enker | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man V | |
---|---|
Weapons | |
Mega Buster • Grab Buster • Salt Water • Electric Shock • Break Dash • Spark Chaser • Tango • Rush Coil • Rush Jet | |
Enemies | |
Hyoey • Biribaree • Piriparee • Doncatch • Hell Metall DX • Fukuhorn • Metall Sniper • Tamp • La Jaba • Fankurow • Shuhorn • Chainsoar • Feeber | |
Level Objects | |
Alternating Timing Conveyor • Water Fall Spawner • Uranus Platform • Girder • Pluto Block • Magnet Well • Gravity Field • Gravity Indicator | |
Bosses | |
Pluto • Enker • Punk | |
Other Pages | |
Tilesets • Backgrounds • Music |
References
- ↑ Meka shares that the original name for Sabotall was "Cactuspy" during the development of version 1.10.0 (image)
- ↑ Meka shares that the name for Sabotall was voted upon and jokingly should have been called "Goldstorm" (image)
- ↑ Meka shares that most members of the development team voted for the name "Goldstorm" for the Sabotall enemy but Meka ultimately decided upon the name "Sabotall" (image)